My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Executioner Phoenix Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Wall Breakers Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Drill Phoenix
Giant Snowball
Wall Breakers Goblin Drill
Zap
Mortar Wall Breakers Goblin Drill
Barbarian Barrel
Mortar Wall Breakers Goblin Drill Executioner
The Log
Wall Breakers Goblin Drill
Earthquake
Mortar Goblin Drill
Arrows
Wall Breakers Goblin Drill
Royal Delivery
Wall Breakers Goblin Drill Bowler Executioner
Fireball
Mortar Wall Breakers Goblin Drill Bowler Executioner
Poison
Mortar Goblin Drill Executioner Phoenix
Lightning
Mortar Bowler Executioner Phoenix
Rocket
Mortar Bowler Executioner Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Drill Bowler Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Mortar Goblin Drill Phoenix Golden Knight Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Arrows Mortar Goblin Drill

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Wall Breakers Goblin Drill Bowler Phoenix
Mortar
Arrows Golden Knight
Wall Breakers
Goblin Drill Arrows
Goblin Drill
Wall Breakers Arrows Golden Knight
Bowler
Arrows Executioner
Executioner
Bowler
Phoenix
Arrows
Golden Knight
Mortar Goblin Drill

Defense Synergies 0 4

Arrows
Mortar Bowler Phoenix Golden Knight
Mortar
Arrows
Wall Breakers
Goblin Drill
Bowler
Arrows
Executioner
Phoenix
Arrows
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mortar Executioner Golden Knight
Mortar Goblin Drill Executioner Phoenix
Mortar Bowler Goblin Drill Executioner
Mortar Goblin Drill Bowler Phoenix
Arrows Bowler
Arrows Bowler Executioner
Arrows Mortar Executioner Phoenix
Bowler Arrows Phoenix Golden Knight
Mortar Goblin Drill Phoenix
Bowler Phoenix
Executioner Arrows Goblin Drill Bowler
Arrows Executioner Phoenix
Mortar Goblin Drill Bowler
Bowler Executioner Arrows Mortar Goblin Drill Golden Knight
Mortar Goblin Drill Phoenix
Mortar Goblin Drill Bowler
Arrows Mortar Goblin Drill Bowler Executioner
Arrows Mortar Goblin Drill Bowler Executioner Golden Knight
Arrows Mortar Goblin Drill Executioner Bowler
Mortar Goblin Drill Phoenix
Bowler Arrows Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler
Arrows Mortar Bowler Executioner Phoenix
Bowler Golden Knight
Bowler Phoenix
Goblin Drill Bowler Executioner Phoenix
Arrows Executioner
Bowler Phoenix
Phoenix
Mortar Phoenix
Goblin Drill Phoenix
Bowler Phoenix Golden Knight
Arrows Bowler Phoenix
Bowler Executioner Golden Knight
Bowler Executioner
Phoenix Mortar Goblin Drill Bowler Executioner Golden Knight
Arrows Bowler Executioner Phoenix Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Goblin Drill Golden Knight
Arrows Mortar Bowler Executioner Golden Knight
Arrows Goblin Drill
Arrows
Executioner Arrows Mortar Bowler
Arrows Executioner
Arrows Mortar Bowler Executioner
Arrows Bowler Executioner
Arrows Mortar Golden Knight
Bowler
Arrows Mortar Bowler Golden Knight
Arrows Executioner
Mortar Bowler Executioner Golden Knight
Arrows Mortar
Arrows Mortar
Arrows Mortar Goblin Drill Bowler Executioner Golden Knight
Arrows Mortar Bowler Executioner
Arrows Mortar
Arrows Mortar Bowler Executioner
Arrows Mortar Bowler Golden Knight
Bowler
Arrows
Bowler
Arrows Mortar Goblin Drill
Arrows Mortar Bowler Executioner
Arrows Mortar Bowler Executioner Golden Knight
Arrows Mortar Bowler Golden Knight
Arrows Mortar Golden Knight
Arrows Executioner
Bowler
Arrows Mortar
Arrows
Arrows Bowler
Arrows Executioner
Arrows
Bowler Executioner
Arrows Mortar Bowler Executioner
Arrows
Executioner
Bowler Golden Knight
Executioner
Mortar Bowler Executioner Golden Knight

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