My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Phoenix Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Phoenix
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Wizard Goblin Barrel
The Log
Firecracker Mini P.E.K.K.A Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Goblin Barrel Mother Witch
Fireball
Firecracker Wizard Goblin Barrel Mother Witch
Poison
Firecracker Wizard Phoenix Mother Witch
Lightning
Mini P.E.K.K.A Wizard Phoenix Mother Witch Monk
Rocket
Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Mini P.E.K.K.A Phoenix Mother Witch Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Goblin Barrel Mini P.E.K.K.A

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Goblin Barrel Phoenix Mother Witch
Firecracker
Mini P.E.K.K.A Goblin Barrel Monk
Mini P.E.K.K.A
Arrows Firecracker Wizard
Wizard
Mini P.E.K.K.A
Goblin Barrel
Arrows Firecracker
Phoenix
Monk Arrows
Mother Witch
Arrows
Monk
Phoenix Firecracker

Defense Synergies 0 8

Arrows
Mini P.E.K.K.A Phoenix Mother Witch Monk
Firecracker
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker Wizard Mother Witch
Wizard
Mini P.E.K.K.A
Goblin Barrel
Phoenix
Arrows Monk
Mother Witch
Arrows Mini P.E.K.K.A
Monk
Arrows Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Mini P.E.K.K.A Firecracker Phoenix Monk
Mini P.E.K.K.A
Mini P.E.K.K.A Firecracker Phoenix Monk
Arrows Firecracker Mini P.E.K.K.A Monk
Arrows Firecracker Mother Witch
Arrows Firecracker Wizard Phoenix
Arrows Phoenix Monk
Mini P.E.K.K.A Phoenix
Firecracker Mini P.E.K.K.A Phoenix
Mother Witch Arrows Firecracker Wizard
Arrows Firecracker Wizard Phoenix
Mini P.E.K.K.A Wizard
Wizard Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Phoenix
Monk Mini P.E.K.K.A
Wizard Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Wizard
Arrows Wizard Firecracker Mother Witch
Mini P.E.K.K.A Phoenix
Wizard Arrows Firecracker Mini P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Wizard Phoenix Monk
Mini P.E.K.K.A
Mini P.E.K.K.A Phoenix Monk
Mini P.E.K.K.A Phoenix
Arrows Firecracker Wizard Mother Witch Monk
Mini P.E.K.K.A Phoenix
Mini P.E.K.K.A Phoenix
Firecracker Mini P.E.K.K.A Phoenix Monk
Phoenix
Mini P.E.K.K.A Phoenix
Monk Arrows Phoenix
Mini P.E.K.K.A Wizard
Wizard Firecracker
Phoenix Firecracker Mini P.E.K.K.A Monk
Arrows Firecracker Mini P.E.K.K.A Wizard Phoenix Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Monk
Arrows Firecracker Monk
Arrows
Arrows Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard Mother Witch Monk
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Monk Firecracker Wizard
Mini P.E.K.K.A
Firecracker Monk Arrows Wizard
Monk Arrows Firecracker Wizard
Firecracker
Arrows Firecracker Monk
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Monk Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Wizard Monk
Arrows Firecracker Wizard Mother Witch Monk
Monk
Arrows Wizard
Monk
Arrows Monk
Arrows Firecracker Mother Witch Wizard
Arrows Firecracker Wizard Monk
Arrows Wizard Monk
Arrows Firecracker
Arrows Firecracker Wizard Mother Witch
Firecracker Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows Firecracker Monk
Arrows Firecracker Wizard Monk
Arrows Firecracker Wizard Monk
Arrows
Firecracker Mini P.E.K.K.A Wizard
Arrows Firecracker Wizard
Monk Arrows
Firecracker
Firecracker
Firecracker
Firecracker Monk

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