My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Dark Prince
Giant Snowball
Bats Dart Goblin
Zap
Bats Royal Giant Dart Goblin Dark Prince
Barbarian Barrel
Dart Goblin Wizard Dark Prince Magic Archer
The Log
Royal Giant Dart Goblin Dark Prince
Earthquake
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Wizard Dark Prince Magic Archer
Fireball
Dart Goblin Wizard Magic Archer
Poison
Bats Dart Goblin Wizard Magic Archer
Lightning
Wizard Dark Prince Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Dart Goblin Dark Prince Magic Archer Wizard Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Dart Goblin Dark Prince

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Dark Prince
Royal Giant
Bats Dart Goblin Wizard Rocket Dark Prince The Log Magic Archer
Dart Goblin
Royal Giant Dark Prince The Log
Wizard
Royal Giant Dark Prince
Rocket
Royal Giant
Dark Prince
Bats Royal Giant Dart Goblin Wizard Magic Archer
The Log
Royal Giant Dart Goblin Magic Archer
Magic Archer
Royal Giant Dark Prince The Log

Defense Synergies 0 12

Bats
Dart Goblin Dark Prince The Log
Royal Giant
Dart Goblin
Bats Dark Prince The Log Magic Archer
Wizard
Dark Prince The Log
Rocket
The Log
Dark Prince
Bats Dart Goblin Wizard The Log Magic Archer
The Log
Bats Dart Goblin Wizard Rocket Dark Prince Magic Archer
Magic Archer
Dart Goblin Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Dart Goblin Wizard The Log Magic Archer
Bats Dart Goblin Dark Prince The Log
Rocket Bats Dart Goblin Dark Prince
Bats Dart Goblin Dark Prince
Rocket Dark Prince The Log
The Log Bats Dart Goblin Dark Prince Magic Archer
Bats Dart Goblin Rocket Wizard Magic Archer
Rocket Dart Goblin The Log Magic Archer
Dart Goblin Dark Prince
Bats Dart Goblin Wizard Dark Prince The Log Magic Archer
Bats Dart Goblin Wizard Magic Archer
Bats Wizard Rocket Dark Prince The Log
Wizard Rocket Bats Dart Goblin Dark Prince The Log Magic Archer
Rocket The Log
Wizard Bats Dark Prince
Bats Dart Goblin Wizard Dark Prince The Log Magic Archer
Wizard The Log Bats Dart Goblin Dark Prince Magic Archer
Dart Goblin
Wizard Dark Prince Bats Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince
Wizard Rocket The Log Magic Archer
Bats Rocket Dark Prince The Log
Rocket Dark Prince Bats The Log
Dark Prince
Wizard Rocket Bats Dart Goblin Magic Archer
Rocket Dark Prince Bats Dart Goblin
Dark Prince
Rocket Bats Dark Prince The Log Magic Archer
Dart Goblin
Bats Dart Goblin Dark Prince
Rocket Dark Prince The Log
Rocket Dark Prince Wizard
Wizard Dart Goblin Magic Archer
Bats Dart Goblin Rocket Dark Prince The Log Magic Archer
Bats Dart Goblin Wizard Dark Prince The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Rocket The Log
Dart Goblin The Log Magic Archer
Rocket Dart Goblin The Log Magic Archer
Dart Goblin Rocket Dark Prince The Log
Wizard Rocket Dark Prince The Log Magic Archer
Wizard Bats Dart Goblin Rocket Magic Archer
Dart Goblin Wizard The Log Magic Archer
The Log Dart Goblin Wizard Magic Archer
The Log Dart Goblin Wizard
Rocket Bats
Rocket Dart Goblin Wizard Dark Prince The Log Magic Archer
Dart Goblin Wizard Rocket Magic Archer
Rocket Dart Goblin The Log Magic Archer
Dart Goblin Rocket Magic Archer
Dart Goblin The Log Magic Archer
Rocket Dart Goblin Wizard The Log Magic Archer
Magic Archer Dart Goblin Wizard Rocket The Log
Rocket
Bats Rocket
Rocket Dart Goblin Wizard Dark Prince The Log Magic Archer
Rocket Dart Goblin Wizard The Log Magic Archer
Rocket The Log Magic Archer
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Wizard Dark Prince Magic Archer
The Log Dart Goblin Wizard Magic Archer
Wizard The Log Magic Archer
Rocket Dart Goblin The Log Magic Archer
Bats Dart Goblin Wizard Magic Archer
Rocket Bats Dart Goblin Wizard
Dart Goblin Wizard Rocket The Log Magic Archer
Rocket Magic Archer
Rocket Wizard The Log Magic Archer
Bats Dart Goblin Rocket Dark Prince Magic Archer
Rocket Dart Goblin Wizard Magic Archer
The Log
Dart Goblin Wizard Rocket Dark Prince Magic Archer
The Log Dart Goblin Wizard Magic Archer
Rocket
Dart Goblin Dark Prince
Bats Dart Goblin Rocket The Log Magic Archer
Bats Dart Goblin Rocket Magic Archer
Dart Goblin Rocket Dark Prince The Log Magic Archer
Dart Goblin Wizard Rocket

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