My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Royal Recruits Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mortar Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Skeleton Barrel Mortar Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Royal Recruits
Giant Snowball
Fire Spirit Bats Goblin Gang Skeleton Barrel Royal Recruits Musketeer
Zap
Fire Spirit Bats Goblin Gang Skeleton Barrel Mortar
Barbarian Barrel
Fire Spirit Goblin Gang Skeleton Barrel Mortar Royal Recruits Musketeer
The Log
Fire Spirit Goblin Gang Skeleton Barrel Royal Recruits Musketeer
Earthquake
Goblin Gang Mortar
Arrows
Fire Spirit Bats Goblin Gang Skeleton Barrel Royal Recruits
Royal Delivery
Fire Spirit Bats Goblin Gang Skeleton Barrel Royal Recruits Musketeer
Fireball
Goblin Gang Skeleton Barrel Mortar Musketeer
Poison
Bats Goblin Gang Skeleton Barrel Mortar Royal Recruits Musketeer
Lightning
Mortar Musketeer
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Skeleton Barrel Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Goblin Gang Skeleton Barrel Mortar Musketeer Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Arrows Goblin Gang

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel Mortar Royal Recruits
Bats
Skeleton Barrel Mortar Royal Recruits
Arrows
Skeleton Barrel Mortar
Goblin Gang
Skeleton Barrel Mortar Royal Recruits
Skeleton Barrel
Bats Fire Spirit Arrows Goblin Gang Mortar Royal Recruits Musketeer
Mortar
Fire Spirit Bats Arrows Goblin Gang Skeleton Barrel Musketeer
Royal Recruits
Fire Spirit Bats Goblin Gang Skeleton Barrel Musketeer
Musketeer
Skeleton Barrel Mortar Royal Recruits

Defense Synergies 1 9

Fire Spirit
Royal Recruits
Bats
Mortar Royal Recruits Musketeer
Arrows
Mortar
Goblin Gang
Musketeer Mortar Royal Recruits
Skeleton Barrel
Musketeer
Mortar
Bats Arrows Goblin Gang Musketeer
Royal Recruits
Fire Spirit Bats Goblin Gang
Musketeer
Goblin Gang Bats Skeleton Barrel Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Mortar Royal Recruits Musketeer
Bats Goblin Gang Mortar Royal Recruits Musketeer
Goblin Gang Mortar Fire Spirit Bats Royal Recruits Musketeer
Royal Recruits Bats Goblin Gang Mortar Musketeer
Arrows Royal Recruits
Arrows Goblin Gang Fire Spirit Bats Musketeer
Bats Musketeer Fire Spirit Arrows Goblin Gang Mortar
Arrows Skeleton Barrel Royal Recruits Musketeer
Goblin Gang Mortar Royal Recruits Musketeer
Goblin Gang Fire Spirit Royal Recruits Musketeer
Bats Goblin Gang Arrows Royal Recruits Musketeer
Arrows Musketeer Bats Goblin Gang
Mortar Royal Recruits Fire Spirit Bats Goblin Gang Musketeer
Fire Spirit Bats Arrows Goblin Gang Mortar Royal Recruits
Royal Recruits Goblin Gang Mortar
Goblin Gang Mortar Royal Recruits
Bats Arrows Goblin Gang Mortar Royal Recruits Musketeer
Fire Spirit Arrows Mortar Bats Goblin Gang Royal Recruits Musketeer
Arrows Mortar Fire Spirit Bats Royal Recruits Musketeer
Mortar Royal Recruits Musketeer
Goblin Gang Royal Recruits Fire Spirit Bats Arrows Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits
Arrows Goblin Gang Skeleton Barrel Mortar Musketeer
Goblin Gang Royal Recruits Bats Musketeer
Goblin Gang Royal Recruits Bats Musketeer
Royal Recruits Goblin Gang Musketeer
Fire Spirit Arrows Bats Goblin Gang Skeleton Barrel Musketeer
Goblin Gang Royal Recruits Bats Musketeer
Royal Recruits
Royal Recruits Bats Mortar
Royal Recruits Goblin Gang Musketeer
Bats Royal Recruits Musketeer
Royal Recruits Arrows
Royal Recruits Goblin Gang
Royal Recruits Musketeer
Goblin Gang Royal Recruits Bats Mortar Musketeer
Bats Arrows Royal Recruits Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Mortar Royal Recruits Musketeer
Arrows Mortar Skeleton Barrel Musketeer
Arrows Skeleton Barrel
Arrows Skeleton Barrel Royal Recruits Musketeer
Fire Spirit Arrows Mortar
Arrows Fire Spirit Bats Skeleton Barrel Musketeer
Fire Spirit Arrows Mortar Musketeer
Arrows Fire Spirit Skeleton Barrel
Arrows Skeleton Barrel Mortar
Fire Spirit Bats Goblin Gang Musketeer
Arrows Skeleton Barrel Mortar Royal Recruits Musketeer
Fire Spirit Arrows Musketeer
Fire Spirit Skeleton Barrel Mortar Musketeer
Arrows Skeleton Barrel Mortar Musketeer
Arrows Skeleton Barrel Mortar Musketeer
Arrows Skeleton Barrel Mortar Musketeer
Arrows Skeleton Barrel Mortar Royal Recruits Musketeer
Arrows Mortar
Bats
Fire Spirit Arrows Skeleton Barrel Mortar Musketeer
Fire Spirit Arrows Skeleton Barrel Mortar
Musketeer
Arrows
Musketeer
Arrows Skeleton Barrel Mortar Royal Recruits Musketeer
Arrows Fire Spirit Mortar
Arrows Mortar Skeleton Barrel Musketeer
Arrows Skeleton Barrel Mortar Musketeer
Arrows Skeleton Barrel Mortar Musketeer
Fire Spirit Bats Arrows Musketeer
Bats Skeleton Barrel Musketeer
Arrows Mortar Musketeer
Arrows
Arrows
Skeleton Barrel Fire Spirit Bats Goblin Gang Royal Recruits Musketeer
Fire Spirit Arrows Musketeer
Arrows
Goblin Gang Musketeer
Arrows Skeleton Barrel Mortar Musketeer
Arrows
Royal Recruits Musketeer
Bats Goblin Gang Royal Recruits Musketeer
Bats Musketeer
Skeleton Barrel Mortar Royal Recruits Musketeer

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