My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Void Mother Witch Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Dark Prince Inferno Dragon
Giant Snowball
Goblin Barrel Skeleton Army Inferno Dragon
Zap
Mortar Goblin Barrel Skeleton Army Dark Prince Inferno Dragon
Barbarian Barrel
Mortar Goblin Barrel Skeleton Army Dark Prince
The Log
Mini P.E.K.K.A Goblin Barrel Skeleton Army Dark Prince
Earthquake
Mortar Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Mini P.E.K.K.A Goblin Barrel Skeleton Army Dark Prince Inferno Dragon
Fireball
Mortar Goblin Barrel Skeleton Army Inferno Dragon
Poison
Mortar Skeleton Army
Lightning
Mortar Mini P.E.K.K.A Dark Prince Inferno Dragon
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Dark Prince The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Dark Prince Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Mortar Mini P.E.K.K.A Dark Prince Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Skeleton Army Mortar

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Dark Prince The Log
Mini P.E.K.K.A
Dark Prince The Log Mega Knight
Goblin Barrel
Dark Prince Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Mortar Mini P.E.K.K.A
The Log
Mortar Mini P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Mini P.E.K.K.A Goblin Barrel The Log

Defense Synergies 1 10

Mortar
Skeleton Army The Log Inferno Dragon
Mini P.E.K.K.A
The Log Skeleton Army
Goblin Barrel
Skeleton Army
Mortar Mini P.E.K.K.A The Log Inferno Dragon
Dark Prince
The Log
The Log
Mini P.E.K.K.A Mortar Skeleton Army Dark Prince Inferno Dragon Mega Knight
Inferno Dragon
Mortar Skeleton Army The Log Mega Knight
Mega Knight
The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar The Log
Mini P.E.K.K.A Skeleton Army Inferno Dragon Mortar Dark Prince The Log Mega Knight
Mortar Mini P.E.K.K.A Skeleton Army Mega Knight Dark Prince Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Mortar Dark Prince Mega Knight
Mini P.E.K.K.A Skeleton Army Dark Prince The Log Mega Knight
Skeleton Army The Log Dark Prince Mega Knight
Inferno Dragon Mortar
The Log Mega Knight
Mini P.E.K.K.A Inferno Dragon Mortar Skeleton Army
Skeleton Army Mini P.E.K.K.A Dark Prince Mega Knight
Skeleton Army Dark Prince The Log Mega Knight
Inferno Dragon
Mortar Mini P.E.K.K.A Skeleton Army Mega Knight Dark Prince The Log
Skeleton Army Mega Knight Mortar Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A Skeleton Army Inferno Dragon Mortar Mega Knight
Skeleton Army Mortar Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Mega Knight Mortar Mini P.E.K.K.A Skeleton Army Dark Prince
Mortar Mega Knight Skeleton Army Dark Prince The Log
Mortar The Log Dark Prince Inferno Dragon Mega Knight
Mini P.E.K.K.A Mortar Inferno Dragon
Skeleton Army Dark Prince Mega Knight Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Dark Prince
Mortar Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight The Log
Mini P.E.K.K.A Skeleton Army Dark Prince Inferno Dragon Mega Knight
Mini P.E.K.K.A Skeleton Army Dark Prince
Mini P.E.K.K.A Mega Knight Skeleton Army Dark Prince Inferno Dragon
Mega Knight Mortar Mini P.E.K.K.A Skeleton Army Dark Prince The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Dark Prince
Skeleton Army Mega Knight Dark Prince The Log
Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mortar Mini P.E.K.K.A Dark Prince The Log Inferno Dragon
Mega Knight Mini P.E.K.K.A Dark Prince The Log Inferno Dragon
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar The Log
The Log
Dark Prince The Log
Mortar Dark Prince The Log Mega Knight
Mortar The Log
The Log
The Log Mortar
Mini P.E.K.K.A
Mortar Dark Prince The Log
Mortar The Log
Mortar
Mortar The Log
Mortar The Log
Mortar The Log Mega Knight
Mortar
Mini P.E.K.K.A
Mortar Mini P.E.K.K.A Dark Prince The Log Mega Knight
Mortar The Log Mega Knight
The Log Mega Knight
The Log
Mortar The Log
The Log Mortar Dark Prince Mega Knight
Inferno Dragon
Mortar The Log
Mortar The Log Mega Knight
Mortar The Log
Mini P.E.K.K.A
Mortar The Log Mega Knight
Mega Knight
The Log
Skeleton Army Dark Prince
The Log
Mini P.E.K.K.A Dark Prince Mega Knight
The Log Mortar
Dark Prince Mega Knight
The Log
Mortar Dark Prince The Log Mega Knight

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