My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Giant Skeleton Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Valkyrie Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Giant Skeleton Sparky
Giant Snowball
Minion Horde
Zap
Minion Horde Royal Giant Sparky
Barbarian Barrel
Valkyrie Wizard Giant Skeleton Sparky
The Log
Royal Giant Giant Skeleton Sparky
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Valkyrie Wizard Giant Skeleton Sparky
Fireball
Minion Horde Wizard Sparky
Poison
Minion Horde Wizard Sparky
Lightning
Valkyrie Wizard Sparky
Rocket
Minion Horde Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Giant Skeleton Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Minion Horde Wizard Royal Giant Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Valkyrie Minion Horde Wizard

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Sparky Giant Skeleton Mega Knight
Minion Horde
Mega Knight Royal Giant Giant Skeleton Sparky
Royal Giant
Arrows Minion Horde Wizard Giant Skeleton Sparky
Valkyrie
Wizard Giant Skeleton Sparky
Wizard
Royal Giant Valkyrie Giant Skeleton Sparky Mega Knight
Giant Skeleton
Arrows Minion Horde Royal Giant Valkyrie Wizard Sparky
Sparky
Arrows Minion Horde Royal Giant Valkyrie Wizard Giant Skeleton
Mega Knight
Minion Horde Arrows Wizard

Defense Synergies 1 8

Arrows
Mega Knight Valkyrie Giant Skeleton Sparky
Minion Horde
Sparky
Royal Giant
Valkyrie
Arrows Wizard Sparky
Wizard
Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Arrows Wizard
Sparky
Arrows Minion Horde Valkyrie
Mega Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Sparky
Minion Horde Sparky Valkyrie Mega Knight
Minion Horde Sparky Mega Knight Valkyrie Giant Skeleton
Minion Horde Sparky Valkyrie Mega Knight
Arrows Valkyrie Giant Skeleton Sparky Mega Knight
Arrows Valkyrie Mega Knight
Minion Horde Arrows Wizard
Arrows Valkyrie Giant Skeleton Sparky Mega Knight
Minion Horde Sparky
Minion Horde Valkyrie Giant Skeleton Sparky Mega Knight
Minion Horde Valkyrie Arrows Wizard Giant Skeleton Mega Knight
Arrows Minion Horde Wizard
Minion Horde Sparky Mega Knight Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Sparky Mega Knight Arrows Minion Horde
Sparky Minion Horde Mega Knight
Minion Horde Sparky Mega Knight
Minion Horde Wizard Sparky Mega Knight Arrows Valkyrie
Arrows Mega Knight Minion Horde Valkyrie Wizard
Arrows Valkyrie Wizard Giant Skeleton Mega Knight
Sparky
Valkyrie Wizard Mega Knight Arrows Minion Horde Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Giant Skeleton Sparky
Arrows Valkyrie Wizard Mega Knight
Giant Skeleton Mega Knight Minion Horde Valkyrie Sparky
Valkyrie Giant Skeleton Mega Knight Minion Horde Sparky
Giant Skeleton Minion Horde Valkyrie Sparky Mega Knight
Arrows Wizard Minion Horde
Sparky Minion Horde Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Minion Horde Valkyrie Sparky
Minion Horde Giant Skeleton Mega Knight Valkyrie Sparky
Minion Horde Sparky
Mega Knight Minion Horde Valkyrie Giant Skeleton Sparky
Mega Knight Arrows Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Minion Horde Valkyrie Wizard Sparky
Wizard Minion Horde Valkyrie Sparky Mega Knight
Sparky Minion Horde Valkyrie Giant Skeleton
Arrows Valkyrie Mega Knight Minion Horde Wizard Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie Giant Skeleton Sparky
Arrows
Arrows Minion Horde Giant Skeleton Sparky
Arrows Valkyrie Giant Skeleton Sparky
Wizard Arrows Minion Horde Valkyrie Sparky Mega Knight
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard Sparky
Arrows Wizard
Arrows Wizard
Minion Horde Sparky
Arrows Minion Horde Valkyrie Wizard Sparky
Arrows Wizard
Sparky
Arrows Minion Horde
Arrows Sparky
Arrows Minion Horde Wizard Sparky
Arrows Minion Horde Wizard Sparky Mega Knight
Arrows Sparky
Minion Horde Sparky
Arrows Wizard Sparky Mega Knight
Arrows Valkyrie Wizard Mega Knight
Minion Horde Giant Skeleton Sparky Mega Knight
Arrows Wizard
Sparky
Arrows Minion Horde
Arrows Valkyrie Wizard Sparky Mega Knight
Minion Horde
Arrows Wizard Sparky
Arrows Wizard Sparky Mega Knight
Arrows Sparky
Arrows Minion Horde Wizard Sparky
Minion Horde Wizard
Minion Horde Sparky
Arrows Minion Horde Wizard Sparky Mega Knight
Arrows Minion Horde Sparky
Minion Horde Giant Skeleton Sparky Mega Knight
Arrows Wizard Sparky
Minion Horde
Arrows Wizard
Arrows
Minion Horde Valkyrie Wizard Sparky Mega Knight
Arrows Wizard
Arrows Giant Skeleton Sparky
Minion Horde Sparky Mega Knight
Minion Horde Giant Skeleton Sparky
Giant Skeleton Sparky Mega Knight

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