My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Mortar Guards
Barbarian Barrel
Mortar Guards Executioner
The Log
Mini P.E.K.K.A Hog Rider Guards
Earthquake
Mortar Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Guards Executioner
Fireball
Mortar Hog Rider Executioner
Poison
Bats Mortar Guards Executioner
Lightning
Mortar Mini P.E.K.K.A Executioner
Rocket
Mortar Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Guards Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Tornado Mortar Fireball Mini P.E.K.K.A Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Guards Tornado Mortar

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mortar Mini P.E.K.K.A
Mortar
Bats Fireball Hog Rider Tornado
Fireball
Hog Rider Tornado Mortar
Mini P.E.K.K.A
Bats Hog Rider Tornado
Hog Rider
Bats Fireball Mortar Mini P.E.K.K.A Guards Tornado Executioner
Guards
Hog Rider
Tornado
Fireball Executioner Mortar Mini P.E.K.K.A Hog Rider
Executioner
Tornado Hog Rider

Defense Synergies 2 10

Bats
Mortar Mini P.E.K.K.A
Mortar
Bats Fireball Guards Tornado
Fireball
Tornado Mortar Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Fireball Guards Tornado Executioner
Hog Rider
Guards
Mortar Mini P.E.K.K.A Executioner
Tornado
Fireball Executioner Mortar Mini P.E.K.K.A
Executioner
Tornado Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Executioner
Mini P.E.K.K.A Bats Mortar Executioner
Mortar Mini P.E.K.K.A Tornado Bats Executioner
Mini P.E.K.K.A Bats Mortar Guards
Fireball Mini P.E.K.K.A Tornado
Fireball Tornado Bats Guards Executioner
Bats Tornado Mortar Fireball Executioner
Fireball
Mini P.E.K.K.A Mortar Tornado
Guards Tornado Mini P.E.K.K.A
Bats Guards Executioner Fireball Tornado
Executioner Bats Fireball Tornado
Mortar Mini P.E.K.K.A Bats Fireball Guards
Fireball Executioner Bats Mortar Mini P.E.K.K.A Guards Tornado
Mini P.E.K.K.A Mortar
Tornado Mortar Fireball Mini P.E.K.K.A
Bats Mortar Fireball Mini P.E.K.K.A Tornado Executioner
Mortar Fireball Bats Guards Tornado Executioner
Mortar Tornado Executioner Bats Fireball Guards
Mini P.E.K.K.A Mortar Tornado
Bats Fireball Mini P.E.K.K.A Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball
Fireball Mortar Mini P.E.K.K.A Executioner
Guards Bats Mini P.E.K.K.A
Mini P.E.K.K.A Guards Bats Fireball Tornado
Mini P.E.K.K.A Guards Executioner
Fireball Executioner Bats Tornado
Mini P.E.K.K.A Guards Bats Fireball
Mini P.E.K.K.A
Bats Mortar Fireball Mini P.E.K.K.A Tornado
Guards
Bats Mini P.E.K.K.A Guards
Fireball Guards Tornado
Mini P.E.K.K.A Fireball Guards Executioner
Fireball Executioner
Guards Bats Mortar Fireball Mini P.E.K.K.A Tornado Executioner
Bats Executioner Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Guards
Mortar Fireball Tornado Executioner
Fireball
Fireball Guards
Fireball Executioner Mortar
Fireball Executioner Bats Tornado
Mortar Tornado Executioner
Fireball Tornado Executioner
Fireball Mortar Tornado
Bats Fireball Mini P.E.K.K.A Guards Tornado
Mortar Fireball Tornado
Fireball Tornado Executioner
Mortar Fireball Executioner
Mortar Fireball
Mortar Fireball
Mortar Fireball Executioner
Mortar Fireball Executioner
Mortar Fireball Tornado
Bats Mini P.E.K.K.A
Mortar Fireball Mini P.E.K.K.A Executioner
Mortar Fireball Tornado
Fireball
Fireball Tornado
Tornado
Mortar Fireball
Tornado Mortar Fireball Executioner
Mortar Fireball Tornado Executioner
Fireball Mortar Tornado
Fireball Mortar Tornado
Bats Fireball Tornado Executioner
Bats Fireball Guards
Fireball Mini P.E.K.K.A
Mortar Fireball
Fireball
Fireball
Bats Fireball Guards
Fireball Tornado Executioner
Fireball
Fireball Mini P.E.K.K.A Executioner
Mortar Fireball Executioner
Fireball Tornado
Executioner
Bats Fireball Guards Tornado
Bats Fireball Tornado Executioner
Mortar Fireball Tornado Executioner

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