My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Giant Skeleton
Giant Snowball
Hog Rider Guards
Zap
Firecracker Mortar Guards
Barbarian Barrel
Firecracker Mortar Guards Giant Skeleton Royal Ghost Electro Wizard
The Log
Firecracker Hog Rider Guards Giant Skeleton
Earthquake
Firecracker Mortar Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Hog Rider Guards Giant Skeleton Royal Ghost Electro Wizard
Fireball
Firecracker Mortar Hog Rider Electro Wizard
Poison
Firecracker Mortar Guards Electro Wizard
Lightning
Mortar Electro Wizard
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Guards Royal Ghost Mortar Hog Rider Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Guards Royal Ghost

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Mortar Giant Skeleton
Mortar
Firecracker Hog Rider The Log
Hog Rider
Firecracker The Log Mortar Guards Giant Skeleton Electro Wizard
Guards
Hog Rider The Log
Giant Skeleton
Firecracker Hog Rider The Log Electro Wizard
The Log
Hog Rider Mortar Guards Giant Skeleton
Royal Ghost
Electro Wizard
Electro Wizard
Hog Rider Giant Skeleton Royal Ghost

Defense Synergies 1 15

Firecracker
The Log Mortar Guards Giant Skeleton Electro Wizard
Mortar
Firecracker Guards The Log Electro Wizard
Hog Rider
Guards
Firecracker Mortar Giant Skeleton The Log Electro Wizard
Giant Skeleton
Firecracker Guards The Log Electro Wizard
The Log
Firecracker Mortar Guards Giant Skeleton Royal Ghost Electro Wizard
Royal Ghost
The Log Electro Wizard
Electro Wizard
Firecracker Mortar Guards Giant Skeleton The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar The Log Electro Wizard
Firecracker Mortar The Log Electro Wizard
Mortar Giant Skeleton Electro Wizard
Firecracker Mortar Guards Electro Wizard
Firecracker Giant Skeleton The Log
The Log Firecracker Guards Royal Ghost Electro Wizard
Electro Wizard Firecracker Mortar
Giant Skeleton The Log Electro Wizard
Mortar
Guards Firecracker Giant Skeleton Royal Ghost Electro Wizard
Guards Electro Wizard Firecracker Giant Skeleton The Log Royal Ghost
Firecracker Electro Wizard
Mortar Guards Giant Skeleton The Log Electro Wizard
Firecracker Mortar Guards The Log Royal Ghost Electro Wizard
Mortar Electro Wizard
Mortar The Log Electro Wizard
Firecracker Mortar Electro Wizard
Mortar Firecracker Guards The Log Royal Ghost Electro Wizard
Mortar The Log Firecracker Guards Giant Skeleton Royal Ghost Electro Wizard
Mortar Electro Wizard
Royal Ghost Firecracker Guards Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Skeleton Royal Ghost Electro Wizard
Electro Wizard Firecracker Mortar The Log Royal Ghost
Guards Giant Skeleton The Log Electro Wizard
Guards Giant Skeleton The Log Electro Wizard
Giant Skeleton Guards
Firecracker Electro Wizard
Guards Giant Skeleton Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard Firecracker Mortar The Log
Guards
Guards Giant Skeleton
Guards Giant Skeleton The Log Electro Wizard
Giant Skeleton Guards
Firecracker
Guards Electro Wizard Firecracker Mortar Giant Skeleton The Log
Firecracker Giant Skeleton The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Guards Giant Skeleton The Log Royal Ghost
Firecracker Mortar The Log Royal Ghost Electro Wizard
Giant Skeleton The Log
Firecracker Guards Giant Skeleton The Log
Firecracker Mortar The Log
Firecracker
Firecracker Mortar The Log
The Log Firecracker
The Log Firecracker Mortar
Guards Electro Wizard
Firecracker Mortar The Log Electro Wizard
Firecracker
Firecracker Mortar The Log
Firecracker Mortar
Firecracker Mortar The Log
Firecracker Mortar The Log
Firecracker Mortar The Log
Mortar
Firecracker Mortar The Log Electro Wizard
Firecracker Mortar The Log
Giant Skeleton The Log
The Log
Mortar The Log
Firecracker The Log Mortar
Firecracker Mortar The Log Royal Ghost Electro Wizard
Mortar The Log
Firecracker Mortar The Log
Firecracker Electro Wizard
Electro Wizard Firecracker Guards
Mortar The Log
Firecracker Electro Wizard
Giant Skeleton
Firecracker The Log
Electro Wizard Guards
Firecracker Electro Wizard
The Log
Firecracker Electro Wizard
The Log Firecracker Mortar
Giant Skeleton
Firecracker
Firecracker Guards Giant Skeleton The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Mortar Giant Skeleton The Log Royal Ghost Electro Wizard

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