My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Mortar Witch Ram Rider
Barbarian Barrel
Mortar Tesla Valkyrie Wizard Witch
The Log
Witch Ram Rider
Earthquake
Mortar Tesla Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Witch Ram Rider
Fireball
Mortar Tesla Wizard Witch Ram Rider
Poison
Mortar Wizard Witch
Lightning
Mortar Tesla Valkyrie Wizard Witch Ram Rider
Rocket
Mortar Valkyrie Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Mortar Tesla Valkyrie Wizard Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Mortar Tesla Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Ram Rider
Tesla
Valkyrie
Wizard Witch Ram Rider
Wizard
Valkyrie Rage Ram Rider Mega Knight
Rage
Witch Wizard
Witch
Rage Valkyrie Ram Rider Mega Knight
Ram Rider
Mortar Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard Witch Ram Rider

Defense Synergies 0 9

Mortar
Tesla Valkyrie Wizard
Tesla
Mortar Valkyrie Wizard
Valkyrie
Mortar Tesla Wizard Witch
Wizard
Mortar Tesla Valkyrie Mega Knight
Rage
Witch
Valkyrie Mega Knight
Ram Rider
Mega Knight
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Valkyrie Wizard Ram Rider
Mortar Tesla Valkyrie Witch Ram Rider Mega Knight
Mortar Tesla Witch Ram Rider Mega Knight Valkyrie
Tesla Witch Mortar Valkyrie Ram Rider Mega Knight
Valkyrie Mega Knight
Tesla Valkyrie Mega Knight
Tesla Ram Rider Mortar Wizard Witch
Tesla Valkyrie Ram Rider Mega Knight
Tesla Witch Mortar
Tesla Valkyrie Mega Knight
Valkyrie Witch Tesla Wizard Ram Rider Mega Knight
Tesla Wizard Witch Ram Rider
Mortar Tesla Mega Knight Valkyrie Wizard Witch Ram Rider
Valkyrie Wizard Mega Knight Mortar Tesla Witch
Mortar Tesla Ram Rider Mega Knight
Mortar Tesla Ram Rider Mega Knight
Tesla Wizard Mega Knight Mortar Valkyrie Witch
Mortar Tesla Mega Knight Valkyrie Wizard Witch Ram Rider
Mortar Valkyrie Wizard Witch Tesla Ram Rider Mega Knight
Mortar Tesla Ram Rider
Valkyrie Wizard Mega Knight Tesla Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Witch
Mortar Tesla Valkyrie Wizard Mega Knight
Mega Knight Valkyrie Witch Ram Rider
Valkyrie Mega Knight Tesla Ram Rider
Tesla Valkyrie Witch Ram Rider Mega Knight
Wizard Tesla Witch Ram Rider
Tesla Valkyrie Witch Ram Rider
Mega Knight Tesla Valkyrie
Mega Knight Mortar Valkyrie Witch
Witch Tesla
Mega Knight Tesla Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Tesla Valkyrie Wizard Witch Ram Rider
Wizard Tesla Valkyrie Witch Mega Knight
Tesla Witch Mortar Valkyrie
Valkyrie Mega Knight Tesla Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie
Mortar Ram Rider
Valkyrie
Wizard Mortar Valkyrie Mega Knight
Wizard Witch Ram Rider
Mortar Wizard Witch
Wizard Ram Rider
Mortar Wizard Ram Rider
Mortar Valkyrie Wizard Ram Rider
Wizard
Mortar
Mortar
Mortar
Mortar Wizard Witch
Mortar Wizard Mega Knight
Mortar
Mortar Wizard Mega Knight
Mortar Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard
Mortar
Mortar Valkyrie Wizard Witch Mega Knight
Witch
Mortar Wizard Witch Ram Rider
Mortar Wizard Witch Ram Rider Mega Knight
Mortar
Wizard Witch
Wizard Witch
Mortar Wizard Mega Knight
Mega Knight
Wizard
Witch
Wizard Witch Ram Rider
Valkyrie Wizard Mega Knight
Mortar Wizard
Mega Knight
Witch
Witch
Mortar Witch Mega Knight

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