My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Battle Ram Flying Machine Zappies Giant Skeleton Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Giant Skeleton
Giant Snowball
Minions Battle Ram Flying Machine Zappies
Zap
Minions Battle Ram Flying Machine Zappies Goblin Giant
Barbarian Barrel
Goblin Cage Battle Ram Zappies Giant Skeleton
The Log
Goblin Cage Battle Ram Zappies Giant Skeleton
Earthquake
Goblin Cage Zappies
Arrows
Minions Flying Machine Zappies
Royal Delivery
Minions Goblin Cage Battle Ram Flying Machine Zappies Giant Skeleton
Fireball
Minions Goblin Cage Battle Ram Flying Machine Zappies
Poison
Minions Goblin Cage Flying Machine Zappies
Lightning
Goblin Cage Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Goblin Cage Battle Ram Flying Machine Zappies Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Minions Goblin Cage Battle Ram

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Goblin Cage Battle Ram Giant Skeleton Goblin Giant
Goblin Cage
Minions Battle Ram Flying Machine Giant Skeleton
Battle Ram
Minions Goblin Cage Flying Machine Zappies
Flying Machine
Goblin Cage Battle Ram Zappies Giant Skeleton Goblin Giant
Zappies
Battle Ram Flying Machine Rage Giant Skeleton Goblin Giant
Rage
Minions Zappies Giant Skeleton Goblin Giant
Giant Skeleton
Minions Goblin Cage Flying Machine Zappies Rage
Goblin Giant
Minions Flying Machine Zappies Rage

Defense Synergies 0 10

Minions
Goblin Cage Flying Machine Zappies Giant Skeleton Goblin Giant
Goblin Cage
Minions Flying Machine Zappies
Battle Ram
Flying Machine
Minions Goblin Cage Zappies Giant Skeleton
Zappies
Minions Goblin Cage Flying Machine Giant Skeleton
Rage
Giant Skeleton
Minions Flying Machine Zappies
Goblin Giant
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Cage Flying Machine Zappies Goblin Giant
Minions Goblin Cage Flying Machine Zappies
Goblin Cage Minions Zappies Giant Skeleton
Goblin Cage Minions Zappies
Goblin Cage Giant Skeleton
Minions Flying Machine Zappies
Minions Goblin Cage Flying Machine Zappies
Goblin Cage Flying Machine Giant Skeleton Goblin Giant
Zappies Minions Goblin Cage
Zappies Giant Skeleton
Minions Flying Machine Zappies Giant Skeleton Goblin Giant
Minions Flying Machine Zappies
Goblin Cage Minions Flying Machine Zappies Giant Skeleton
Minions Goblin Cage Zappies
Goblin Cage Zappies
Goblin Cage Zappies
Minions Goblin Cage Zappies
Goblin Cage Minions Flying Machine Zappies
Goblin Cage Minions Flying Machine Zappies Giant Skeleton
Goblin Cage Zappies
Minions Flying Machine Zappies Giant Skeleton Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Zappies Giant Skeleton
Flying Machine
Zappies Giant Skeleton Minions Goblin Cage Goblin Giant
Giant Skeleton Goblin Cage Zappies Goblin Giant
Giant Skeleton Goblin Cage Zappies Goblin Giant
Minions Flying Machine Zappies Goblin Giant
Minions Goblin Cage Flying Machine Zappies Giant Skeleton Goblin Giant
Giant Skeleton Goblin Cage Zappies Goblin Giant
Goblin Cage Giant Skeleton Minions Flying Machine Zappies
Goblin Cage Zappies Goblin Giant
Minions Goblin Cage Flying Machine Zappies Giant Skeleton
Goblin Cage Giant Skeleton Goblin Giant
Giant Skeleton Goblin Cage Zappies Goblin Giant
Goblin Cage Flying Machine Zappies
Zappies Minions Goblin Cage Flying Machine Giant Skeleton Goblin Giant
Minions Goblin Cage Flying Machine Zappies Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Giant Skeleton
Flying Machine
Flying Machine Giant Skeleton Goblin Giant
Flying Machine Giant Skeleton
Minions Flying Machine Goblin Giant
Flying Machine
Flying Machine
Flying Machine
Minions
Flying Machine
Flying Machine
Flying Machine
Minions Flying Machine
Flying Machine
Flying Machine
Flying Machine
Minions
Flying Machine
Flying Machine
Minions Giant Skeleton
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Minions Flying Machine Zappies
Zappies
Giant Skeleton
Minions Flying Machine Zappies
Flying Machine Zappies
Flying Machine
Flying Machine
Giant Skeleton
Flying Machine
Minions Flying Machine Zappies Giant Skeleton
Flying Machine Zappies
Flying Machine Giant Skeleton Goblin Giant

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