My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Royal Ghost Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Graveyard
Giant Snowball
Cannon Guards Inferno Dragon Graveyard
Zap
Cannon Guards Inferno Dragon Graveyard
Barbarian Barrel
Cannon Wizard Guards Royal Ghost Graveyard
The Log
Cannon Guards Graveyard
Earthquake
Cannon Guards Graveyard
Arrows
Guards Graveyard
Royal Delivery
Wizard Guards Royal Ghost Inferno Dragon Graveyard
Fireball
Cannon Wizard Inferno Dragon
Poison
Cannon Wizard Guards Graveyard
Lightning
Cannon Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Royal Ghost Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Guards Royal Ghost Poison Inferno Dragon Wizard Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Guards Royal Ghost Poison

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Wizard
Royal Ghost Mega Knight
Guards
Graveyard
Poison
Graveyard Royal Ghost Mega Knight
Royal Ghost
Wizard Poison Mega Knight
Inferno Dragon
Mega Knight
Graveyard
Poison Guards Mega Knight
Mega Knight
Inferno Dragon Wizard Poison Royal Ghost Graveyard

Defense Synergies 0 12

Cannon
Wizard Guards Poison Royal Ghost Inferno Dragon
Wizard
Cannon Guards Royal Ghost Mega Knight
Guards
Cannon Wizard Poison
Poison
Cannon Guards Mega Knight
Royal Ghost
Cannon Wizard Mega Knight
Inferno Dragon
Cannon Mega Knight
Graveyard
Mega Knight
Wizard Poison Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard
Inferno Dragon Cannon Mega Knight
Cannon Mega Knight Inferno Dragon
Cannon Inferno Dragon Guards Mega Knight
Poison Mega Knight
Cannon Guards Royal Ghost Mega Knight
Inferno Dragon Cannon Wizard Poison
Cannon Poison Mega Knight
Cannon Inferno Dragon
Guards Cannon Royal Ghost Mega Knight
Guards Poison Cannon Wizard Royal Ghost Mega Knight
Inferno Dragon Wizard Poison
Cannon Mega Knight Wizard Guards
Wizard Mega Knight Cannon Guards Poison Royal Ghost
Inferno Dragon Cannon Mega Knight
Cannon Inferno Dragon Mega Knight
Wizard Mega Knight Cannon Poison
Cannon Mega Knight Wizard Guards Royal Ghost
Wizard Poison Cannon Guards Royal Ghost Inferno Dragon Mega Knight
Cannon Inferno Dragon
Wizard Royal Ghost Mega Knight Cannon Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Royal Ghost
Poison Wizard Royal Ghost Inferno Dragon Mega Knight
Guards Mega Knight
Guards Mega Knight
Cannon Guards Inferno Dragon Mega Knight
Wizard Poison
Guards
Mega Knight Inferno Dragon
Mega Knight Poison Inferno Dragon
Cannon Guards Inferno Dragon
Inferno Dragon Mega Knight Guards
Mega Knight Guards Poison
Mega Knight Cannon Wizard Guards
Wizard Cannon Mega Knight
Guards Poison Inferno Dragon
Poison Mega Knight Cannon Wizard Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Royal Ghost
Poison Royal Ghost
Poison
Guards Poison
Wizard Poison Mega Knight
Wizard Poison
Wizard Poison
Poison Wizard
Poison Wizard
Guards Poison
Poison Wizard
Poison Wizard
Poison
Poison
Poison
Wizard Poison
Wizard Poison Mega Knight
Poison
Wizard Poison Mega Knight
Wizard Poison Mega Knight
Poison Mega Knight
Wizard Poison
Poison
Poison Wizard Mega Knight
Inferno Dragon
Poison Wizard Royal Ghost
Wizard Poison Mega Knight
Poison
Poison Wizard
Wizard Guards Poison
Poison Wizard Mega Knight
Poison
Mega Knight
Wizard Poison
Guards
Poison Wizard
Poison Wizard Mega Knight
Wizard Poison
Poison
Mega Knight
Guards Poison
Poison
Poison Royal Ghost Mega Knight

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