My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Golem Wizard Baby Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Battle Healer Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elixir Golem
Giant Snowball
Archers Goblin Gang Baby Dragon Little Prince
Zap
Archers Goblin Gang Little Prince
Barbarian Barrel
Archers Goblin Gang Elixir Golem Wizard Little Prince
The Log
Archers Goblin Gang Elixir Golem Little Prince
Earthquake
Archers Goblin Gang Elixir Golem
Arrows
Archers Goblin Gang Little Prince
Royal Delivery
Archers Goblin Gang Elixir Golem Battle Healer Wizard Baby Dragon Little Prince
Fireball
Archers Goblin Gang Elixir Golem Battle Healer Wizard Baby Dragon Little Prince
Poison
Archers Goblin Gang Elixir Golem Battle Healer Wizard Little Prince
Lightning
Battle Healer Wizard Baby Dragon Little Prince
Rocket
Battle Healer Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Elixir Golem Little Prince Fireball Battle Healer Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Goblin Gang Elixir Golem Little Prince

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Healer Elixir Golem Baby Dragon
Goblin Gang
Elixir Golem Battle Healer Baby Dragon
Elixir Golem
Battle Healer Archers Goblin Gang Fireball Wizard Baby Dragon
Fireball
Elixir Golem Baby Dragon Little Prince
Battle Healer
Archers Elixir Golem Baby Dragon Goblin Gang
Wizard
Elixir Golem
Baby Dragon
Battle Healer Archers Goblin Gang Elixir Golem Fireball
Little Prince
Fireball

Defense Synergies 1 8

Archers
Goblin Gang Battle Healer Baby Dragon
Goblin Gang
Archers Battle Healer
Elixir Golem
Fireball
Battle Healer Little Prince
Battle Healer
Baby Dragon Archers Goblin Gang Fireball Little Prince
Wizard
Baby Dragon
Battle Healer Archers Little Prince
Little Prince
Fireball Battle Healer Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon
Goblin Gang Battle Healer
Goblin Gang Archers
Goblin Gang
Fireball Battle Healer
Goblin Gang Fireball Archers Baby Dragon
Archers Goblin Gang Fireball Wizard Baby Dragon Little Prince
Fireball Battle Healer Baby Dragon
Goblin Gang
Goblin Gang Archers Battle Healer Little Prince
Archers Goblin Gang Fireball Wizard Baby Dragon
Archers Goblin Gang Fireball Wizard Baby Dragon
Goblin Gang Fireball Battle Healer Wizard
Fireball Wizard Goblin Gang Baby Dragon
Goblin Gang
Goblin Gang Fireball
Wizard Goblin Gang Fireball
Fireball Archers Goblin Gang Battle Healer Wizard Baby Dragon Little Prince
Wizard Baby Dragon Archers Fireball Battle Healer Little Prince
Goblin Gang Wizard Archers Fireball Battle Healer Baby Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Fireball Battle Healer
Fireball Archers Goblin Gang Battle Healer Wizard Baby Dragon
Goblin Gang Battle Healer
Goblin Gang Fireball Battle Healer
Goblin Gang Battle Healer
Fireball Wizard Archers Goblin Gang Baby Dragon
Goblin Gang Archers Fireball Battle Healer
Battle Healer
Fireball Baby Dragon
Goblin Gang
Fireball
Goblin Gang Fireball Wizard
Wizard Archers Fireball Baby Dragon
Goblin Gang Archers Fireball Battle Healer Baby Dragon Little Prince
Archers Fireball Battle Healer Wizard Baby Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Archers Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Goblin Gang Fireball
Fireball Wizard
Fireball Archers Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Archers Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Little Prince
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Wizard Baby Dragon Little Prince
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Archers Fireball Wizard Baby Dragon Little Prince
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Archers Goblin Gang Fireball
Fireball Archers Wizard Baby Dragon
Fireball
Fireball Goblin Gang Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Goblin Gang Fireball Baby Dragon
Fireball
Fireball Baby Dragon Little Prince

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