My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Battle Ram Flying Machine Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Battle Ram Ram Rider
Giant Snowball
Goblin Gang Battle Ram Flying Machine Ram Rider
Zap
Goblin Gang Battle Ram Flying Machine Ram Rider
Barbarian Barrel
Goblin Gang Elite Barbarians Battle Ram
The Log
Goblin Gang Elite Barbarians Battle Ram Ram Rider
Earthquake
Goblin Gang
Arrows
Goblin Gang Flying Machine
Royal Delivery
Goblin Gang Elite Barbarians Battle Ram Flying Machine Ram Rider
Fireball
Goblin Gang Elite Barbarians Battle Ram Flying Machine Ram Rider
Poison
Goblin Gang Flying Machine
Lightning
Elite Barbarians Battle Ram Ram Rider
Rocket
Elite Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Royal Delivery Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Battle Ram Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Gang Royal Delivery Battle Ram Flying Machine Ram Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Goblin Gang Royal Delivery Battle Ram

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Ram Rider Elite Barbarians Flying Machine Mega Knight
Goblin Gang
Battle Ram
Royal Delivery
Elite Barbarians
Giant Snowball Battle Ram Mega Knight
Battle Ram
Giant Snowball Goblin Gang Elite Barbarians Flying Machine
Flying Machine
Giant Snowball Battle Ram Ram Rider Mega Knight
Ram Rider
Giant Snowball Flying Machine Mega Knight
Mega Knight
Giant Snowball Elite Barbarians Flying Machine Ram Rider

Defense Synergies 3 11

Giant Snowball
Goblin Gang Ram Rider Mega Knight Royal Delivery Elite Barbarians Flying Machine
Goblin Gang
Giant Snowball Royal Delivery Flying Machine
Royal Delivery
Giant Snowball Goblin Gang Elite Barbarians Flying Machine Ram Rider Mega Knight
Elite Barbarians
Giant Snowball Royal Delivery Mega Knight
Battle Ram
Flying Machine
Giant Snowball Goblin Gang Royal Delivery Mega Knight
Ram Rider
Giant Snowball Royal Delivery
Mega Knight
Giant Snowball Royal Delivery Elite Barbarians Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Ram Rider
Elite Barbarians Goblin Gang Royal Delivery Flying Machine Ram Rider Mega Knight
Goblin Gang Ram Rider Mega Knight Giant Snowball Royal Delivery Elite Barbarians
Elite Barbarians Goblin Gang Ram Rider Mega Knight
Royal Delivery Elite Barbarians Mega Knight
Goblin Gang Royal Delivery Giant Snowball Flying Machine Mega Knight
Giant Snowball Ram Rider Goblin Gang Royal Delivery Flying Machine
Flying Machine Ram Rider Mega Knight
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Giant Snowball Royal Delivery Mega Knight
Goblin Gang Giant Snowball Royal Delivery Flying Machine Ram Rider Mega Knight
Giant Snowball Goblin Gang Royal Delivery Flying Machine Ram Rider
Mega Knight Giant Snowball Goblin Gang Royal Delivery Elite Barbarians Flying Machine Ram Rider
Mega Knight Giant Snowball Goblin Gang Royal Delivery
Elite Barbarians Goblin Gang Ram Rider Mega Knight
Giant Snowball Goblin Gang Royal Delivery Elite Barbarians Ram Rider Mega Knight
Mega Knight Goblin Gang Royal Delivery Elite Barbarians
Royal Delivery Mega Knight Giant Snowball Goblin Gang Elite Barbarians Flying Machine Ram Rider
Giant Snowball Royal Delivery Flying Machine Ram Rider Mega Knight
Elite Barbarians Ram Rider
Goblin Gang Mega Knight Giant Snowball Royal Delivery Elite Barbarians Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Giant Snowball Royal Delivery Elite Barbarians
Royal Delivery Giant Snowball Goblin Gang Elite Barbarians Flying Machine Mega Knight
Goblin Gang Royal Delivery Mega Knight Elite Barbarians Ram Rider
Goblin Gang Mega Knight Royal Delivery Elite Barbarians Ram Rider
Goblin Gang Royal Delivery Elite Barbarians Ram Rider Mega Knight
Royal Delivery Giant Snowball Goblin Gang Flying Machine Ram Rider
Goblin Gang Royal Delivery Elite Barbarians Flying Machine Ram Rider
Mega Knight Royal Delivery Elite Barbarians
Royal Delivery Mega Knight Giant Snowball Elite Barbarians Flying Machine
Goblin Gang Royal Delivery
Mega Knight Elite Barbarians Flying Machine
Mega Knight Giant Snowball Royal Delivery Elite Barbarians
Royal Delivery Elite Barbarians Mega Knight Goblin Gang Ram Rider
Flying Machine Mega Knight
Goblin Gang Elite Barbarians Royal Delivery Flying Machine
Mega Knight Giant Snowball Royal Delivery Elite Barbarians Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Giant Snowball Flying Machine Ram Rider
Flying Machine
Flying Machine
Giant Snowball Mega Knight
Giant Snowball Flying Machine Ram Rider
Flying Machine
Giant Snowball Flying Machine Ram Rider
Giant Snowball Flying Machine Ram Rider
Giant Snowball Goblin Gang Elite Barbarians
Flying Machine Ram Rider
Giant Snowball Flying Machine
Flying Machine Giant Snowball Elite Barbarians
Flying Machine
Giant Snowball Elite Barbarians Flying Machine
Giant Snowball Flying Machine
Flying Machine Mega Knight
Giant Snowball
Giant Snowball Flying Machine Mega Knight
Giant Snowball Flying Machine Mega Knight
Mega Knight
Giant Snowball
Giant Snowball Flying Machine
Giant Snowball Mega Knight
Giant Snowball Flying Machine Ram Rider
Giant Snowball Flying Machine Ram Rider Mega Knight
Elite Barbarians Giant Snowball Flying Machine
Giant Snowball Flying Machine
Giant Snowball Elite Barbarians
Giant Snowball Mega Knight
Giant Snowball
Mega Knight
Giant Snowball
Goblin Gang Flying Machine
Giant Snowball Flying Machine Ram Rider
Goblin Gang Flying Machine Mega Knight
Giant Snowball Flying Machine
Giant Snowball
Elite Barbarians Flying Machine Mega Knight
Giant Snowball Goblin Gang Elite Barbarians Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine Mega Knight

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