My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Inferno Dragon
Giant Snowball
Minions Skeleton Army Baby Dragon Witch Inferno Dragon
Zap
Minions Mortar Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Mortar Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Mortar Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Skeleton Army Baby Dragon Witch Inferno Dragon
Fireball
Minions Mortar Skeleton Army Baby Dragon Witch Inferno Dragon
Poison
Minions Mortar Skeleton Army Witch
Lightning
Mortar Baby Dragon Witch Inferno Dragon
Rocket
Mortar Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Skeleton Army Mortar Baby Dragon Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Skeleton Army Mortar

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Mega Knight
Minions
Mega Knight Mortar Baby Dragon Inferno Dragon
Mortar
Arrows Minions Baby Dragon
Skeleton Army
Baby Dragon
Minions Mortar Witch Inferno Dragon Mega Knight
Witch
Baby Dragon Mega Knight
Inferno Dragon
Mega Knight Minions Baby Dragon
Mega Knight
Minions Inferno Dragon Arrows Baby Dragon Witch

Defense Synergies 1 13

Arrows
Mega Knight Mortar
Minions
Mortar Baby Dragon Mega Knight
Mortar
Arrows Minions Skeleton Army Baby Dragon Inferno Dragon
Skeleton Army
Mortar Inferno Dragon
Baby Dragon
Minions Mortar Witch Inferno Dragon Mega Knight
Witch
Baby Dragon Mega Knight
Inferno Dragon
Mortar Skeleton Army Baby Dragon Mega Knight
Mega Knight
Arrows Minions Baby Dragon Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Baby Dragon
Skeleton Army Inferno Dragon Minions Mortar Witch Mega Knight
Mortar Skeleton Army Witch Mega Knight Minions Inferno Dragon
Skeleton Army Witch Inferno Dragon Minions Mortar Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Minions Baby Dragon Mega Knight
Minions Inferno Dragon Arrows Mortar Baby Dragon Witch
Arrows Baby Dragon Mega Knight
Witch Inferno Dragon Minions Mortar Skeleton Army
Skeleton Army Mega Knight
Minions Skeleton Army Witch Arrows Baby Dragon Mega Knight
Arrows Minions Inferno Dragon Baby Dragon Witch
Mortar Skeleton Army Mega Knight Minions Witch
Skeleton Army Mega Knight Arrows Minions Mortar Baby Dragon Witch
Skeleton Army Inferno Dragon Mortar Mega Knight
Skeleton Army Mortar Inferno Dragon Mega Knight
Mega Knight Arrows Minions Mortar Skeleton Army Witch
Arrows Mortar Mega Knight Minions Skeleton Army Baby Dragon Witch
Arrows Mortar Baby Dragon Witch Minions Inferno Dragon Mega Knight
Mortar Inferno Dragon
Skeleton Army Mega Knight Arrows Minions Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Witch
Arrows Mortar Baby Dragon Inferno Dragon Mega Knight
Skeleton Army Mega Knight Minions Witch
Skeleton Army Mega Knight
Skeleton Army Witch Inferno Dragon Mega Knight
Arrows Minions Baby Dragon Witch
Skeleton Army Minions Witch
Mega Knight Skeleton Army Inferno Dragon
Mega Knight Minions Mortar Skeleton Army Baby Dragon Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Minions Witch
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Witch
Skeleton Army Baby Dragon Witch Mega Knight
Skeleton Army Witch Minions Mortar Baby Dragon Inferno Dragon
Arrows Minions Mega Knight Baby Dragon Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Mortar Baby Dragon Mega Knight
Arrows Minions Baby Dragon Witch
Arrows Mortar Baby Dragon Witch
Arrows Baby Dragon
Arrows Mortar
Minions
Arrows Mortar
Arrows Baby Dragon
Mortar Baby Dragon
Arrows Minions Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon Witch
Arrows Mortar Baby Dragon Mega Knight
Arrows Mortar
Minions
Arrows Mortar Baby Dragon Mega Knight
Arrows Mortar Baby Dragon Witch Mega Knight
Minions Baby Dragon Mega Knight
Arrows
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon Witch Mega Knight
Witch Inferno Dragon
Arrows Mortar Baby Dragon Witch
Arrows Mortar Baby Dragon Witch Mega Knight
Arrows Mortar Baby Dragon
Arrows Baby Dragon Witch
Minions Witch
Arrows Mortar Mega Knight
Arrows
Mega Knight
Arrows
Minions Skeleton Army Witch
Arrows Baby Dragon Witch
Arrows
Baby Dragon Mega Knight
Arrows Mortar Baby Dragon
Arrows
Mega Knight
Minions Baby Dragon Witch
Witch
Mortar Baby Dragon Witch Mega Knight

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