My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Electro Giant Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Night Witch
Giant Snowball
Skeleton Army Electro Dragon Night Witch
Zap
Mortar Skeleton Army Night Witch
Barbarian Barrel
Mortar Skeleton Army Magic Archer Night Witch
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Mortar Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Mini P.E.K.K.A Skeleton Army Electro Dragon Magic Archer Night Witch
Fireball
Mortar Skeleton Army Electro Dragon Magic Archer Night Witch
Poison
Mortar Skeleton Army Electro Dragon Magic Archer Night Witch
Lightning
Mortar Mini P.E.K.K.A Electro Dragon Magic Archer Night Witch
Rocket
Mortar Electro Dragon Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Electro Dragon Electro Giant Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Electro Giant Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Mortar Mini P.E.K.K.A Magic Archer Night Witch Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Mortar Mini P.E.K.K.A

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Mini P.E.K.K.A Night Witch
Mortar
Arrows
Mini P.E.K.K.A
Arrows Electro Giant Magic Archer
Skeleton Army
Electro Dragon
Magic Archer
Electro Giant
Mini P.E.K.K.A
Magic Archer
Mini P.E.K.K.A Electro Dragon
Night Witch
Arrows

Defense Synergies 0 10

Arrows
Mortar Mini P.E.K.K.A
Mortar
Arrows Skeleton Army
Mini P.E.K.K.A
Arrows Skeleton Army Electro Dragon Electro Giant Magic Archer
Skeleton Army
Mortar Mini P.E.K.K.A Electro Dragon Magic Archer
Electro Dragon
Mini P.E.K.K.A Skeleton Army
Electro Giant
Mini P.E.K.K.A
Magic Archer
Mini P.E.K.K.A Skeleton Army Night Witch
Night Witch
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Electro Dragon Magic Archer
Mini P.E.K.K.A Skeleton Army Mortar Electro Dragon Night Witch
Mortar Mini P.E.K.K.A Skeleton Army Electro Dragon Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Mortar Electro Dragon
Arrows Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Electro Dragon Magic Archer Night Witch
Arrows Mortar Electro Dragon Magic Archer Night Witch
Arrows Electro Dragon Electro Giant Magic Archer
Mini P.E.K.K.A Mortar Skeleton Army Night Witch
Skeleton Army Mini P.E.K.K.A Night Witch
Skeleton Army Arrows Electro Dragon Electro Giant Magic Archer Night Witch
Arrows Electro Dragon Magic Archer Night Witch
Mortar Mini P.E.K.K.A Skeleton Army Night Witch Electro Dragon
Skeleton Army Arrows Mortar Mini P.E.K.K.A Electro Dragon Magic Archer Night Witch
Mini P.E.K.K.A Skeleton Army Mortar
Skeleton Army Mortar Mini P.E.K.K.A Electro Giant
Arrows Mortar Mini P.E.K.K.A Skeleton Army Electro Dragon Night Witch
Arrows Mortar Skeleton Army Electro Dragon Magic Archer Night Witch
Arrows Mortar Electro Dragon Magic Archer
Mini P.E.K.K.A Mortar
Skeleton Army Arrows Mini P.E.K.K.A Electro Dragon Electro Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Electro Giant
Arrows Mortar Mini P.E.K.K.A Electro Dragon Magic Archer
Skeleton Army Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Skeleton Army Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch
Arrows Electro Giant Electro Dragon Magic Archer
Mini P.E.K.K.A Skeleton Army Night Witch
Mini P.E.K.K.A Skeleton Army
Electro Dragon Mortar Mini P.E.K.K.A Skeleton Army Magic Archer
Skeleton Army
Mini P.E.K.K.A Electro Dragon
Skeleton Army Arrows Electro Giant
Mini P.E.K.K.A Skeleton Army Night Witch
Skeleton Army Electro Dragon Electro Giant Magic Archer
Skeleton Army Electro Dragon Electro Giant Mortar Mini P.E.K.K.A Magic Archer Night Witch
Arrows Mini P.E.K.K.A Electro Dragon Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Mortar Electro Dragon
Arrows Mortar Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows
Arrows Mortar Magic Archer
Arrows Electro Giant Electro Dragon Magic Archer
Arrows Mortar Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Mortar Electro Dragon
Mini P.E.K.K.A Electro Dragon Night Witch
Arrows Mortar Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Mortar Magic Archer
Arrows Mortar Electro Dragon Magic Archer
Arrows Mortar Magic Archer
Arrows Mortar Electro Dragon Magic Archer
Magic Archer Arrows Mortar Electro Dragon
Arrows Mortar
Mini P.E.K.K.A Night Witch
Arrows Mortar Mini P.E.K.K.A Electro Dragon Magic Archer
Arrows Mortar Electro Dragon Electro Giant Magic Archer
Magic Archer Night Witch
Arrows
Arrows Mortar Electro Dragon
Arrows Electro Giant Mortar Electro Dragon Magic Archer
Arrows Mortar Electro Dragon Magic Archer
Arrows Mortar Electro Dragon Magic Archer
Arrows Mortar Magic Archer
Arrows Electro Dragon Electro Giant Magic Archer Night Witch
Electro Dragon Electro Giant
Mini P.E.K.K.A Night Witch
Arrows Mortar Electro Dragon Magic Archer Night Witch
Arrows Electro Dragon Magic Archer
Arrows Magic Archer
Skeleton Army Electro Dragon Magic Archer Night Witch
Arrows Electro Dragon Magic Archer
Arrows
Mini P.E.K.K.A Electro Dragon Magic Archer
Arrows Mortar Electro Dragon Magic Archer
Arrows Electro Giant
Electro Dragon
Electro Dragon Electro Giant Magic Archer
Electro Dragon Magic Archer
Electro Dragon Mortar Electro Giant Magic Archer

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