My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Royal Recruits Flying Machine Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Recruits Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Royal Recruits Night Witch
Giant Snowball
Skeletons Bomber Bats Royal Recruits Flying Machine Night Witch
Zap
Skeletons Bomber Bats Mortar Flying Machine Night Witch
Barbarian Barrel
Skeletons Bomber Mortar Royal Recruits Night Witch
The Log
Skeletons Bomber Royal Recruits
Earthquake
Skeletons Bomber Mortar
Arrows
Skeletons Bomber Bats Royal Recruits Flying Machine Night Witch
Royal Delivery
Skeletons Bomber Bats Royal Recruits Flying Machine Night Witch
Fireball
Bomber Mortar Flying Machine Night Witch
Poison
Bomber Bats Mortar Royal Recruits Flying Machine Night Witch
Lightning
Mortar Night Witch
Rocket
Mortar Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Poison Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats Mortar Flying Machine Poison Night Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Bats Mortar

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Bats Mortar Royal Recruits
Bats
Bomber Mortar Royal Recruits Flying Machine
Mortar
Bomber Bats Flying Machine
Royal Recruits
Bomber Bats Flying Machine
Flying Machine
Bats Mortar Royal Recruits
Poison
Night Witch
Night Witch
Poison

Defense Synergies 0 13

Skeletons
Bomber Bats Mortar Flying Machine Poison Night Witch
Bomber
Skeletons Bats Mortar Royal Recruits
Bats
Skeletons Bomber Mortar Royal Recruits
Mortar
Skeletons Bomber Bats Flying Machine Poison
Royal Recruits
Bomber Bats
Flying Machine
Skeletons Mortar
Poison
Skeletons Mortar
Night Witch
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Royal Recruits Flying Machine
Skeletons Bomber Bats Mortar Royal Recruits Flying Machine Night Witch
Mortar Skeletons Bomber Bats Royal Recruits Night Witch
Royal Recruits Night Witch Skeletons Bomber Bats Mortar
Bomber Royal Recruits Poison
Skeletons Bomber Bats Flying Machine Night Witch
Bats Mortar Flying Machine Poison Night Witch
Royal Recruits Flying Machine Poison
Skeletons Mortar Royal Recruits Night Witch
Skeletons Bomber Royal Recruits Night Witch
Bats Poison Skeletons Bomber Royal Recruits Flying Machine Night Witch
Bats Flying Machine Poison Night Witch
Mortar Royal Recruits Night Witch Skeletons Bomber Bats Flying Machine
Bomber Bats Mortar Royal Recruits Poison Night Witch
Royal Recruits Mortar
Mortar Royal Recruits
Skeletons Bomber Bats Mortar Royal Recruits Poison Night Witch
Mortar Bomber Bats Royal Recruits Flying Machine Night Witch
Mortar Poison Bomber Bats Royal Recruits Flying Machine
Mortar Royal Recruits
Bomber Royal Recruits Bats Flying Machine Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons
Poison Bomber Mortar Flying Machine
Royal Recruits Skeletons Bats
Royal Recruits Bats Night Witch
Royal Recruits Skeletons Night Witch
Poison Skeletons Bats Flying Machine
Royal Recruits Skeletons Bats Flying Machine Night Witch
Royal Recruits
Royal Recruits Skeletons Bats Mortar Flying Machine Poison
Royal Recruits Skeletons
Bats Royal Recruits Flying Machine
Royal Recruits Poison
Royal Recruits Skeletons Night Witch
Royal Recruits Bomber Flying Machine
Royal Recruits Skeletons Bomber Bats Mortar Flying Machine Poison Night Witch
Bats Poison Bomber Royal Recruits Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Royal Recruits Flying Machine
Mortar Poison Flying Machine
Flying Machine Poison
Royal Recruits Flying Machine Poison
Bomber Poison Mortar
Poison Bats Flying Machine
Bomber Mortar Flying Machine Poison
Poison Flying Machine
Poison Mortar Flying Machine
Bats Poison Night Witch
Poison Mortar Royal Recruits Flying Machine
Poison Flying Machine
Flying Machine Poison Mortar
Mortar Flying Machine Poison
Mortar Flying Machine Poison
Bomber Mortar Flying Machine Poison
Mortar Royal Recruits Flying Machine Poison
Mortar Poison
Bomber Bats Night Witch
Bomber Mortar Flying Machine Poison
Bomber Mortar Flying Machine Poison
Poison Night Witch
Poison
Mortar Royal Recruits Flying Machine Poison
Poison Bomber Mortar
Mortar Poison Flying Machine
Mortar Flying Machine Poison
Poison Mortar
Poison Bats Flying Machine Night Witch
Bats Flying Machine Poison
Night Witch
Poison Bomber Mortar Night Witch
Poison
Poison
Bats Royal Recruits Flying Machine Night Witch
Poison Flying Machine
Poison Flying Machine
Bomber Mortar Flying Machine Poison
Poison
Royal Recruits Flying Machine
Bats Royal Recruits Flying Machine Poison
Bats Flying Machine Poison
Poison Mortar Royal Recruits Flying Machine

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