My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Hunter Fisherman Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Graveyard
Giant Snowball
Fisherman Graveyard
Zap
Fisherman Graveyard
Barbarian Barrel
Goblin Cage Hunter Electro Wizard Graveyard
The Log
Goblin Cage Hunter Fisherman Graveyard
Earthquake
Goblin Cage Graveyard
Arrows
Graveyard
Royal Delivery
Goblin Cage Hunter Fisherman Electro Wizard Graveyard
Fireball
Goblin Cage Hunter Fisherman Electro Wizard
Poison
Goblin Cage Hunter Fisherman Electro Wizard Graveyard
Lightning
Goblin Cage Hunter Fisherman Electro Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fisherman Fireball Goblin Cage Hunter Electro Wizard Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Fisherman Fireball Goblin Cage

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Graveyard Mega Knight
Fireball
Arrows Graveyard Electro Wizard Mega Knight
Goblin Cage
Hunter Graveyard
Hunter
Fisherman Goblin Cage Mega Knight
Fisherman
Hunter Graveyard Mega Knight
Electro Wizard
Graveyard Fireball Mega Knight
Graveyard
Arrows Fireball Electro Wizard Goblin Cage Fisherman Mega Knight
Mega Knight
Arrows Fireball Hunter Fisherman Electro Wizard Graveyard

Defense Synergies 2 10

Arrows
Mega Knight Fireball
Fireball
Arrows Goblin Cage Electro Wizard Mega Knight
Goblin Cage
Fireball Hunter Electro Wizard
Hunter
Fisherman Goblin Cage Electro Wizard Mega Knight
Fisherman
Hunter Mega Knight
Electro Wizard
Fireball Goblin Cage Hunter Mega Knight
Graveyard
Mega Knight
Arrows Fireball Hunter Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Electro Wizard
Hunter Goblin Cage Fisherman Electro Wizard Mega Knight
Goblin Cage Hunter Fisherman Mega Knight Electro Wizard
Goblin Cage Hunter Fisherman Electro Wizard Mega Knight
Arrows Fireball Goblin Cage Mega Knight
Arrows Fireball Hunter Electro Wizard Mega Knight
Hunter Electro Wizard Arrows Fireball Goblin Cage
Arrows Fireball Goblin Cage Electro Wizard Mega Knight
Hunter Goblin Cage Fisherman
Hunter Fisherman Electro Wizard Mega Knight
Electro Wizard Arrows Fireball Hunter Fisherman Mega Knight
Arrows Hunter Fireball Electro Wizard
Goblin Cage Hunter Mega Knight Fireball Electro Wizard
Fireball Mega Knight Arrows Goblin Cage Hunter Electro Wizard
Goblin Cage Hunter Electro Wizard Mega Knight
Fireball Goblin Cage Hunter Fisherman Electro Wizard Mega Knight
Mega Knight Arrows Fireball Goblin Cage Hunter Fisherman Electro Wizard
Arrows Fireball Goblin Cage Mega Knight Hunter Fisherman Electro Wizard
Arrows Goblin Cage Hunter Fireball Fisherman Electro Wizard Mega Knight
Goblin Cage Hunter Fisherman Electro Wizard
Mega Knight Arrows Fireball Hunter Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Goblin Cage Fisherman Electro Wizard
Fireball Electro Wizard Arrows Hunter Fisherman Mega Knight
Mega Knight Goblin Cage Hunter Fisherman Electro Wizard
Hunter Mega Knight Fireball Goblin Cage Fisherman Electro Wizard
Goblin Cage Hunter Fisherman Mega Knight
Arrows Fireball Hunter Electro Wizard
Fireball Goblin Cage Hunter Electro Wizard
Mega Knight Goblin Cage Hunter Fisherman
Goblin Cage Electro Wizard Mega Knight Fireball
Goblin Cage
Mega Knight Goblin Cage Hunter
Mega Knight Arrows Fireball Goblin Cage Electro Wizard
Mega Knight Fireball Goblin Cage Hunter
Fireball Goblin Cage Mega Knight
Electro Wizard Fireball Goblin Cage Hunter Fisherman
Arrows Mega Knight Fireball Goblin Cage Hunter Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Fisherman Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball Hunter
Arrows
Arrows Fireball Hunter
Arrows Fireball Fisherman
Fireball Fisherman Electro Wizard
Arrows Fireball Fisherman Electro Wizard
Fireball Arrows
Fireball Hunter Fisherman
Arrows Fireball Fisherman
Arrows Fireball Fisherman
Arrows Fireball Hunter
Arrows Fireball Mega Knight
Arrows Fireball
Fisherman
Arrows Fireball Hunter Fisherman Electro Wizard Mega Knight
Arrows Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Fisherman
Arrows Fireball
Arrows Fireball Hunter Mega Knight
Fisherman
Arrows Fireball Hunter Fisherman Electro Wizard
Fireball Arrows Fisherman Mega Knight
Fireball Arrows Fisherman
Arrows Fireball Hunter Electro Wizard
Electro Wizard Fireball
Fireball
Arrows Fireball Hunter Mega Knight
Arrows Fireball Electro Wizard
Mega Knight
Arrows Fireball
Electro Wizard Fireball
Fireball Arrows Hunter Electro Wizard
Arrows Fireball
Fireball Hunter Electro Wizard Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard Mega Knight

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