My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Flying Machine Witch Electro Dragon Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Flying Machine Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Flying Machine Witch Electro Dragon
Zap
Flying Machine Witch
Barbarian Barrel
Elixir Golem Witch Executioner
The Log
Elixir Golem Witch
Earthquake
Elixir Golem Witch
Arrows
Flying Machine Witch
Royal Delivery
Elixir Golem Flying Machine Battle Healer Witch Electro Dragon Executioner
Fireball
Elixir Golem Flying Machine Battle Healer Witch Electro Dragon Executioner
Poison
Elixir Golem Flying Machine Battle Healer Witch Electro Dragon Executioner
Lightning
Battle Healer Witch Electro Dragon Executioner
Rocket
Battle Healer Witch Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Poison Witch Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Poison Electro Dragon Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Poison Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Flying Machine Battle Healer Poison Witch Electro Dragon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Flying Machine Battle Healer Poison

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Battle Healer Poison Flying Machine Witch Electro Dragon Executioner
Flying Machine
Elixir Golem Battle Healer Electro Dragon Mega Knight
Battle Healer
Elixir Golem Electro Dragon Executioner Flying Machine Poison Witch
Poison
Elixir Golem Battle Healer Electro Dragon Mega Knight
Witch
Elixir Golem Battle Healer Mega Knight
Electro Dragon
Battle Healer Elixir Golem Flying Machine Poison Executioner Mega Knight
Executioner
Battle Healer Elixir Golem Electro Dragon Mega Knight
Mega Knight
Flying Machine Poison Witch Electro Dragon Executioner

Defense Synergies 1 10

Elixir Golem
Flying Machine
Battle Healer Electro Dragon Mega Knight
Battle Healer
Electro Dragon Flying Machine Poison Witch Executioner
Poison
Battle Healer Mega Knight
Witch
Battle Healer Electro Dragon Mega Knight
Electro Dragon
Battle Healer Flying Machine Witch
Executioner
Battle Healer Mega Knight
Mega Knight
Flying Machine Poison Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Electro Dragon Executioner
Flying Machine Battle Healer Witch Electro Dragon Executioner Mega Knight
Witch Mega Knight Electro Dragon Executioner
Witch Electro Dragon Mega Knight
Battle Healer Poison Mega Knight
Flying Machine Electro Dragon Executioner Mega Knight
Flying Machine Poison Witch Electro Dragon Executioner
Flying Machine Battle Healer Poison Electro Dragon Mega Knight
Witch
Battle Healer Mega Knight
Poison Witch Executioner Flying Machine Electro Dragon Mega Knight
Executioner Flying Machine Poison Witch Electro Dragon
Mega Knight Flying Machine Battle Healer Witch Electro Dragon
Executioner Mega Knight Poison Witch Electro Dragon
Mega Knight
Mega Knight
Mega Knight Poison Witch Electro Dragon Executioner
Mega Knight Flying Machine Battle Healer Witch Electro Dragon Executioner
Poison Witch Executioner Flying Machine Battle Healer Electro Dragon Mega Knight
Mega Knight Flying Machine Battle Healer Poison Witch Electro Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Battle Healer Witch
Poison Flying Machine Battle Healer Electro Dragon Executioner Mega Knight
Mega Knight Battle Healer Witch Electro Dragon
Mega Knight Battle Healer
Battle Healer Witch Executioner Mega Knight
Poison Executioner Flying Machine Witch Electro Dragon
Flying Machine Battle Healer Witch
Mega Knight Battle Healer
Electro Dragon Mega Knight Flying Machine Poison Witch
Witch
Mega Knight Flying Machine Witch Electro Dragon
Mega Knight Poison
Mega Knight Witch Executioner
Flying Machine Witch Electro Dragon Executioner Mega Knight
Witch Electro Dragon Flying Machine Battle Healer Poison Executioner
Poison Executioner Mega Knight Flying Machine Battle Healer Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Electro Dragon
Poison Flying Machine Electro Dragon Executioner
Flying Machine Poison Electro Dragon
Flying Machine Poison
Poison Executioner Mega Knight
Poison Executioner Flying Machine Witch Electro Dragon
Flying Machine Poison Witch Executioner
Poison Flying Machine Electro Dragon Executioner
Poison Flying Machine Electro Dragon
Poison Electro Dragon
Poison Flying Machine Electro Dragon
Poison Flying Machine Electro Dragon Executioner
Flying Machine Poison Executioner
Flying Machine Poison Electro Dragon
Flying Machine Poison
Flying Machine Poison Witch Electro Dragon Executioner
Flying Machine Poison Electro Dragon Executioner Mega Knight
Poison
Flying Machine Poison Electro Dragon Executioner Mega Knight
Flying Machine Poison Witch Electro Dragon Mega Knight
Poison Mega Knight
Poison
Flying Machine Poison Electro Dragon
Poison Witch Electro Dragon Executioner Mega Knight
Witch
Poison Flying Machine Witch Electro Dragon Executioner
Flying Machine Poison Witch Electro Dragon Mega Knight
Poison
Poison Flying Machine Witch Electro Dragon Executioner
Electro Dragon Flying Machine Poison Witch
Poison Electro Dragon Mega Knight
Poison Electro Dragon
Mega Knight
Poison
Flying Machine Witch Electro Dragon
Poison Flying Machine Witch Electro Dragon Executioner
Poison Flying Machine Electro Dragon Executioner Mega Knight
Flying Machine Poison Electro Dragon Executioner
Poison
Flying Machine Electro Dragon Executioner Mega Knight
Electro Dragon Flying Machine Poison Witch
Flying Machine Poison Witch Electro Dragon Executioner
Poison Electro Dragon Flying Machine Witch Executioner Mega Knight

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