My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Skeleton
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem Wizard Giant Skeleton
The Log
Firecracker Elixir Golem Giant Skeleton
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Wizard Giant Skeleton
Fireball
Firecracker Elixir Golem Wizard
Poison
Firecracker Elixir Golem Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rocket Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Wizard Rocket Giant Skeleton Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Elixir Golem Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Giant Skeleton Lightning Mega Knight
Firecracker
Elixir Golem Giant Skeleton Mega Knight
Elixir Golem
Firecracker Lightning Arrows Wizard
Wizard
Elixir Golem Giant Skeleton Mega Knight
Rocket
Giant Skeleton
Arrows Firecracker Wizard Lightning
Lightning
Elixir Golem Arrows Giant Skeleton
Mega Knight
Arrows Firecracker Wizard

Defense Synergies 1 6

Arrows
Mega Knight Giant Skeleton Lightning
Firecracker
Giant Skeleton Mega Knight
Elixir Golem
Wizard
Giant Skeleton Mega Knight
Rocket
Giant Skeleton
Arrows Firecracker Wizard
Lightning
Arrows
Mega Knight
Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Firecracker Wizard
Firecracker Mega Knight
Rocket Mega Knight Giant Skeleton Lightning
Firecracker Mega Knight
Lightning Arrows Firecracker Rocket Giant Skeleton Mega Knight
Arrows Firecracker Mega Knight
Rocket Lightning Arrows Firecracker Wizard
Rocket Lightning Arrows Giant Skeleton Mega Knight
Firecracker Giant Skeleton Mega Knight
Arrows Firecracker Wizard Giant Skeleton Mega Knight
Arrows Firecracker Wizard
Mega Knight Wizard Rocket Giant Skeleton Lightning
Wizard Rocket Mega Knight Arrows Firecracker
Mega Knight
Rocket Lightning Mega Knight
Wizard Mega Knight Arrows Firecracker
Arrows Mega Knight Firecracker Wizard
Arrows Wizard Firecracker Giant Skeleton Mega Knight
Wizard Mega Knight Arrows Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton
Arrows Firecracker Wizard Rocket Lightning Mega Knight
Giant Skeleton Mega Knight Rocket Lightning
Rocket Giant Skeleton Lightning Mega Knight
Giant Skeleton Mega Knight
Arrows Firecracker Wizard Rocket
Rocket Giant Skeleton Lightning
Giant Skeleton Mega Knight
Rocket Giant Skeleton Lightning Mega Knight Firecracker
Mega Knight Giant Skeleton
Rocket Lightning Mega Knight Arrows Giant Skeleton
Rocket Giant Skeleton Lightning Mega Knight Wizard
Wizard Firecracker Mega Knight
Firecracker Rocket Giant Skeleton Lightning
Arrows Mega Knight Firecracker Wizard Giant Skeleton
Arrows
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Rocket Giant Skeleton
Arrows Firecracker
Rocket Lightning Arrows Giant Skeleton
Lightning Arrows Firecracker Rocket Giant Skeleton
Wizard Rocket Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Rocket
Arrows Firecracker Wizard
Arrows Firecracker Wizard Lightning
Arrows Firecracker Wizard Lightning
Rocket Lightning
Firecracker Rocket Lightning Arrows Wizard
Lightning Arrows Firecracker Wizard Rocket
Rocket Lightning Firecracker
Lightning Arrows Firecracker Rocket
Lightning Arrows Firecracker
Rocket Lightning Arrows Firecracker Wizard
Lightning Arrows Firecracker Wizard Rocket Mega Knight
Lightning Arrows Rocket
Rocket Lightning
Rocket Lightning Arrows Firecracker Wizard Mega Knight
Rocket Lightning Arrows Firecracker Wizard Mega Knight
Rocket Lightning Giant Skeleton Mega Knight
Rocket Lightning Arrows Wizard
Rocket Lightning
Rocket Lightning Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Lightning
Lightning Arrows Wizard Mega Knight
Rocket Lightning Arrows Firecracker
Lightning Arrows Firecracker Wizard
Rocket Lightning Firecracker Wizard
Lightning
Lightning Arrows Wizard Rocket Mega Knight
Rocket Lightning Arrows Firecracker
Giant Skeleton Mega Knight
Rocket Arrows Firecracker Wizard Lightning
Lightning Rocket
Rocket Lightning Arrows Firecracker Wizard
Arrows
Lightning Firecracker Wizard Rocket Mega Knight
Arrows Firecracker Wizard Lightning
Rocket Lightning Arrows Giant Skeleton
Firecracker Mega Knight
Firecracker Rocket Giant Skeleton Lightning
Firecracker Rocket Lightning
Lightning Firecracker Rocket Giant Skeleton Mega Knight
Lightning Firecracker Wizard Rocket Mega Knight
Lightning

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