My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Knight Executioner Ice Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Executioner Ice Wizard Electro Wizard
Fireball
Hog Rider Executioner Ice Wizard Electro Wizard
Poison
Executioner Ice Wizard Electro Wizard
Lightning
Knight Executioner Ice Wizard Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Ice Wizard Fireball Hog Rider Electro Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Ice Wizard Fireball

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Knight Executioner Ice Wizard Mega Knight
Knight
Hog Rider Executioner Zap Fireball Ice Wizard Electro Wizard
Fireball
Zap Hog Rider Knight Electro Wizard Mega Knight
Hog Rider
Zap Knight Fireball Executioner Electro Wizard Mega Knight
Executioner
Knight Zap Hog Rider Mega Knight
Ice Wizard
Zap Knight
Electro Wizard
Zap Knight Fireball Hog Rider Mega Knight
Mega Knight
Zap Fireball Hog Rider Executioner Electro Wizard

Defense Synergies 6 10

Zap
Fireball Electro Wizard Mega Knight Knight Executioner Ice Wizard
Knight
Executioner Ice Wizard Electro Wizard Zap Fireball
Fireball
Zap Knight Ice Wizard Electro Wizard Mega Knight
Hog Rider
Executioner
Knight Zap Mega Knight
Ice Wizard
Knight Zap Fireball Mega Knight
Electro Wizard
Zap Knight Fireball Mega Knight
Mega Knight
Zap Fireball Executioner Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Executioner Electro Wizard
Zap Knight Executioner Ice Wizard Electro Wizard Mega Knight
Mega Knight Knight Executioner Ice Wizard Electro Wizard
Knight Ice Wizard Electro Wizard Mega Knight
Fireball Mega Knight
Fireball Zap Executioner Ice Wizard Electro Wizard Mega Knight
Electro Wizard Zap Fireball Executioner Ice Wizard
Zap Fireball Electro Wizard Mega Knight
Ice Wizard
Knight Ice Wizard Electro Wizard Mega Knight
Executioner Ice Wizard Electro Wizard Zap Knight Fireball Mega Knight
Executioner Zap Fireball Ice Wizard Electro Wizard
Mega Knight Zap Knight Fireball Ice Wizard Electro Wizard
Fireball Executioner Mega Knight Zap Electro Wizard
Knight Electro Wizard Mega Knight
Zap Fireball Electro Wizard Mega Knight
Mega Knight Knight Fireball Executioner Electro Wizard
Fireball Mega Knight Zap Knight Executioner Ice Wizard Electro Wizard
Zap Executioner Knight Fireball Ice Wizard Electro Wizard Mega Knight
Electro Wizard
Mega Knight Knight Fireball Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Knight Executioner Mega Knight
Mega Knight Zap Knight Electro Wizard
Mega Knight Zap Knight Fireball Electro Wizard
Knight Executioner Mega Knight
Fireball Executioner Zap Ice Wizard Electro Wizard
Knight Fireball Ice Wizard Electro Wizard
Mega Knight Knight
Zap Electro Wizard Mega Knight Knight Fireball
Mega Knight Knight
Mega Knight Zap Fireball Electro Wizard
Mega Knight Knight Fireball Executioner
Fireball Executioner Mega Knight
Electro Wizard Zap Knight Fireball Executioner
Executioner Mega Knight Zap Fireball Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Executioner Ice Wizard Electro Wizard
Fireball
Knight Fireball
Fireball Executioner Zap Mega Knight
Fireball Executioner Zap Ice Wizard
Executioner
Fireball Zap Executioner Ice Wizard
Fireball Zap
Fireball Electro Wizard
Zap Knight Fireball Electro Wizard
Fireball Zap Executioner
Knight Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner Mega Knight
Fireball
Zap Fireball Executioner Electro Wizard Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Executioner Ice Wizard Mega Knight
Fireball Zap Executioner Ice Wizard Electro Wizard
Fireball Zap Mega Knight
Fireball Zap
Zap Fireball Executioner Ice Wizard Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball
Zap Electro Wizard Fireball
Fireball Zap Executioner Ice Wizard Electro Wizard
Fireball
Fireball Knight Executioner Electro Wizard Mega Knight
Zap Fireball Executioner
Zap Fireball
Executioner Mega Knight
Zap Fireball Electro Wizard
Zap Fireball Executioner Electro Wizard
Zap Fireball Executioner Electro Wizard Mega Knight

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