My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Dark Prince Prince
Giant Snowball
Minions Mega Minion Dart Goblin
Zap
Minions Dart Goblin Dark Prince Prince
Barbarian Barrel
Dart Goblin Dark Prince
The Log
Dart Goblin Dark Prince Prince
Earthquake
Arrows
Minions Dart Goblin
Royal Delivery
Minions Mega Minion Dart Goblin Dark Prince Prince
Fireball
Minions Mega Minion Dart Goblin
Poison
Minions Mega Minion Dart Goblin
Lightning
Mega Minion Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Mega Minion Dart Goblin Earthquake Dark Prince Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Mega Minion Dart Goblin

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mega Minion Earthquake Dark Prince Prince
Minions
Giant Dark Prince Prince
Mega Minion
Giant Arrows
Dart Goblin
Giant Dark Prince Prince
Earthquake
Giant Arrows Dark Prince Prince
Giant
Arrows Minions Mega Minion Earthquake Dark Prince Prince Dart Goblin
Dark Prince
Giant Prince Arrows Minions Dart Goblin Earthquake
Prince
Giant Dark Prince Arrows Minions Dart Goblin Earthquake

Defense Synergies 0 11

Arrows
Mega Minion Dark Prince Prince
Minions
Dart Goblin Dark Prince Prince
Mega Minion
Arrows Dart Goblin Dark Prince
Dart Goblin
Minions Mega Minion Dark Prince Prince
Earthquake
Giant
Dark Prince
Arrows Minions Mega Minion Dart Goblin Prince
Prince
Arrows Minions Dart Goblin Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Mega Minion Dart Goblin
Minions Mega Minion Dart Goblin Dark Prince Prince
Prince Minions Mega Minion Dart Goblin Dark Prince
Prince Minions Mega Minion Dart Goblin Dark Prince
Arrows Earthquake Dark Prince Prince
Arrows Minions Mega Minion Dart Goblin Earthquake Dark Prince
Minions Mega Minion Dart Goblin Arrows
Earthquake Arrows Dart Goblin
Minions Prince
Dart Goblin Dark Prince Prince
Minions Dart Goblin Arrows Mega Minion Earthquake Dark Prince
Arrows Minions Mega Minion Dart Goblin
Prince Minions Earthquake Dark Prince
Arrows Minions Mega Minion Dart Goblin Earthquake Dark Prince Prince
Prince
Prince
Arrows Minions Dark Prince Prince
Arrows Minions Mega Minion Dart Goblin Dark Prince Prince
Arrows Earthquake Minions Mega Minion Dart Goblin Dark Prince
Dart Goblin Prince
Dark Prince Arrows Minions Dart Goblin Earthquake Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince
Arrows Mega Minion Prince
Minions Dark Prince Prince
Dark Prince Prince
Dark Prince Prince
Arrows Minions Dart Goblin
Dark Prince Prince Minions Mega Minion Dart Goblin
Dark Prince Prince
Minions Mega Minion Dark Prince Prince
Mega Minion Dart Goblin
Minions Mega Minion Dart Goblin Dark Prince Prince
Arrows Dark Prince Prince
Dark Prince Prince
Dart Goblin
Minions Mega Minion Dart Goblin Dark Prince Prince
Arrows Minions Mega Minion Dart Goblin Earthquake Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Dart Goblin
Arrows Dart Goblin
Earthquake Arrows Dart Goblin
Earthquake Arrows Dart Goblin Dark Prince Prince
Arrows Earthquake Dark Prince
Arrows Minions Mega Minion Dart Goblin
Arrows Dart Goblin Earthquake
Arrows Earthquake Dart Goblin
Arrows Dart Goblin
Minions Prince
Arrows Dart Goblin Earthquake Dark Prince Prince
Arrows Dart Goblin
Earthquake Dart Goblin
Earthquake Arrows Minions Dart Goblin
Earthquake Arrows Dart Goblin Prince
Earthquake Arrows Dart Goblin
Earthquake Arrows Dart Goblin
Arrows Earthquake
Minions
Arrows Mega Minion Dart Goblin Earthquake Dark Prince Prince
Arrows Dart Goblin Earthquake
Minions Earthquake Prince
Arrows
Prince
Earthquake Arrows
Arrows Earthquake Dark Prince
Mega Minion
Arrows Dart Goblin Earthquake
Arrows Prince
Arrows Dart Goblin
Arrows Dart Goblin
Minions Mega Minion Dart Goblin
Mega Minion
Arrows Dart Goblin Earthquake
Arrows
Prince
Arrows Earthquake
Earthquake Minions Dart Goblin Dark Prince Prince
Arrows Mega Minion Dart Goblin
Arrows
Mega Minion Dart Goblin Dark Prince Prince
Arrows Dart Goblin Earthquake
Arrows
Mega Minion Dart Goblin Dark Prince Prince
Minions Dart Goblin
Dart Goblin
Dart Goblin Dark Prince Prince

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