My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie Hunter Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Musketeer
Zap
Archers Mortar
Barbarian Barrel
Archers Mortar Musketeer Valkyrie Hunter
The Log
Archers Musketeer Hunter
Earthquake
Archers Mortar
Arrows
Archers
Royal Delivery
Archers Musketeer Valkyrie Hunter
Fireball
Archers Mortar Musketeer Hunter
Poison
Archers Mortar Musketeer Hunter
Lightning
Mortar Musketeer Valkyrie Hunter Monk
Rocket
Mortar Musketeer Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Mortar Musketeer Valkyrie Hunter Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Arrows Mortar

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Mortar
Arrows
Archers Mortar
Mortar
Archers Arrows Musketeer Hunter The Log
Musketeer
Valkyrie Mortar The Log
Valkyrie
Archers Musketeer Hunter
Hunter
Mortar Valkyrie
The Log
Mortar Musketeer
Monk

Defense Synergies 3 11

Archers
Valkyrie Mortar The Log
Arrows
Mortar Valkyrie Monk
Mortar
Archers Arrows Musketeer Valkyrie The Log
Musketeer
Valkyrie The Log Mortar
Valkyrie
Archers Musketeer Arrows Mortar Hunter The Log
Hunter
Valkyrie The Log
The Log
Musketeer Archers Mortar Valkyrie Hunter
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Musketeer Valkyrie The Log
Hunter Mortar Musketeer Valkyrie The Log Monk
Mortar Hunter Archers Musketeer Valkyrie
Hunter Mortar Musketeer Valkyrie Monk
Arrows Valkyrie The Log Monk
Arrows The Log Archers Musketeer Valkyrie Hunter
Musketeer Hunter Archers Arrows Mortar
Arrows Musketeer Valkyrie The Log Monk
Hunter Mortar Musketeer
Archers Musketeer Valkyrie Hunter
Archers Valkyrie Arrows Musketeer Hunter The Log
Arrows Musketeer Hunter Archers
Mortar Hunter Musketeer Valkyrie The Log
Valkyrie Arrows Mortar Hunter The Log
Mortar Hunter
Monk Mortar Hunter The Log
Arrows Mortar Musketeer Valkyrie Hunter
Arrows Mortar Valkyrie Archers Musketeer Hunter The Log
Arrows Mortar Valkyrie Hunter The Log Archers Musketeer
Mortar Musketeer Hunter
Valkyrie Archers Arrows Musketeer Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers
Archers Arrows Mortar Musketeer Valkyrie Hunter The Log Monk
Musketeer Valkyrie Hunter The Log
Valkyrie Hunter Musketeer The Log Monk
Musketeer Valkyrie Hunter
Arrows Archers Musketeer Hunter Monk
Archers Musketeer Valkyrie Hunter
Valkyrie Hunter
Mortar Valkyrie The Log Monk
Musketeer
Musketeer Valkyrie Hunter
Monk Arrows Valkyrie The Log
Valkyrie Hunter
Archers Musketeer Valkyrie
Archers Mortar Musketeer Valkyrie Hunter The Log Monk
Arrows Valkyrie Archers Musketeer Hunter The Log
Arrows Mortar
Mortar Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Musketeer Valkyrie The Log Monk
Arrows Mortar Monk Musketeer The Log
Arrows The Log
Arrows Musketeer Valkyrie The Log
Arrows Mortar Valkyrie The Log
Arrows Musketeer Hunter Monk
Archers Arrows Mortar Musketeer The Log
Arrows The Log Hunter
Arrows The Log Monk Mortar
Musketeer
Monk Arrows Mortar Musketeer Valkyrie The Log
Monk Archers Arrows Musketeer
Mortar Musketeer Hunter The Log
Arrows Mortar Musketeer Monk
Arrows Mortar Musketeer The Log
Arrows Mortar Musketeer Hunter The Log
Arrows Mortar Musketeer The Log
Monk Arrows Mortar
Archers Arrows Mortar Musketeer Hunter The Log Monk
Arrows Mortar Valkyrie The Log Monk
Musketeer The Log Monk
Arrows
Musketeer The Log Monk
Arrows Mortar Musketeer The Log Monk
Arrows The Log Mortar Valkyrie Hunter
Arrows Mortar The Log Musketeer Hunter Monk
Arrows Mortar Musketeer The Log Monk
Arrows Mortar Musketeer The Log
Archers Arrows Musketeer Hunter
Musketeer
Arrows Mortar Musketeer Hunter The Log
Arrows Monk
Arrows The Log Monk
Archers Musketeer
Archers Arrows Musketeer Hunter Monk
Arrows The Log
Musketeer Valkyrie Hunter
Arrows The Log Mortar Musketeer
Monk Arrows
Musketeer
Musketeer The Log
Musketeer
Mortar Musketeer The Log Monk
Mortar Monk

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