My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Night Witch
Giant Snowball
Guards Night Witch
Zap
Guards Night Witch
Barbarian Barrel
Guards Electro Wizard Night Witch
The Log
Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Guards Night Witch
Royal Delivery
Mini P.E.K.K.A Guards Electro Wizard Night Witch
Fireball
Electro Wizard Night Witch
Poison
Guards Electro Wizard Night Witch
Lightning
Mini P.E.K.K.A Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Poison Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Guards Mini P.E.K.K.A Poison Electro Wizard Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Guards Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A
Arrows Golem The Log Electro Wizard
Guards
The Log
Poison
Golem The Log Night Witch
Golem
Arrows Poison Night Witch Mini P.E.K.K.A The Log Electro Wizard
The Log
Mini P.E.K.K.A Guards Poison Golem
Electro Wizard
Mini P.E.K.K.A Golem
Night Witch
Golem Arrows Poison

Defense Synergies 2 10

Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Electro Wizard Arrows Guards
Guards
Mini P.E.K.K.A Poison The Log Electro Wizard
Poison
Guards The Log Electro Wizard
Golem
The Log
Mini P.E.K.K.A Guards Poison Electro Wizard Night Witch
Electro Wizard
Mini P.E.K.K.A Guards Poison The Log Night Witch
Night Witch
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard Night Witch
Mini P.E.K.K.A Electro Wizard Night Witch
Mini P.E.K.K.A Night Witch Guards Electro Wizard
Arrows Mini P.E.K.K.A Poison The Log
Arrows The Log Guards Electro Wizard Night Witch
Electro Wizard Arrows Poison Night Witch
Arrows Poison The Log Electro Wizard
Mini P.E.K.K.A Night Witch
Guards Mini P.E.K.K.A Electro Wizard Night Witch
Guards Poison Electro Wizard Arrows The Log Night Witch
Arrows Poison Electro Wizard Night Witch
Mini P.E.K.K.A Night Witch Guards The Log Electro Wizard
Arrows Mini P.E.K.K.A Guards Poison The Log Electro Wizard Night Witch
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard
Arrows Mini P.E.K.K.A Poison Electro Wizard Night Witch
Arrows Guards The Log Electro Wizard Night Witch
Arrows Poison The Log Guards Electro Wizard
Mini P.E.K.K.A Electro Wizard
Arrows Mini P.E.K.K.A Guards Poison The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Electro Wizard
Poison Electro Wizard Arrows Mini P.E.K.K.A The Log
Guards Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Guards The Log Electro Wizard Night Witch
Mini P.E.K.K.A Guards Night Witch
Arrows Poison Electro Wizard
Mini P.E.K.K.A Guards Electro Wizard Night Witch
Mini P.E.K.K.A
Electro Wizard Mini P.E.K.K.A Poison The Log
Guards
Mini P.E.K.K.A Guards
Arrows Guards Poison The Log Electro Wizard
Mini P.E.K.K.A Guards Night Witch
Guards Electro Wizard Mini P.E.K.K.A Poison The Log Night Witch
Arrows Poison Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Guards The Log
Arrows Poison The Log Electro Wizard
Arrows Poison The Log
Arrows Guards Poison The Log
Poison Arrows The Log
Arrows Poison
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log
Mini P.E.K.K.A Guards Poison Electro Wizard Night Witch
Poison Arrows The Log Electro Wizard
Poison Arrows
Poison The Log
Arrows Poison
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison
Mini P.E.K.K.A Night Witch
Arrows Mini P.E.K.K.A Poison The Log Electro Wizard
Arrows Poison The Log
Poison The Log Night Witch
Arrows Poison
The Log
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log Electro Wizard
Arrows Poison The Log
Poison Arrows The Log
Poison Arrows Electro Wizard Night Witch
Electro Wizard Guards Poison
Mini P.E.K.K.A Night Witch
Poison Arrows The Log Night Witch
Arrows Poison Electro Wizard
Arrows Poison The Log
Electro Wizard Guards Night Witch
Poison Arrows Electro Wizard
Arrows The Log
Poison Mini P.E.K.K.A Electro Wizard
Arrows The Log Poison
Arrows Poison
Guards Poison The Log Electro Wizard
Poison Electro Wizard
Poison The Log Electro Wizard

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