My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Bowler Giant Skeleton Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton
Giant Snowball
Tombstone Goblin Barrel
Zap
Tombstone Goblin Barrel
Barbarian Barrel
Tombstone Goblin Barrel Giant Skeleton Electro Wizard
The Log
Tombstone Goblin Barrel Giant Skeleton
Earthquake
Tombstone Goblin Barrel
Arrows
Tombstone Goblin Barrel
Royal Delivery
Goblin Barrel Bowler Giant Skeleton Electro Wizard Mother Witch
Fireball
Tombstone Goblin Barrel Bowler Electro Wizard Mother Witch
Poison
Tombstone Electro Wizard Mother Witch
Lightning
Tombstone Bowler Electro Wizard Mother Witch
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Tornado Bowler Giant Skeleton Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Goblin Barrel Tornado Electro Wizard Mother Witch Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Tombstone Goblin Barrel Tornado

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Bowler Giant Skeleton Mother Witch
Tombstone
Goblin Barrel
Arrows Bowler Giant Skeleton
Tornado
Bowler Giant Skeleton
Bowler
Arrows Goblin Barrel Tornado Electro Wizard Mother Witch
Giant Skeleton
Arrows Goblin Barrel Tornado Electro Wizard Mother Witch
Electro Wizard
Bowler Giant Skeleton
Mother Witch
Arrows Bowler Giant Skeleton

Defense Synergies 1 14

Arrows
Tombstone Tornado Bowler Giant Skeleton Mother Witch
Tombstone
Arrows Electro Wizard Mother Witch
Goblin Barrel
Tornado
Bowler Arrows Giant Skeleton Electro Wizard Mother Witch
Bowler
Tornado Arrows Electro Wizard Mother Witch
Giant Skeleton
Arrows Tornado Electro Wizard Mother Witch
Electro Wizard
Tombstone Tornado Bowler Giant Skeleton
Mother Witch
Arrows Tombstone Tornado Bowler Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tombstone Electro Wizard
Tombstone Electro Wizard
Tornado Bowler Tombstone Giant Skeleton Electro Wizard
Tombstone Bowler Electro Wizard
Arrows Tombstone Tornado Bowler Giant Skeleton
Arrows Tornado Bowler Electro Wizard Mother Witch
Tornado Electro Wizard Arrows Tombstone
Bowler Arrows Giant Skeleton Electro Wizard
Tombstone Tornado
Tornado Bowler Giant Skeleton Electro Wizard
Electro Wizard Mother Witch Arrows Tombstone Tornado Bowler Giant Skeleton
Arrows Tornado Electro Wizard
Tombstone Bowler Giant Skeleton Electro Wizard
Bowler Arrows Tombstone Tornado Electro Wizard
Tombstone Electro Wizard
Tornado Bowler Electro Wizard
Arrows Tombstone Tornado Bowler Electro Wizard
Arrows Tombstone Tornado Bowler Electro Wizard
Arrows Tornado Tombstone Bowler Giant Skeleton Electro Wizard Mother Witch
Tornado Electro Wizard
Bowler Arrows Giant Skeleton Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Bowler Giant Skeleton Electro Wizard
Electro Wizard Arrows Bowler
Tombstone Giant Skeleton Bowler Electro Wizard
Bowler Giant Skeleton Tornado Electro Wizard
Giant Skeleton Tombstone Bowler
Arrows Mother Witch Tornado Electro Wizard
Tombstone Bowler Giant Skeleton Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard Tombstone Tornado
Tombstone
Tombstone Bowler Giant Skeleton
Arrows Tornado Bowler Giant Skeleton Electro Wizard
Bowler Giant Skeleton Tombstone
Bowler
Tombstone Electro Wizard Tornado Bowler Giant Skeleton
Arrows Bowler Giant Skeleton Electro Wizard Mother Witch
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Tornado Bowler Electro Wizard
Arrows Giant Skeleton
Arrows Giant Skeleton
Arrows Bowler
Arrows Mother Witch Tornado
Arrows Tornado Bowler
Arrows Tornado Bowler
Arrows Tornado
Tornado Bowler Electro Wizard
Arrows Tornado Bowler Electro Wizard
Arrows Tornado
Bowler
Arrows
Arrows
Arrows Bowler
Arrows Bowler
Arrows Tornado
Arrows Bowler Electro Wizard
Arrows Tornado Bowler Mother Witch
Bowler Giant Skeleton
Arrows Tornado
Tornado Bowler
Arrows
Arrows Tornado Mother Witch Bowler
Arrows Tornado Bowler Electro Wizard
Arrows Tornado Bowler
Arrows Tornado
Arrows Tornado Electro Wizard Mother Witch
Electro Wizard
Bowler
Arrows
Arrows Electro Wizard
Giant Skeleton
Arrows Bowler
Electro Wizard Tombstone
Arrows Tornado Electro Wizard
Arrows
Bowler Electro Wizard
Arrows Bowler
Arrows Tornado Giant Skeleton
Tornado Bowler Giant Skeleton Electro Wizard
Tornado Electro Wizard
Tornado Bowler Giant Skeleton Electro Wizard

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