My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Ram Rider
Giant Snowball
Goblin Gang Skeleton Army Baby Dragon Witch Ram Rider
Zap
Goblin Gang Skeleton Army Witch Ram Rider
Barbarian Barrel
Goblin Gang Bomb Tower Skeleton Army Witch
The Log
Goblin Gang Skeleton Army Witch Ram Rider
Earthquake
Goblin Gang Bomb Tower Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Goblin Gang Skeleton Army Baby Dragon Witch Ram Rider
Fireball
Goblin Gang Bomb Tower Skeleton Army Baby Dragon Witch Ram Rider
Poison
Goblin Gang Bomb Tower Skeleton Army Witch
Lightning
Bomb Tower Baby Dragon Witch Ram Rider
Rocket
Bomb Tower Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Skeleton Army Bomb Tower Baby Dragon Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Skeleton Army

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Ram Rider
Goblin Gang
Baby Dragon
Bomb Tower
Skeleton Army
Baby Dragon
Goblin Gang Witch Ram Rider
Witch
Baby Dragon Ram Rider
The Log
Ram Rider
Ram Rider
Arrows Baby Dragon Witch The Log

Defense Synergies 1 11

Arrows
Bomb Tower
Goblin Gang
Bomb Tower Skeleton Army The Log
Bomb Tower
The Log Arrows Goblin Gang Skeleton Army Baby Dragon
Skeleton Army
Goblin Gang Bomb Tower The Log
Baby Dragon
Bomb Tower Witch The Log
Witch
Baby Dragon The Log
The Log
Bomb Tower Goblin Gang Skeleton Army Baby Dragon Witch Ram Rider
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Ram Rider
Bomb Tower Skeleton Army Goblin Gang Witch The Log Ram Rider
Goblin Gang Bomb Tower Skeleton Army Witch Ram Rider
Bomb Tower Skeleton Army Witch Goblin Gang Ram Rider
Arrows Bomb Tower Skeleton Army The Log
Arrows Goblin Gang Skeleton Army The Log Bomb Tower Baby Dragon
Ram Rider Arrows Goblin Gang Bomb Tower Baby Dragon Witch
Arrows Bomb Tower Baby Dragon The Log Ram Rider
Witch Goblin Gang Bomb Tower Skeleton Army
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Witch Arrows Bomb Tower Baby Dragon The Log Ram Rider
Arrows Goblin Gang Baby Dragon Witch Ram Rider
Bomb Tower Skeleton Army Goblin Gang Witch The Log Ram Rider
Bomb Tower Skeleton Army Arrows Goblin Gang Baby Dragon Witch The Log
Skeleton Army Goblin Gang Bomb Tower Ram Rider
Bomb Tower Skeleton Army Goblin Gang The Log Ram Rider
Bomb Tower Arrows Goblin Gang Skeleton Army Witch
Arrows Bomb Tower Goblin Gang Skeleton Army Baby Dragon Witch The Log Ram Rider
Arrows Bomb Tower Baby Dragon Witch The Log Ram Rider
Bomb Tower Ram Rider
Goblin Gang Skeleton Army Arrows Bomb Tower Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Witch
Arrows Goblin Gang Bomb Tower Baby Dragon The Log
Goblin Gang Skeleton Army Bomb Tower Witch The Log Ram Rider
Goblin Gang Skeleton Army The Log Ram Rider
Goblin Gang Skeleton Army Witch Ram Rider
Arrows Goblin Gang Bomb Tower Baby Dragon Witch Ram Rider
Goblin Gang Skeleton Army Bomb Tower Witch Ram Rider
Bomb Tower Skeleton Army
Bomb Tower Skeleton Army Baby Dragon Witch The Log
Witch Goblin Gang Skeleton Army
Bomb Tower Witch
Skeleton Army Arrows The Log
Skeleton Army Goblin Gang Bomb Tower Witch Ram Rider
Bomb Tower Skeleton Army Baby Dragon Witch
Goblin Gang Skeleton Army Witch Bomb Tower Baby Dragon The Log
Arrows Bomb Tower Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Ram Rider
Arrows Baby Dragon The Log
Arrows The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon Witch Ram Rider
Arrows Baby Dragon Witch The Log
Arrows The Log Baby Dragon Ram Rider
Arrows The Log Ram Rider
Goblin Gang
Arrows The Log Ram Rider
Arrows Baby Dragon
Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon Witch The Log
Arrows Baby Dragon The Log
Arrows
Arrows Baby Dragon The Log
Arrows Baby Dragon Witch The Log
Baby Dragon The Log
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon Witch
Witch
Arrows The Log Baby Dragon Witch Ram Rider
Arrows Baby Dragon Witch The Log Ram Rider
Arrows Baby Dragon The Log
Arrows Baby Dragon Witch
Witch
Arrows The Log
Arrows
Arrows The Log
Goblin Gang Skeleton Army Witch
Arrows Baby Dragon Witch Ram Rider
Arrows The Log
Goblin Gang Baby Dragon
Arrows The Log Baby Dragon
Arrows
Goblin Gang Baby Dragon Witch The Log
Witch
Baby Dragon Witch The Log

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