My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Lumberjack Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Sparky
Giant Snowball
Bomber Lumberjack Little Prince
Zap
Bomber Mortar Sparky Little Prince
Barbarian Barrel
Bomber Knight Mortar Lumberjack Sparky Little Prince
The Log
Bomber Lumberjack Sparky Little Prince
Earthquake
Bomber Mortar
Arrows
Bomber Little Prince
Royal Delivery
Bomber Knight Lumberjack Sparky Little Prince
Fireball
Bomber Mortar Lumberjack Sparky Little Prince
Poison
Bomber Mortar Sparky Little Prince
Lightning
Knight Mortar Lumberjack Sparky Little Prince
Rocket
Mortar Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Tornado The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Tornado Little Prince Mortar Lumberjack Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Tornado

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mortar Lumberjack Sparky
Knight
Mortar Bomber The Log Lumberjack Sparky Little Prince
Mortar
Knight Bomber Tornado The Log
Tornado
Sparky Mortar The Log
The Log
Knight Mortar Tornado Lumberjack Sparky Little Prince
Lumberjack
Bomber Knight The Log Sparky
Sparky
Tornado Bomber Knight The Log Lumberjack
Little Prince
Knight The Log

Defense Synergies 3 18

Bomber
Knight Mortar Tornado The Log
Knight
Bomber Little Prince Mortar Tornado The Log Lumberjack Sparky
Mortar
Bomber Knight Tornado The Log Lumberjack
Tornado
Sparky Bomber Knight Mortar The Log Sparky Little Prince
The Log
Bomber Knight Mortar Tornado Lumberjack Sparky Little Prince
Lumberjack
Knight Mortar The Log Little Prince
Sparky
Tornado Knight Tornado The Log
Little Prince
Knight Tornado The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Mortar The Log Sparky
Lumberjack Sparky Bomber Knight Mortar The Log
Mortar Tornado Lumberjack Sparky Bomber Knight
Lumberjack Sparky Bomber Knight Mortar
Bomber Tornado The Log Lumberjack Sparky
Tornado The Log Bomber Lumberjack
Tornado Mortar Little Prince
The Log Sparky
Sparky Mortar Tornado Lumberjack
Knight Tornado Bomber Lumberjack Sparky Little Prince
Bomber Knight Tornado The Log Lumberjack
Tornado
Mortar Lumberjack Sparky Bomber Knight The Log
Bomber Sparky Mortar Tornado The Log Lumberjack
Sparky Knight Mortar Lumberjack
Tornado Mortar The Log Lumberjack Sparky
Sparky Bomber Knight Mortar Tornado Lumberjack
Mortar Bomber Knight Tornado The Log Lumberjack Little Prince
Mortar Tornado The Log Bomber Knight Lumberjack Little Prince
Sparky Mortar Tornado Lumberjack
Bomber Knight The Log Lumberjack Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Sparky
Bomber Knight Mortar The Log Lumberjack
Lumberjack Knight The Log Sparky
Lumberjack Knight Tornado The Log Sparky
Knight Lumberjack Sparky
Tornado
Sparky Knight Lumberjack
Knight Lumberjack Sparky
Knight Mortar Tornado The Log Sparky
Sparky
Knight Lumberjack Sparky
Tornado The Log
Knight Lumberjack Sparky
Bomber Sparky
Sparky Bomber Knight Mortar Tornado The Log Lumberjack Little Prince
Bomber The Log Sparky
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar The Log Sparky
Mortar Tornado The Log
The Log Sparky
Knight The Log Sparky
Bomber Mortar The Log Sparky
Tornado
Bomber Mortar Tornado The Log Sparky
The Log Tornado
The Log Mortar Tornado
Tornado Lumberjack Sparky
Knight Mortar Tornado The Log Sparky
Tornado
Knight Mortar The Log Sparky
Mortar
Mortar The Log Sparky
Bomber Mortar The Log Sparky
Mortar The Log Sparky
Mortar Tornado Sparky
Bomber Sparky
Bomber Mortar The Log Sparky
Bomber Mortar Tornado The Log Little Prince
The Log Sparky
Tornado
Tornado The Log Sparky
Mortar The Log
Tornado The Log Bomber Mortar Sparky Little Prince
Mortar The Log Tornado Sparky
Mortar Tornado The Log Sparky
Mortar Tornado The Log Sparky
Tornado Sparky Little Prince
Sparky
Bomber Mortar The Log Sparky
Sparky
Sparky
The Log Sparky
Tornado
The Log
Knight Lumberjack Sparky
The Log Bomber Mortar
Tornado Sparky
Sparky
Tornado The Log Sparky
Tornado
Mortar Tornado The Log Sparky Little Prince

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