My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant Goblin Barrel
Giant Snowball
Bomber Minions Goblin Barrel Baby Dragon
Zap
Bomber Minions Goblin Barrel
Barbarian Barrel
Bomber Valkyrie Goblin Barrel
The Log
Bomber Mini P.E.K.K.A Goblin Barrel
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Minions Goblin Barrel
Royal Delivery
Bomber Minions Mini P.E.K.K.A Valkyrie Goblin Barrel Baby Dragon
Fireball
Bomber Minions Goblin Barrel Baby Dragon
Poison
Bomber Minions
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Goblin Barrel Mini P.E.K.K.A Valkyrie Baby Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Minions Goblin Barrel

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Minions Mini P.E.K.K.A Valkyrie Baby Dragon
Arrows
Giant Mini P.E.K.K.A Goblin Barrel
Minions
Giant Bomber Mini P.E.K.K.A Valkyrie Baby Dragon
Mini P.E.K.K.A
Giant Bomber Arrows Minions Valkyrie Baby Dragon
Valkyrie
Goblin Barrel Bomber Minions Mini P.E.K.K.A Giant Baby Dragon
Giant
Bomber Arrows Minions Mini P.E.K.K.A Goblin Barrel Valkyrie Baby Dragon
Goblin Barrel
Valkyrie Giant Arrows Baby Dragon
Baby Dragon
Bomber Minions Mini P.E.K.K.A Valkyrie Giant Goblin Barrel

Defense Synergies 1 8

Bomber
Mini P.E.K.K.A Valkyrie
Arrows
Mini P.E.K.K.A Valkyrie
Minions
Valkyrie Baby Dragon
Mini P.E.K.K.A
Bomber Arrows Valkyrie Baby Dragon
Valkyrie
Minions Bomber Arrows Mini P.E.K.K.A Baby Dragon
Giant
Goblin Barrel
Baby Dragon
Minions Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Valkyrie Baby Dragon
Mini P.E.K.K.A Bomber Minions Valkyrie
Mini P.E.K.K.A Bomber Minions Valkyrie
Mini P.E.K.K.A Bomber Minions Valkyrie
Bomber Arrows Mini P.E.K.K.A Valkyrie
Arrows Bomber Minions Valkyrie Baby Dragon
Minions Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Mini P.E.K.K.A Minions
Bomber Mini P.E.K.K.A Valkyrie
Minions Valkyrie Bomber Arrows Baby Dragon
Arrows Minions Baby Dragon
Mini P.E.K.K.A Bomber Minions Valkyrie
Bomber Valkyrie Arrows Minions Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Arrows Minions Mini P.E.K.K.A Valkyrie
Arrows Bomber Minions Valkyrie Baby Dragon
Arrows Valkyrie Baby Dragon Bomber Minions
Mini P.E.K.K.A
Bomber Valkyrie Arrows Minions Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie
Bomber Arrows Mini P.E.K.K.A Valkyrie Baby Dragon
Minions Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Arrows Minions Baby Dragon
Mini P.E.K.K.A Minions Valkyrie
Mini P.E.K.K.A Valkyrie
Minions Mini P.E.K.K.A Valkyrie Baby Dragon
Minions Mini P.E.K.K.A Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Valkyrie
Bomber Valkyrie Baby Dragon
Bomber Minions Mini P.E.K.K.A Valkyrie Baby Dragon
Arrows Minions Valkyrie Bomber Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Bomber Arrows Valkyrie Baby Dragon
Arrows Minions Baby Dragon
Bomber Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Minions Mini P.E.K.K.A
Arrows Valkyrie
Arrows Baby Dragon
Baby Dragon
Arrows Minions Baby Dragon
Arrows Baby Dragon
Bomber Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bomber Minions Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Baby Dragon
Bomber Arrows Valkyrie Baby Dragon
Minions Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Bomber Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Minions
Mini P.E.K.K.A
Bomber Arrows
Arrows
Arrows
Minions
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A Valkyrie Baby Dragon
Arrows Bomber Baby Dragon
Arrows
Minions Baby Dragon
Baby Dragon

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