My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Flying Machine Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Bowler Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Flying Machine Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Ram Rider
Giant Snowball
Minions Minion Horde Flying Machine Ram Rider
Zap
Minions Minion Horde Flying Machine Ram Rider
Barbarian Barrel
Wizard Magic Archer
The Log
Ram Rider
Earthquake
Arrows
Minions Minion Horde Flying Machine
Royal Delivery
Minions Minion Horde Flying Machine Wizard Bowler Magic Archer Ram Rider
Fireball
Minions Minion Horde Flying Machine Wizard Bowler Magic Archer Ram Rider
Poison
Minions Minion Horde Flying Machine Wizard Magic Archer
Lightning
Wizard Bowler Magic Archer Ram Rider
Rocket
Minion Horde Wizard Bowler Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Flying Machine Magic Archer Minion Horde Wizard Bowler Ram Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Minions Flying Machine Magic Archer Minion Horde

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Bowler Ram Rider
Minion Horde
Flying Machine
Bowler Ram Rider
Wizard
Ram Rider
Rocket
Bowler
Minions Flying Machine Magic Archer Ram Rider
Magic Archer
Ram Rider Bowler
Ram Rider
Magic Archer Minions Flying Machine Wizard Bowler

Defense Synergies 0 5

Minions
Flying Machine Bowler Ram Rider
Minion Horde
Flying Machine
Minions Bowler
Wizard
Rocket
Bowler
Minions Flying Machine
Magic Archer
Ram Rider
Ram Rider
Minions Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Minions Minion Horde Flying Machine Wizard Magic Archer Ram Rider
Minion Horde Minions Flying Machine Ram Rider
Minion Horde Rocket Bowler Ram Rider Minions
Minion Horde Minions Bowler Ram Rider
Rocket Bowler
Bowler Minions Flying Machine Magic Archer
Minions Minion Horde Rocket Ram Rider Flying Machine Wizard Magic Archer
Rocket Bowler Flying Machine Magic Archer Ram Rider
Minion Horde Minions
Minion Horde Bowler
Minions Minion Horde Flying Machine Wizard Bowler Magic Archer Ram Rider
Minions Minion Horde Flying Machine Wizard Magic Archer Ram Rider
Minion Horde Bowler Minions Flying Machine Wizard Rocket Ram Rider
Wizard Rocket Bowler Minions Minion Horde Magic Archer
Minion Horde Ram Rider
Minion Horde Rocket Bowler Ram Rider
Minion Horde Wizard Minions Bowler
Minions Minion Horde Flying Machine Wizard Bowler Magic Archer Ram Rider
Wizard Minions Flying Machine Bowler Magic Archer Ram Rider
Ram Rider
Wizard Bowler Minions Minion Horde Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler
Flying Machine Wizard Rocket Bowler Magic Archer
Minions Minion Horde Rocket Bowler Ram Rider
Rocket Bowler Minion Horde Ram Rider
Minion Horde Bowler Ram Rider
Wizard Rocket Minions Minion Horde Flying Machine Magic Archer Ram Rider
Rocket Minions Minion Horde Flying Machine Bowler Ram Rider
Minion Horde
Minion Horde Rocket Minions Flying Machine Magic Archer
Minion Horde
Minions Minion Horde Flying Machine Bowler
Rocket Bowler
Rocket Bowler Minion Horde Wizard Ram Rider
Wizard Minion Horde Flying Machine Bowler Magic Archer
Minions Minion Horde Flying Machine Rocket Bowler Magic Archer
Minions Bowler Minion Horde Flying Machine Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Flying Machine Rocket
Flying Machine Bowler Magic Archer Ram Rider
Rocket Minion Horde Flying Machine Magic Archer
Flying Machine Rocket
Wizard Rocket Minion Horde Bowler Magic Archer
Wizard Minions Minion Horde Flying Machine Rocket Magic Archer Ram Rider
Minion Horde Flying Machine Wizard Bowler Magic Archer
Flying Machine Wizard Bowler Magic Archer Ram Rider
Flying Machine Wizard Ram Rider
Rocket Minions Minion Horde Bowler
Rocket Minion Horde Flying Machine Wizard Bowler Magic Archer Ram Rider
Flying Machine Wizard Rocket Magic Archer
Flying Machine Rocket Bowler Magic Archer
Minions Minion Horde Flying Machine Rocket Magic Archer
Flying Machine Magic Archer
Rocket Minion Horde Flying Machine Wizard Bowler Magic Archer
Magic Archer Minion Horde Flying Machine Wizard Rocket Bowler
Rocket
Minions Minion Horde Rocket
Rocket Flying Machine Wizard Bowler Magic Archer
Rocket Flying Machine Wizard Bowler Magic Archer
Rocket Minions Minion Horde Bowler Magic Archer
Rocket Wizard
Rocket Bowler
Rocket Minion Horde Flying Machine
Wizard Bowler Magic Archer
Minion Horde
Flying Machine Wizard Bowler Magic Archer Ram Rider
Flying Machine Wizard Bowler Magic Archer Ram Rider
Rocket Magic Archer
Minion Horde Flying Machine Wizard Magic Archer
Rocket Minions Minion Horde Flying Machine Wizard
Minion Horde Bowler
Minion Horde Wizard Rocket Magic Archer
Rocket Minion Horde Magic Archer
Minion Horde
Rocket Wizard Bowler Magic Archer
Minion Horde Minions Flying Machine Rocket Magic Archer
Rocket Flying Machine Wizard Magic Archer Ram Rider
Minion Horde Flying Machine Wizard Rocket Bowler Magic Archer
Flying Machine Wizard Bowler Magic Archer
Rocket
Minion Horde Flying Machine
Minions Minion Horde Flying Machine Rocket Bowler Magic Archer
Flying Machine Rocket Magic Archer
Flying Machine Rocket Bowler Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: