My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Dart Goblin Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Flying Machine Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Drill Giant Skeleton
Giant Snowball
Minions Barbarians Mega Minion Dart Goblin Flying Machine Goblin Drill
Zap
Minions Dart Goblin Flying Machine Goblin Drill
Barbarian Barrel
Barbarians Dart Goblin Goblin Drill Giant Skeleton
The Log
Barbarians Dart Goblin Goblin Drill Giant Skeleton
Earthquake
Barbarians Goblin Drill
Arrows
Minions Dart Goblin Flying Machine Goblin Drill
Royal Delivery
Minions Barbarians Mega Minion Dart Goblin Flying Machine Goblin Drill Giant Skeleton
Fireball
Minions Barbarians Mega Minion Dart Goblin Flying Machine Goblin Drill
Poison
Minions Barbarians Mega Minion Dart Goblin Flying Machine Goblin Drill
Lightning
Mega Minion
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Goblin Drill Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Mega Minion Dart Goblin Fireball Flying Machine Goblin Drill Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Mega Minion Dart Goblin Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Goblin Drill Giant Skeleton
Barbarians
Mega Minion
Fireball Giant Skeleton
Dart Goblin
Goblin Drill Giant Skeleton
Fireball
Goblin Drill Mega Minion
Flying Machine
Goblin Drill Giant Skeleton
Goblin Drill
Fireball Minions Dart Goblin Flying Machine
Giant Skeleton
Minions Mega Minion Dart Goblin Flying Machine

Defense Synergies 0 14

Minions
Dart Goblin Flying Machine Goblin Drill Giant Skeleton
Barbarians
Mega Minion
Dart Goblin Flying Machine Goblin Drill Giant Skeleton
Dart Goblin
Minions Mega Minion Flying Machine Goblin Drill Giant Skeleton
Fireball
Goblin Drill
Flying Machine
Minions Mega Minion Dart Goblin Goblin Drill Giant Skeleton
Goblin Drill
Minions Mega Minion Dart Goblin Fireball Flying Machine
Giant Skeleton
Minions Mega Minion Dart Goblin Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Dart Goblin Fireball Flying Machine
Barbarians Minions Mega Minion Dart Goblin Flying Machine Goblin Drill
Barbarians Minions Mega Minion Dart Goblin Goblin Drill Giant Skeleton
Barbarians Minions Mega Minion Dart Goblin Goblin Drill
Barbarians Fireball Giant Skeleton
Fireball Minions Mega Minion Dart Goblin Flying Machine
Minions Mega Minion Dart Goblin Fireball Flying Machine
Barbarians Dart Goblin Fireball Flying Machine Giant Skeleton
Barbarians Minions Goblin Drill
Barbarians Dart Goblin Giant Skeleton
Minions Barbarians Dart Goblin Mega Minion Fireball Flying Machine Goblin Drill Giant Skeleton
Minions Mega Minion Dart Goblin Fireball Flying Machine
Barbarians Goblin Drill Minions Fireball Flying Machine Giant Skeleton
Fireball Minions Barbarians Mega Minion Dart Goblin Goblin Drill
Barbarians Goblin Drill
Barbarians Fireball Goblin Drill
Barbarians Minions Fireball Goblin Drill
Fireball Minions Barbarians Mega Minion Dart Goblin Flying Machine Goblin Drill
Goblin Drill Minions Barbarians Mega Minion Dart Goblin Fireball Flying Machine Giant Skeleton
Barbarians Dart Goblin Goblin Drill
Minions Barbarians Dart Goblin Fireball Flying Machine Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Giant Skeleton
Fireball Mega Minion Flying Machine
Barbarians Giant Skeleton Minions
Giant Skeleton Barbarians Fireball
Barbarians Giant Skeleton Goblin Drill
Fireball Minions Dart Goblin Flying Machine
Minions Barbarians Mega Minion Dart Goblin Fireball Flying Machine Giant Skeleton
Giant Skeleton Barbarians
Giant Skeleton Minions Barbarians Mega Minion Fireball Flying Machine
Barbarians Mega Minion Dart Goblin Goblin Drill
Minions Barbarians Mega Minion Dart Goblin Flying Machine Giant Skeleton
Barbarians Fireball Giant Skeleton
Barbarians Giant Skeleton Fireball
Barbarians Dart Goblin Fireball Flying Machine
Barbarians Minions Mega Minion Dart Goblin Fireball Flying Machine Goblin Drill Giant Skeleton
Minions Barbarians Mega Minion Dart Goblin Fireball Flying Machine Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Flying Machine Goblin Drill Giant Skeleton
Fireball Dart Goblin Flying Machine
Dart Goblin Fireball Flying Machine Goblin Drill Giant Skeleton
Barbarians Dart Goblin Fireball Flying Machine Giant Skeleton
Fireball
Fireball Minions Mega Minion Dart Goblin Flying Machine
Dart Goblin Flying Machine
Fireball Dart Goblin Flying Machine
Fireball Dart Goblin Flying Machine
Minions Fireball
Dart Goblin Fireball Flying Machine
Fireball Dart Goblin Flying Machine
Flying Machine Dart Goblin Fireball
Minions Dart Goblin Fireball Flying Machine
Dart Goblin Fireball Flying Machine
Dart Goblin Fireball Flying Machine Goblin Drill
Dart Goblin Fireball Flying Machine
Fireball
Minions
Mega Minion Dart Goblin Fireball Flying Machine
Dart Goblin Fireball Flying Machine
Minions Fireball Giant Skeleton
Fireball
Barbarians Fireball Flying Machine Goblin Drill
Fireball
Mega Minion
Fireball Dart Goblin Flying Machine
Fireball Flying Machine
Fireball Dart Goblin
Dart Goblin Fireball Flying Machine
Minions Mega Minion Dart Goblin Fireball Flying Machine
Mega Minion Fireball
Dart Goblin Fireball
Fireball
Giant Skeleton
Fireball
Minions Barbarians Dart Goblin Fireball Flying Machine
Fireball Mega Minion Dart Goblin Flying Machine
Fireball
Fireball Mega Minion Dart Goblin Flying Machine
Dart Goblin Fireball Flying Machine
Fireball Giant Skeleton
Mega Minion Dart Goblin Flying Machine
Minions Dart Goblin Fireball Flying Machine Giant Skeleton
Dart Goblin Fireball Flying Machine
Dart Goblin Fireball Flying Machine Giant Skeleton

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