My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Cannon Electro Dragon
Zap
Cannon
Barbarian Barrel
Cannon Elixir Golem
The Log
Cannon Elixir Golem
Earthquake
Cannon Elixir Golem
Arrows
Royal Delivery
Elixir Golem Battle Healer Electro Dragon
Fireball
Cannon Elixir Golem Battle Healer Electro Dragon
Poison
Cannon Elixir Golem Battle Healer Electro Dragon
Lightning
Cannon Battle Healer Electro Dragon
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rage Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Cannon Elixir Golem Battle Healer Freeze Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Cannon

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Elixir Golem
Battle Healer Rage Mirror Electro Dragon The Log
Battle Healer
Elixir Golem Rage Electro Dragon Mirror
Mirror
The Log Elixir Golem Battle Healer Freeze
Rage
Elixir Golem Battle Healer Electro Dragon
Freeze
Mirror
Electro Dragon
Battle Healer Elixir Golem Rage
The Log
Mirror Elixir Golem

Defense Synergies 4 6

Cannon
Mirror The Log Battle Healer Electro Dragon
Elixir Golem
Battle Healer
Mirror Electro Dragon Cannon The Log
Mirror
Cannon Battle Healer Electro Dragon The Log
Rage
Freeze
Electro Dragon
Battle Healer Cannon Mirror The Log
The Log
Cannon Battle Healer Mirror Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Electro Dragon The Log
Cannon Battle Healer Electro Dragon The Log
Cannon Freeze Electro Dragon
Cannon Electro Dragon
Battle Healer The Log
Freeze The Log Cannon Electro Dragon
Cannon Freeze Electro Dragon
Cannon Battle Healer Electro Dragon The Log
Cannon
Cannon Battle Healer
Cannon Freeze Electro Dragon The Log
Electro Dragon
Cannon Battle Healer Freeze Electro Dragon The Log
Cannon Freeze Electro Dragon The Log
Cannon
Cannon Freeze The Log
Cannon Electro Dragon
Cannon Battle Healer Electro Dragon The Log
Freeze The Log Cannon Battle Healer Electro Dragon
Cannon
Cannon Battle Healer Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Battle Healer Electro Dragon The Log
Battle Healer Electro Dragon The Log
Battle Healer The Log
Cannon Battle Healer
Freeze Electro Dragon
Battle Healer
Battle Healer
Freeze Electro Dragon The Log
Cannon
Electro Dragon
The Log
Cannon
Cannon Electro Dragon
Electro Dragon Battle Healer Freeze The Log
Cannon Battle Healer Freeze Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Electro Dragon The Log
Electro Dragon The Log
Electro Dragon The Log
Freeze The Log
The Log
Freeze Electro Dragon
The Log
The Log Freeze Electro Dragon
The Log Electro Dragon
Electro Dragon
Electro Dragon The Log
Electro Dragon
The Log
Freeze Electro Dragon
The Log
Electro Dragon The Log
Electro Dragon The Log
Freeze
Electro Dragon The Log
Electro Dragon The Log
The Log
The Log
Electro Dragon The Log
Freeze The Log Electro Dragon
The Log Electro Dragon
Electro Dragon The Log
The Log
Electro Dragon
Electro Dragon Freeze
Electro Dragon The Log
Freeze Electro Dragon
The Log
Freeze Electro Dragon
Electro Dragon
Freeze
The Log
Electro Dragon
The Log Electro Dragon
Electro Dragon
Electro Dragon Freeze The Log
Electro Dragon
Electro Dragon Freeze The Log

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