My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblins Musketeer Goblin Drill
Zap
Goblins Mortar Goblin Drill
Barbarian Barrel
Electro Spirit Goblins Knight Mortar Musketeer Goblin Drill
The Log
Electro Spirit Goblins Musketeer Goblin Drill
Earthquake
Mortar Goblin Drill
Arrows
Electro Spirit Goblins Goblin Drill
Royal Delivery
Electro Spirit Goblins Knight Musketeer Goblin Drill
Fireball
Mortar Musketeer Goblin Drill
Poison
Mortar Musketeer Goblin Drill
Lightning
Knight Mortar Musketeer
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins The Log Knight Mortar Musketeer Poison Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins The Log Knight

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill
Goblins
Goblin Drill
Knight
Mortar Musketeer Poison Goblin Drill The Log
Mortar
Knight Musketeer The Log
Musketeer
Knight Mortar The Log
Poison
Knight Goblin Drill The Log
Goblin Drill
Electro Spirit Goblins Knight Poison The Log
The Log
Knight Mortar Musketeer Poison Goblin Drill

Defense Synergies 2 16

Electro Spirit
Goblin Drill The Log
Goblins
Knight Mortar Musketeer Poison The Log
Knight
Musketeer Goblins Mortar Poison The Log
Mortar
Goblins Knight Musketeer Poison The Log
Musketeer
Knight The Log Goblins Mortar Goblin Drill
Poison
Goblins Knight Mortar The Log
Goblin Drill
Electro Spirit Musketeer The Log
The Log
Musketeer Electro Spirit Goblins Knight Mortar Poison Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Musketeer The Log
Goblins Knight Mortar Musketeer Goblin Drill The Log
Mortar Goblins Knight Musketeer Goblin Drill
Goblins Knight Mortar Musketeer Goblin Drill
Poison The Log
The Log Electro Spirit Goblins Musketeer
Musketeer Electro Spirit Mortar Poison
Electro Spirit Musketeer Poison The Log
Goblins Mortar Musketeer Goblin Drill
Knight Goblins Musketeer
Goblins Poison Electro Spirit Knight Musketeer Goblin Drill The Log
Musketeer Poison
Mortar Goblin Drill Knight Musketeer The Log
Electro Spirit Goblins Mortar Poison Goblin Drill The Log
Knight Mortar Goblin Drill
Mortar Goblin Drill The Log
Goblins Knight Mortar Musketeer Poison Goblin Drill
Mortar Electro Spirit Goblins Knight Musketeer Goblin Drill The Log
Mortar Poison Goblin Drill The Log Electro Spirit Knight Musketeer
Mortar Musketeer Goblin Drill
Electro Spirit Goblins Knight Musketeer Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins
Poison Knight Mortar Musketeer The Log
Goblins Knight Musketeer The Log
Knight Musketeer The Log
Knight Musketeer Goblin Drill
Poison Electro Spirit Musketeer
Goblins Knight Musketeer
Knight
Electro Spirit Goblins Knight Mortar Poison The Log
Musketeer Goblin Drill
Knight Musketeer
Poison The Log
Knight
Musketeer
Electro Spirit Goblins Knight Mortar Musketeer Poison Goblin Drill The Log
Poison Electro Spirit Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Mortar Musketeer Goblin Drill The Log
Mortar Poison Musketeer The Log
Poison Goblin Drill The Log
Knight Musketeer Poison The Log
Poison Mortar The Log
Poison Electro Spirit Musketeer
Mortar Musketeer Poison The Log
Poison The Log
Poison The Log Mortar
Goblins Musketeer Poison
Poison Knight Mortar Musketeer The Log
Poison Musketeer
Poison Knight Mortar Musketeer The Log
Mortar Musketeer Poison
Mortar Musketeer Poison The Log
Mortar Musketeer Poison Goblin Drill The Log
Mortar Musketeer Poison The Log
Mortar Poison
Mortar Musketeer Poison The Log
Mortar Poison The Log
Musketeer Poison The Log
Poison
Musketeer The Log
Mortar Musketeer Poison Goblin Drill The Log
Poison The Log Electro Spirit Mortar
Mortar Poison The Log Musketeer
Mortar Musketeer Poison The Log
Poison Mortar Musketeer The Log
Poison Musketeer
Electro Spirit Musketeer Poison
Poison Mortar Musketeer The Log
Electro Spirit Poison
Poison The Log
Electro Spirit Musketeer
Poison Musketeer
The Log
Poison Knight Musketeer
The Log Mortar Musketeer Poison
Poison
Musketeer
Electro Spirit Musketeer Poison The Log
Musketeer Poison
Poison Mortar Musketeer The Log

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