My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard P.E.K.K.A Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Hogs P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs
Giant Snowball
Bomber Royal Hogs Lumberjack
Zap
Bomber Mortar Royal Hogs
Barbarian Barrel
Bomber Mortar Wizard Royal Hogs Ice Wizard Lumberjack
The Log
Bomber Royal Hogs Lumberjack
Earthquake
Bomber Mortar Royal Hogs
Arrows
Bomber Royal Hogs
Royal Delivery
Bomber Wizard Royal Hogs P.E.K.K.A Ice Wizard Lumberjack
Fireball
Bomber Mortar Wizard Royal Hogs Ice Wizard Lumberjack
Poison
Bomber Mortar Wizard Royal Hogs Ice Wizard
Lightning
Mortar Wizard Ice Wizard Lumberjack
Rocket
Mortar Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Earthquake Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Earthquake Ice Wizard Mortar Lumberjack Wizard Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Earthquake Ice Wizard Mortar

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mortar Royal Hogs P.E.K.K.A Lumberjack
Mortar
Bomber
Earthquake
Royal Hogs P.E.K.K.A
Wizard
Royal Hogs P.E.K.K.A Lumberjack
Royal Hogs
Earthquake Bomber Wizard Lumberjack
P.E.K.K.A
Bomber Earthquake Wizard Ice Wizard Lumberjack
Ice Wizard
P.E.K.K.A Lumberjack
Lumberjack
Bomber Wizard Royal Hogs P.E.K.K.A Ice Wizard

Defense Synergies 0 12

Bomber
Mortar P.E.K.K.A
Mortar
Bomber Earthquake Wizard Ice Wizard Lumberjack
Earthquake
Mortar Ice Wizard
Wizard
Mortar P.E.K.K.A Ice Wizard Lumberjack
Royal Hogs
P.E.K.K.A
Bomber Wizard Ice Wizard
Ice Wizard
Mortar Earthquake Wizard P.E.K.K.A Lumberjack
Lumberjack
Mortar Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Mortar Wizard
P.E.K.K.A Lumberjack Bomber Mortar Ice Wizard
Mortar P.E.K.K.A Lumberjack Bomber Ice Wizard
P.E.K.K.A Lumberjack Bomber Mortar Ice Wizard
Bomber Earthquake P.E.K.K.A Lumberjack
Bomber Earthquake Ice Wizard Lumberjack
Mortar Wizard Ice Wizard
Earthquake P.E.K.K.A
P.E.K.K.A Mortar Ice Wizard Lumberjack
Bomber Ice Wizard Lumberjack
Ice Wizard Bomber Earthquake Wizard Lumberjack
Wizard Ice Wizard
Mortar P.E.K.K.A Lumberjack Bomber Earthquake Wizard Ice Wizard
Bomber Wizard Mortar Earthquake P.E.K.K.A Lumberjack
P.E.K.K.A Mortar Lumberjack
Mortar P.E.K.K.A Lumberjack
Wizard Bomber Mortar P.E.K.K.A Lumberjack
Mortar Bomber Wizard Ice Wizard Lumberjack
Mortar Earthquake Wizard Bomber Ice Wizard Lumberjack
P.E.K.K.A Mortar Lumberjack
Bomber Wizard Earthquake P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A
Bomber Mortar Wizard Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Wizard Ice Wizard
P.E.K.K.A Ice Wizard Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Mortar
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A
P.E.K.K.A Wizard Lumberjack
Wizard Bomber
Bomber Mortar P.E.K.K.A Lumberjack
Bomber Earthquake Wizard P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar
Mortar Ice Wizard
Earthquake
Earthquake
Bomber Wizard Mortar Earthquake
Wizard Ice Wizard
Bomber Mortar Earthquake Wizard
Earthquake Wizard Ice Wizard
Mortar Wizard
Lumberjack
Mortar Earthquake Wizard
Wizard
Earthquake Mortar
Earthquake Mortar
Earthquake Mortar
Earthquake Bomber Mortar Wizard
Earthquake Mortar Wizard
Mortar Earthquake
Bomber
Bomber Mortar Earthquake Wizard
Bomber Mortar Earthquake Wizard
Earthquake
Wizard
Earthquake Mortar
Earthquake Bomber Mortar Wizard Ice Wizard
Mortar Earthquake Wizard Ice Wizard
Mortar Wizard
Mortar
Wizard Ice Wizard
Wizard
Bomber Mortar Earthquake Wizard
P.E.K.K.A
Earthquake Wizard
Earthquake
Wizard Ice Wizard
Wizard Lumberjack
Bomber Mortar Earthquake Wizard
P.E.K.K.A
Mortar

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