My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Dark Prince Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elixir Golem Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Dark Prince Miner Night Witch
Giant Snowball
Bomber Miner Night Witch
Zap
Bomber Dark Prince Night Witch
Barbarian Barrel
Electro Spirit Bomber Elixir Golem Dark Prince Night Witch
The Log
Electro Spirit Bomber Elixir Golem Dark Prince
Earthquake
Bomber Elixir Golem
Arrows
Electro Spirit Bomber Night Witch
Royal Delivery
Electro Spirit Bomber Elixir Golem Dark Prince Miner Night Witch
Fireball
Bomber Elixir Golem Night Witch
Poison
Bomber Elixir Golem Night Witch
Lightning
Dark Prince Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Tornado Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Elixir Golem Tornado Dark Prince Miner Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber The Log Elixir Golem Tornado Miner Dark Prince Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber The Log Elixir Golem

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Miner
Bomber
Elixir Golem Dark Prince Miner
Elixir Golem
Night Witch Bomber Tornado The Log
Tornado
Elixir Golem Dark Prince The Log Night Witch
Dark Prince
Bomber Tornado Miner
The Log
Elixir Golem Tornado Miner
Miner
Electro Spirit Bomber Dark Prince The Log
Night Witch
Elixir Golem Tornado

Defense Synergies 0 12

Electro Spirit
Dark Prince The Log
Bomber
Tornado Dark Prince The Log Miner
Elixir Golem
Tornado
Bomber Dark Prince The Log
Dark Prince
Electro Spirit Bomber Tornado The Log Night Witch
The Log
Electro Spirit Bomber Tornado Dark Prince Miner Night Witch
Miner
Bomber The Log
Night Witch
Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
Bomber Dark Prince The Log Night Witch
Tornado Bomber Dark Prince Night Witch
Night Witch Bomber Dark Prince
Bomber Tornado Dark Prince The Log
Tornado The Log Electro Spirit Bomber Dark Prince Night Witch
Tornado Electro Spirit Night Witch
Electro Spirit The Log
Tornado Night Witch
Tornado Bomber Dark Prince Miner Night Witch
Electro Spirit Bomber Tornado Dark Prince The Log Night Witch
Tornado Night Witch
Night Witch Bomber Dark Prince The Log
Bomber Electro Spirit Tornado Dark Prince The Log Night Witch
Tornado The Log
Bomber Tornado Dark Prince Night Witch
Electro Spirit Bomber Tornado Dark Prince The Log Night Witch
Tornado The Log Electro Spirit Bomber Dark Prince
Tornado
Bomber Dark Prince Electro Spirit The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince
Bomber The Log Miner
Dark Prince The Log
Dark Prince Tornado The Log Night Witch
Dark Prince Night Witch
Electro Spirit Tornado
Dark Prince Night Witch
Dark Prince
Electro Spirit Tornado Dark Prince The Log
Dark Prince
Tornado Dark Prince The Log
Dark Prince Night Witch
Bomber
Electro Spirit Bomber Tornado Dark Prince The Log Night Witch
Electro Spirit Bomber Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log Miner
The Log Miner
Dark Prince The Log
Bomber Dark Prince The Log
Electro Spirit Tornado
Bomber Tornado The Log
The Log Tornado
The Log Miner Tornado
Tornado Night Witch
Miner Tornado Dark Prince The Log
Tornado
The Log Miner
The Log
Bomber The Log
The Log
Tornado
Bomber Night Witch
Bomber Dark Prince The Log
Bomber Tornado The Log Miner
The Log Night Witch
Tornado
Tornado The Log
The Log
Tornado The Log Electro Spirit Bomber Dark Prince
The Log Miner Tornado
Tornado The Log Miner
Miner Tornado The Log
Tornado Night Witch
Electro Spirit
Night Witch
Bomber The Log Miner Night Witch
Electro Spirit
The Log
Electro Spirit Dark Prince Night Witch
Tornado
The Log
Miner Dark Prince
The Log Bomber
Tornado
Dark Prince
Electro Spirit Tornado The Log
Tornado
Tornado Dark Prince The Log Miner

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