My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Clone
Giant Snowball
Hog Rider Clone
Zap
Mortar Inferno Tower Clone
Barbarian Barrel
Mortar Inferno Tower Wizard Clone
The Log
Hog Rider Clone
Earthquake
Mortar Hog Rider Inferno Tower Clone
Arrows
Clone
Royal Delivery
Hog Rider Wizard Clone
Fireball
Mortar Hog Rider Inferno Tower Wizard Clone
Poison
Mortar Inferno Tower Wizard Clone
Lightning
Mortar Inferno Tower Wizard Monk
Rocket
Mortar Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Earthquake Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Clone Void Mortar Hog Rider Inferno Tower Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Earthquake Clone Void Mortar

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Hog Rider
Earthquake
Hog Rider
Hog Rider
Earthquake Mortar Wizard Void
Inferno Tower
Wizard
Hog Rider
Clone
Void
Hog Rider
Monk

Defense Synergies 0 4

Mortar
Earthquake Inferno Tower Wizard
Earthquake
Mortar Inferno Tower
Hog Rider
Inferno Tower
Mortar Earthquake
Wizard
Mortar
Clone
Void
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Inferno Tower Wizard Void
Inferno Tower Mortar Monk
Mortar Inferno Tower Void
Inferno Tower Mortar Monk
Earthquake Monk
Earthquake
Inferno Tower Mortar Wizard Void
Earthquake Inferno Tower Void Monk
Inferno Tower Mortar
Inferno Tower
Earthquake Wizard
Inferno Tower Wizard
Mortar Inferno Tower Earthquake Wizard
Wizard Mortar Earthquake
Inferno Tower Mortar
Inferno Tower Monk Mortar
Wizard Mortar Inferno Tower
Mortar Wizard
Mortar Earthquake Wizard
Mortar Inferno Tower
Wizard Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Void
Void Mortar Wizard Monk
Inferno Tower
Inferno Tower Monk
Inferno Tower
Wizard Monk
Inferno Tower Void
Inferno Tower
Void Mortar Inferno Tower Monk
Inferno Tower
Inferno Tower
Monk Void
Inferno Tower Wizard
Wizard
Inferno Tower Mortar Monk
Earthquake Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void Mortar Monk
Mortar Void Monk
Earthquake Void
Earthquake Void
Wizard Mortar Earthquake
Wizard Monk
Mortar Earthquake Wizard
Earthquake Wizard
Void Monk Mortar Wizard
Void
Void Monk Mortar Earthquake Wizard
Void Monk Wizard
Earthquake Mortar Void
Earthquake Mortar Void Monk
Earthquake Mortar
Earthquake Mortar Wizard
Earthquake Mortar Wizard
Monk Mortar Earthquake
Void Mortar Earthquake Wizard Monk
Mortar Earthquake Wizard Monk
Earthquake Void Monk
Wizard Void
Void Monk
Earthquake Mortar Void Monk
Earthquake Mortar Wizard
Mortar Void Earthquake Wizard Monk
Void Mortar Wizard Monk
Void Mortar
Wizard
Wizard Void
Void
Void Mortar Earthquake Wizard
Void Monk
Earthquake Wizard Monk
Earthquake Void
Wizard Monk
Void Wizard
Mortar Earthquake Wizard
Void Monk
Void
Void Mortar Monk

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