My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Battle Ram Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Giant Skeleton Miner
Giant Snowball
Minions Tombstone Battle Ram Miner
Zap
Minions Tombstone Battle Ram
Barbarian Barrel
Tombstone Battle Ram Giant Skeleton Ice Wizard
The Log
Tombstone Mini P.E.K.K.A Battle Ram Giant Skeleton
Earthquake
Tombstone
Arrows
Minions Tombstone
Royal Delivery
Minions Mini P.E.K.K.A Battle Ram Giant Skeleton Miner Ice Wizard
Fireball
Minions Tombstone Battle Ram Ice Wizard
Poison
Minions Tombstone Ice Wizard
Lightning
Tombstone Mini P.E.K.K.A Battle Ram Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mini P.E.K.K.A Battle Ram Giant Skeleton Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Tombstone Miner Ice Wizard Mini P.E.K.K.A Battle Ram Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Tombstone Miner

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Battle Ram Giant Skeleton Miner
Minions
Miner Mini P.E.K.K.A Battle Ram Giant Skeleton
Tombstone
Mini P.E.K.K.A
Arrows Minions Giant Skeleton Ice Wizard
Battle Ram
Arrows Minions
Giant Skeleton
Arrows Minions Mini P.E.K.K.A Miner Ice Wizard
Miner
Minions Arrows Giant Skeleton
Ice Wizard
Mini P.E.K.K.A Giant Skeleton

Defense Synergies 0 10

Arrows
Tombstone Mini P.E.K.K.A Giant Skeleton Ice Wizard
Minions
Tombstone Giant Skeleton Ice Wizard
Tombstone
Arrows Minions Ice Wizard
Mini P.E.K.K.A
Arrows Ice Wizard
Battle Ram
Giant Skeleton
Arrows Minions Ice Wizard
Miner
Ice Wizard
Arrows Minions Tombstone Mini P.E.K.K.A Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone
Mini P.E.K.K.A Minions Tombstone Ice Wizard
Mini P.E.K.K.A Minions Tombstone Giant Skeleton Ice Wizard
Mini P.E.K.K.A Minions Tombstone Ice Wizard
Arrows Tombstone Mini P.E.K.K.A Giant Skeleton
Arrows Minions Ice Wizard
Minions Arrows Tombstone Ice Wizard
Arrows Giant Skeleton
Mini P.E.K.K.A Minions Tombstone Ice Wizard
Mini P.E.K.K.A Giant Skeleton Miner Ice Wizard
Minions Ice Wizard Arrows Tombstone Giant Skeleton
Arrows Minions Ice Wizard
Tombstone Mini P.E.K.K.A Minions Giant Skeleton Ice Wizard
Arrows Minions Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Tombstone
Mini P.E.K.K.A
Arrows Minions Tombstone Mini P.E.K.K.A
Arrows Tombstone Minions Ice Wizard
Arrows Minions Tombstone Giant Skeleton Ice Wizard
Mini P.E.K.K.A
Arrows Minions Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tombstone Giant Skeleton
Arrows Mini P.E.K.K.A Miner
Tombstone Giant Skeleton Minions Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Tombstone Mini P.E.K.K.A
Arrows Minions Ice Wizard
Mini P.E.K.K.A Minions Tombstone Giant Skeleton Ice Wizard
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Minions Tombstone Mini P.E.K.K.A
Tombstone
Minions Tombstone Mini P.E.K.K.A Giant Skeleton
Arrows Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Tombstone
Tombstone Minions Mini P.E.K.K.A Giant Skeleton
Arrows Minions Mini P.E.K.K.A Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Miner Ice Wizard
Arrows Giant Skeleton Miner
Arrows Giant Skeleton
Arrows
Arrows Minions Ice Wizard
Arrows
Arrows Ice Wizard
Arrows Miner
Minions Mini P.E.K.K.A
Miner Arrows
Arrows
Miner
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Miner
Minions Giant Skeleton
Arrows
Arrows
Arrows Ice Wizard
Arrows Miner Ice Wizard
Arrows Miner
Miner Arrows
Arrows Ice Wizard
Minions
Mini P.E.K.K.A
Arrows Miner
Arrows
Giant Skeleton
Arrows
Minions Tombstone
Arrows Ice Wizard
Arrows
Miner Mini P.E.K.K.A
Arrows
Arrows Giant Skeleton
Minions Giant Skeleton
Giant Skeleton Miner

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