My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Battle Ram Flying Machine Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Elixir Golem Battle Ram Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Battle Ram
Giant Snowball
Goblins Battle Ram Flying Machine
Zap
Goblins Battle Ram Flying Machine
Barbarian Barrel
Goblins Elite Barbarians Elixir Golem Battle Ram
The Log
Goblins Elite Barbarians Elixir Golem Battle Ram
Earthquake
Elixir Golem
Arrows
Goblins Flying Machine
Royal Delivery
Goblins Elite Barbarians Elixir Golem Battle Ram Flying Machine
Fireball
Elite Barbarians Elixir Golem Battle Ram Flying Machine
Poison
Elixir Golem Flying Machine
Lightning
Elite Barbarians Battle Ram
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Ram Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Elixir Golem Fireball Battle Ram Flying Machine Elite Barbarians Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Elixir Golem Fireball Battle Ram

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Elite Barbarians
Fireball Battle Ram
Elixir Golem
Lightning Fireball Flying Machine
Fireball
Golem Elite Barbarians Elixir Golem Battle Ram
Battle Ram
Goblins Elite Barbarians Fireball Flying Machine Lightning
Flying Machine
Elixir Golem Battle Ram Golem
Lightning
Elixir Golem Golem Battle Ram
Golem
Fireball Lightning Flying Machine

Defense Synergies 0 1

Goblins
Flying Machine
Elite Barbarians
Elixir Golem
Fireball
Battle Ram
Flying Machine
Goblins
Lightning
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Flying Machine
Elite Barbarians Goblins Flying Machine
Goblins Elite Barbarians Lightning
Elite Barbarians Goblins
Lightning Elite Barbarians Fireball
Fireball Goblins Flying Machine
Lightning Fireball Flying Machine
Lightning Fireball Flying Machine
Goblins Elite Barbarians
Elite Barbarians Goblins
Goblins Fireball Flying Machine
Fireball Flying Machine
Elite Barbarians Fireball Flying Machine Lightning
Fireball Goblins
Elite Barbarians
Elite Barbarians Fireball Lightning
Goblins Elite Barbarians Fireball
Fireball Goblins Elite Barbarians Flying Machine
Fireball Flying Machine
Elite Barbarians
Goblins Elite Barbarians Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Elite Barbarians Fireball
Fireball Elite Barbarians Flying Machine Lightning
Goblins Elite Barbarians Lightning
Lightning Elite Barbarians Fireball
Elite Barbarians
Fireball Flying Machine
Goblins Elite Barbarians Fireball Flying Machine Lightning
Elite Barbarians
Lightning Goblins Elite Barbarians Fireball Flying Machine
Elite Barbarians Flying Machine
Lightning Elite Barbarians Fireball
Elite Barbarians Lightning Fireball
Fireball Flying Machine
Elite Barbarians Goblins Fireball Flying Machine Lightning
Elite Barbarians Fireball Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Flying Machine
Fireball Flying Machine
Lightning Fireball Flying Machine
Lightning Fireball Flying Machine
Fireball
Fireball Flying Machine
Flying Machine
Fireball Flying Machine Lightning
Fireball Flying Machine Lightning
Lightning Goblins Elite Barbarians Fireball
Lightning Fireball Flying Machine
Fireball Lightning Flying Machine
Flying Machine Lightning Elite Barbarians Fireball
Lightning Fireball Flying Machine
Lightning Elite Barbarians Fireball Flying Machine
Lightning Fireball Flying Machine
Lightning Fireball Flying Machine
Lightning Fireball
Lightning
Lightning Fireball Flying Machine
Lightning Fireball Flying Machine
Lightning Fireball
Lightning Fireball
Lightning
Lightning Fireball Flying Machine
Fireball
Fireball Flying Machine Lightning
Fireball Lightning Flying Machine
Fireball Lightning
Elite Barbarians Lightning Fireball Flying Machine
Lightning Fireball Flying Machine
Lightning Elite Barbarians Fireball
Lightning Fireball
Lightning Fireball
Fireball Lightning
Lightning Fireball Flying Machine
Fireball Lightning Flying Machine
Fireball
Fireball Lightning Flying Machine
Fireball Flying Machine Lightning
Lightning Fireball
Elite Barbarians Flying Machine
Elite Barbarians Fireball Flying Machine Lightning
Fireball Flying Machine Lightning
Lightning Fireball Flying Machine

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