My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Guards Goblin Drill Phoenix Night Witch
Giant Snowball
Goblin Barrel Guards Goblin Drill Night Witch
Zap
Goblin Barrel Guards Goblin Drill Night Witch
Barbarian Barrel
Elixir Golem Valkyrie Goblin Barrel Guards Goblin Drill Night Witch
The Log
Elixir Golem Goblin Barrel Guards Goblin Drill
Earthquake
Elixir Golem Goblin Barrel Guards Goblin Drill
Arrows
Goblin Barrel Guards Goblin Drill Night Witch
Royal Delivery
Elixir Golem Valkyrie Goblin Barrel Guards Goblin Drill Night Witch
Fireball
Elixir Golem Goblin Barrel Goblin Drill Night Witch
Poison
Elixir Golem Guards Goblin Drill Phoenix Night Witch
Lightning
Valkyrie Phoenix Night Witch
Rocket
Valkyrie Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Guards Goblin Drill Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Goblin Barrel Guards Fireball Valkyrie Goblin Drill Phoenix Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Elixir Golem Goblin Barrel Guards Fireball

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Night Witch Fireball Goblin Barrel
Fireball
Goblin Drill Elixir Golem
Valkyrie
Goblin Barrel
Goblin Barrel
Valkyrie Elixir Golem Guards Goblin Drill
Guards
Goblin Barrel
Goblin Drill
Fireball Goblin Barrel
Phoenix
Night Witch
Elixir Golem

Defense Synergies 0 5

Elixir Golem
Fireball
Valkyrie Goblin Drill
Valkyrie
Fireball Goblin Drill Night Witch
Goblin Barrel
Guards
Goblin Drill
Goblin Drill
Fireball Valkyrie Guards
Phoenix
Night Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Valkyrie Goblin Drill Phoenix Night Witch
Valkyrie Goblin Drill Night Witch
Night Witch Valkyrie Guards Goblin Drill Phoenix
Fireball Valkyrie
Fireball Valkyrie Guards Night Witch
Fireball Phoenix Night Witch
Fireball Valkyrie Phoenix
Goblin Drill Phoenix Night Witch
Guards Valkyrie Phoenix Night Witch
Valkyrie Guards Fireball Goblin Drill Night Witch
Fireball Phoenix Night Witch
Goblin Drill Night Witch Fireball Valkyrie Guards
Fireball Valkyrie Guards Goblin Drill Night Witch
Goblin Drill Phoenix
Fireball Goblin Drill
Fireball Valkyrie Goblin Drill Night Witch
Fireball Valkyrie Guards Goblin Drill Night Witch
Valkyrie Goblin Drill Fireball Guards
Goblin Drill Phoenix
Valkyrie Fireball Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball
Fireball Valkyrie Phoenix
Guards Valkyrie
Valkyrie Guards Fireball Phoenix Night Witch
Valkyrie Guards Goblin Drill Phoenix Night Witch
Fireball
Guards Fireball Valkyrie Phoenix Night Witch
Valkyrie Phoenix
Fireball Valkyrie Phoenix
Guards Goblin Drill Phoenix
Valkyrie Guards Phoenix
Fireball Valkyrie Guards Phoenix
Fireball Valkyrie Guards Night Witch
Fireball Valkyrie
Guards Phoenix Fireball Valkyrie Goblin Drill Night Witch
Valkyrie Fireball Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards Goblin Drill
Fireball
Fireball Goblin Drill
Fireball Valkyrie Guards
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball Guards Night Witch
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball Goblin Drill
Fireball
Fireball
Night Witch
Fireball
Fireball Valkyrie
Fireball Night Witch
Fireball
Fireball Goblin Drill
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball Night Witch
Fireball Guards
Fireball Night Witch
Fireball Night Witch
Fireball
Fireball
Fireball Guards Night Witch
Fireball
Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball Guards
Fireball
Fireball

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