My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Witch Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Musketeer Witch
Zap
Minion Horde Witch
Barbarian Barrel
Musketeer Valkyrie Witch
The Log
Mini P.E.K.K.A Musketeer Witch
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Mini P.E.K.K.A Musketeer Valkyrie Witch Mother Witch
Fireball
Minion Horde Musketeer Witch Mother Witch
Poison
Minion Horde Musketeer Witch Mother Witch
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Witch Mother Witch
Rocket
Minion Horde Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Musketeer Valkyrie Mother Witch Minion Horde Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Musketeer Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Mother Witch Mega Knight
Minion Horde
Mega Knight
Mini P.E.K.K.A
Arrows Musketeer Valkyrie Mega Knight
Musketeer
Valkyrie Mini P.E.K.K.A Mega Knight
Valkyrie
Musketeer Mini P.E.K.K.A Witch Mother Witch
Witch
Valkyrie Mega Knight
Mother Witch
Arrows Valkyrie Mega Knight
Mega Knight
Minion Horde Arrows Mini P.E.K.K.A Musketeer Witch Mother Witch

Defense Synergies 2 12

Arrows
Mega Knight Mini P.E.K.K.A Valkyrie Mother Witch
Minion Horde
Mini P.E.K.K.A
Arrows Musketeer Valkyrie Witch Mother Witch
Musketeer
Valkyrie Mini P.E.K.K.A Mega Knight
Valkyrie
Musketeer Arrows Mini P.E.K.K.A Witch Mother Witch
Witch
Mini P.E.K.K.A Valkyrie Mega Knight
Mother Witch
Arrows Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Arrows Musketeer Witch Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Valkyrie
Minion Horde Mini P.E.K.K.A Musketeer Valkyrie Witch Mega Knight
Minion Horde Mini P.E.K.K.A Witch Mega Knight Musketeer Valkyrie
Minion Horde Mini P.E.K.K.A Witch Musketeer Valkyrie Mega Knight
Arrows Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Musketeer Valkyrie Mother Witch Mega Knight
Minion Horde Musketeer Arrows Witch
Arrows Musketeer Valkyrie Mega Knight
Minion Horde Mini P.E.K.K.A Witch Musketeer
Minion Horde Mini P.E.K.K.A Musketeer Valkyrie Mega Knight
Minion Horde Valkyrie Witch Mother Witch Arrows Musketeer Mega Knight
Arrows Minion Horde Musketeer Witch
Minion Horde Mini P.E.K.K.A Mega Knight Musketeer Valkyrie Witch
Valkyrie Mega Knight Arrows Minion Horde Mini P.E.K.K.A Witch
Mini P.E.K.K.A Minion Horde Mega Knight
Minion Horde Mini P.E.K.K.A Mega Knight
Minion Horde Mega Knight Arrows Mini P.E.K.K.A Musketeer Valkyrie Witch
Arrows Mega Knight Minion Horde Musketeer Valkyrie Witch
Arrows Valkyrie Witch Musketeer Mother Witch Mega Knight
Mini P.E.K.K.A Musketeer
Valkyrie Mega Knight Arrows Minion Horde Mini P.E.K.K.A Musketeer Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Witch
Arrows Mini P.E.K.K.A Musketeer Valkyrie Mega Knight
Mega Knight Minion Horde Mini P.E.K.K.A Musketeer Valkyrie Witch
Mini P.E.K.K.A Valkyrie Mega Knight Minion Horde Musketeer
Minion Horde Mini P.E.K.K.A Musketeer Valkyrie Witch Mega Knight
Arrows Mother Witch Minion Horde Musketeer Witch
Mini P.E.K.K.A Minion Horde Musketeer Valkyrie Witch
Mini P.E.K.K.A Mega Knight Minion Horde Valkyrie
Minion Horde Mega Knight Mini P.E.K.K.A Valkyrie Witch
Witch Minion Horde Musketeer
Mega Knight Minion Horde Mini P.E.K.K.A Musketeer Valkyrie Witch
Mega Knight Arrows Valkyrie
Mini P.E.K.K.A Mega Knight Minion Horde Valkyrie Witch
Minion Horde Musketeer Valkyrie Witch Mega Knight
Witch Minion Horde Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie Mega Knight Minion Horde Mini P.E.K.K.A Musketeer Witch Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer Valkyrie
Arrows Musketeer
Arrows Minion Horde
Arrows Musketeer Valkyrie
Arrows Minion Horde Valkyrie Mega Knight
Arrows Mother Witch Minion Horde Musketeer Witch
Arrows Minion Horde Musketeer Witch
Arrows
Arrows
Minion Horde Mini P.E.K.K.A Musketeer
Arrows Minion Horde Musketeer Valkyrie
Arrows Musketeer
Musketeer
Arrows Minion Horde Musketeer
Arrows Musketeer
Arrows Minion Horde Musketeer Witch
Arrows Minion Horde Musketeer Mega Knight
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Mega Knight
Arrows Valkyrie Witch Mother Witch Mega Knight
Minion Horde Musketeer Mega Knight
Arrows
Musketeer
Arrows Minion Horde Musketeer
Arrows Mother Witch Valkyrie Witch Mega Knight
Minion Horde Witch
Arrows Musketeer Witch
Arrows Musketeer Witch Mega Knight
Arrows Musketeer
Arrows Minion Horde Musketeer Witch Mother Witch
Minion Horde Musketeer Witch
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde Musketeer Mega Knight
Arrows Minion Horde
Minion Horde Mega Knight
Arrows
Minion Horde Musketeer Witch
Arrows Musketeer Witch
Arrows
Minion Horde Mini P.E.K.K.A Musketeer Valkyrie Mega Knight
Arrows Musketeer
Arrows
Minion Horde Musketeer Mega Knight
Minion Horde Musketeer Witch
Musketeer Witch
Musketeer Witch Mega Knight

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