My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Hut Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Goblin Hut Baby Dragon Hunter Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs Baby Dragon Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Barbarians Mega Minion Goblin Hut Royal Hogs Baby Dragon
Zap
Goblin Hut Royal Hogs
Barbarian Barrel
Barbarians Goblin Hut Royal Hogs Hunter
The Log
Barbarians Goblin Hut Royal Hogs Hunter
Earthquake
Barbarians Goblin Hut Royal Hogs
Arrows
Goblin Hut Royal Hogs
Royal Delivery
Barbarians Mega Minion Goblin Hut Royal Hogs Baby Dragon Hunter
Fireball
Barbarians Mega Minion Goblin Hut Royal Hogs Baby Dragon Hunter
Poison
Barbarians Mega Minion Goblin Hut Royal Hogs Hunter
Lightning
Mega Minion Goblin Hut Baby Dragon Hunter
Rocket
Barbarians Goblin Hut Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Baby Dragon Hunter Barbarians Goblin Hut Royal Hogs Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mega Minion Baby Dragon Hunter Barbarians

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mega Minion
Golem Baby Dragon Mega Knight
Goblin Hut
Royal Hogs Baby Dragon Golem Mega Knight
Royal Hogs
Goblin Hut Mega Knight
Baby Dragon
Golem Mega Minion Goblin Hut Mega Knight
Hunter
Golem Mega Knight
Golem
Mega Minion Baby Dragon Goblin Hut Hunter
Mega Knight
Mega Minion Goblin Hut Royal Hogs Baby Dragon Hunter

Defense Synergies 0 8

Barbarians
Mega Minion
Goblin Hut Baby Dragon Hunter Mega Knight
Goblin Hut
Mega Minion Baby Dragon Hunter
Royal Hogs
Baby Dragon
Mega Minion Goblin Hut Mega Knight
Hunter
Mega Minion Goblin Hut Mega Knight
Golem
Mega Knight
Mega Minion Baby Dragon Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Goblin Hut Baby Dragon
Barbarians Hunter Mega Minion Goblin Hut Mega Knight
Barbarians Goblin Hut Hunter Mega Knight Mega Minion
Barbarians Goblin Hut Hunter Mega Minion Mega Knight
Barbarians Mega Knight
Mega Minion Baby Dragon Hunter Mega Knight
Mega Minion Hunter Goblin Hut Baby Dragon
Barbarians Baby Dragon Mega Knight
Barbarians Hunter Goblin Hut
Barbarians Hunter Mega Knight
Barbarians Mega Minion Goblin Hut Baby Dragon Hunter Mega Knight
Mega Minion Hunter Goblin Hut Baby Dragon
Barbarians Goblin Hut Hunter Mega Knight
Mega Knight Barbarians Mega Minion Goblin Hut Baby Dragon Hunter
Barbarians Goblin Hut Hunter Mega Knight
Barbarians Goblin Hut Hunter Mega Knight
Barbarians Mega Knight Goblin Hut Hunter
Mega Knight Barbarians Mega Minion Goblin Hut Baby Dragon Hunter
Baby Dragon Hunter Barbarians Mega Minion Goblin Hut Mega Knight
Barbarians Goblin Hut Hunter
Mega Knight Barbarians Baby Dragon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Goblin Hut
Mega Minion Baby Dragon Hunter Mega Knight
Barbarians Mega Knight Goblin Hut Hunter
Hunter Mega Knight Barbarians
Barbarians Goblin Hut Hunter Mega Knight
Goblin Hut Baby Dragon Hunter
Barbarians Mega Minion Goblin Hut Hunter
Mega Knight Barbarians Hunter
Mega Knight Barbarians Mega Minion Goblin Hut Baby Dragon
Barbarians Mega Minion Goblin Hut
Mega Knight Barbarians Mega Minion Goblin Hut Hunter
Mega Knight Barbarians
Barbarians Mega Knight Hunter
Barbarians Baby Dragon Mega Knight
Barbarians Goblin Hut Mega Minion Baby Dragon Hunter
Mega Knight Barbarians Mega Minion Goblin Hut Baby Dragon Hunter
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Goblin Hut Baby Dragon
Barbarians
Baby Dragon Mega Knight
Mega Minion Baby Dragon Hunter
Baby Dragon
Baby Dragon Hunter
Baby Dragon
Goblin Hut Baby Dragon Hunter
Baby Dragon
Goblin Hut Baby Dragon
Goblin Hut Baby Dragon Hunter
Goblin Hut Baby Dragon Mega Knight
Mega Minion Baby Dragon Hunter Mega Knight
Baby Dragon Mega Knight
Baby Dragon Mega Knight
Barbarians Baby Dragon
Baby Dragon Hunter Mega Knight
Mega Minion
Baby Dragon Hunter
Baby Dragon Mega Knight
Baby Dragon
Baby Dragon Hunter
Mega Minion Goblin Hut
Mega Minion
Hunter Mega Knight
Mega Knight
Barbarians Goblin Hut
Mega Minion Baby Dragon Hunter
Mega Minion Baby Dragon Hunter Mega Knight
Baby Dragon
Mega Minion Mega Knight
Baby Dragon
Baby Dragon Mega Knight

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