My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 4 warnings Why?

Missing cards in your collection

Fisherman Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie P.E.K.K.A Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Knight Valkyrie Ice Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Mini P.E.K.K.A Valkyrie P.E.K.K.A Ice Wizard
Fireball
Minions Ice Wizard
Poison
Minions Ice Wizard
Lightning
Knight Mini P.E.K.K.A Valkyrie Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Ice Wizard Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Ice Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Mini P.E.K.K.A Mega Knight
Knight
Minions Arrows Ice Wizard
Minions
Knight Mega Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mini P.E.K.K.A
Arrows Minions Valkyrie Ice Wizard Mega Knight
Valkyrie
Minions Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Arrows Minions Valkyrie Ice Wizard
Ice Wizard
Knight Mini P.E.K.K.A P.E.K.K.A
Mega Knight
Minions Arrows Mini P.E.K.K.A

Defense Synergies 4 15

Arrows
Mega Knight Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A Ice Wizard
Knight
Minions Ice Wizard Arrows Mini P.E.K.K.A
Minions
Knight Valkyrie P.E.K.K.A Ice Wizard Mega Knight
Mini P.E.K.K.A
Arrows Knight Valkyrie Ice Wizard
Valkyrie
Minions Arrows Mini P.E.K.K.A P.E.K.K.A Ice Wizard
P.E.K.K.A
Arrows Minions Valkyrie Ice Wizard
Ice Wizard
Knight Arrows Minions Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight
Mega Knight
Arrows Minions Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Valkyrie
Mini P.E.K.K.A P.E.K.K.A Knight Minions Valkyrie Ice Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Minions Valkyrie Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Minions Valkyrie Ice Wizard Mega Knight
Arrows Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight
Arrows Minions Valkyrie Ice Wizard Mega Knight
Minions Arrows Ice Wizard
Arrows Valkyrie P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Minions Ice Wizard
Knight Mini P.E.K.K.A Valkyrie Ice Wizard Mega Knight
Minions Valkyrie Ice Wizard Arrows Knight Mega Knight
Arrows Minions Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Minions Valkyrie Ice Wizard
Valkyrie Mega Knight Arrows Minions Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight Arrows Knight Minions Mini P.E.K.K.A Valkyrie P.E.K.K.A
Arrows Mega Knight Knight Minions Valkyrie Ice Wizard
Arrows Valkyrie Knight Minions Ice Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Mega Knight Arrows Knight Minions Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Mega Knight P.E.K.K.A
Arrows Knight Mini P.E.K.K.A Valkyrie Mega Knight
P.E.K.K.A Mega Knight Knight Minions Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight Knight
P.E.K.K.A Knight Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Minions Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Minions Valkyrie Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Valkyrie
P.E.K.K.A Mega Knight Knight Minions Mini P.E.K.K.A Valkyrie
P.E.K.K.A
P.E.K.K.A Mega Knight Knight Minions Mini P.E.K.K.A Valkyrie
P.E.K.K.A Mega Knight Arrows Valkyrie
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Valkyrie
Valkyrie Mega Knight
Knight Minions Mini P.E.K.K.A Valkyrie P.E.K.K.A
Arrows Minions Valkyrie Mega Knight Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows Ice Wizard
Arrows
Arrows Knight Valkyrie
Arrows Valkyrie Mega Knight
Arrows Minions Ice Wizard
Arrows
Arrows Ice Wizard
Arrows
Minions Mini P.E.K.K.A
Arrows Knight Valkyrie
Arrows
Knight
Arrows Minions
Arrows
Arrows
Arrows Mega Knight
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Mega Knight
Arrows Valkyrie Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Valkyrie Ice Wizard Mega Knight
Arrows Ice Wizard
Arrows Mega Knight
Arrows
Arrows Ice Wizard
Minions
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows
Minions
Arrows Ice Wizard
Arrows
Knight Mini P.E.K.K.A Valkyrie Mega Knight
Arrows
Arrows
P.E.K.K.A Mega Knight
Minions
Mega Knight

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