My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Skeleton Barrel Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel Hog Rider Guards
Giant Snowball
Skeletons Bats Skeleton Barrel Hog Rider Guards
Zap
Skeletons Bats Skeleton Barrel Guards
Barbarian Barrel
Skeletons Knight Skeleton Barrel Tesla Guards
The Log
Skeletons Skeleton Barrel Hog Rider Guards
Earthquake
Skeletons Tesla Hog Rider Guards
Arrows
Skeletons Bats Skeleton Barrel Guards
Royal Delivery
Skeletons Bats Knight Skeleton Barrel Hog Rider Guards
Fireball
Skeleton Barrel Tesla Hog Rider
Poison
Bats Skeleton Barrel Guards
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Knight Skeleton Barrel Guards Tesla Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Knight Skeleton Barrel

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Skeleton Barrel Hog Rider Mega Knight
Knight
Bats Skeleton Barrel Hog Rider
Skeleton Barrel
Bats Knight Hog Rider Guards Mega Knight
Tesla
Hog Rider
Bats Knight Skeleton Barrel Guards Mega Knight
Guards
Skeleton Barrel Hog Rider
Mega Knight
Bats Skeleton Barrel Hog Rider

Defense Synergies 3 6

Skeletons
Tesla Bats Knight
Bats
Knight Skeletons Tesla Mega Knight
Knight
Bats Tesla Skeletons
Skeleton Barrel
Mega Knight
Tesla
Skeletons Knight Bats Guards
Hog Rider
Guards
Tesla
Mega Knight
Bats Skeleton Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Tesla
Skeletons Bats Knight Tesla Mega Knight
Tesla Mega Knight Skeletons Bats Knight
Tesla Skeletons Bats Knight Guards Mega Knight
Mega Knight
Skeletons Bats Tesla Guards Mega Knight
Bats Tesla
Skeleton Barrel Tesla Mega Knight
Tesla Skeletons
Knight Guards Skeletons Tesla Mega Knight
Bats Guards Skeletons Knight Tesla Mega Knight
Tesla Bats
Tesla Mega Knight Skeletons Bats Knight Guards
Mega Knight Bats Tesla Guards
Knight Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Skeletons Bats Knight
Tesla Mega Knight Bats Knight Guards
Bats Knight Tesla Guards Mega Knight
Tesla
Mega Knight Bats Knight Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Skeletons Tesla
Knight Skeleton Barrel Tesla Mega Knight
Guards Mega Knight Skeletons Bats Knight
Guards Mega Knight Bats Knight Tesla
Skeletons Knight Tesla Guards Mega Knight
Skeletons Bats Skeleton Barrel Tesla
Guards Skeletons Bats Knight Tesla
Mega Knight Knight Tesla
Mega Knight Skeletons Bats Knight
Skeletons Tesla Guards
Mega Knight Bats Knight Tesla Guards
Mega Knight Guards
Mega Knight Skeletons Knight Tesla Guards
Tesla Mega Knight
Tesla Guards Skeletons Bats Knight
Bats Mega Knight Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Guards
Skeleton Barrel
Skeleton Barrel
Knight Skeleton Barrel Guards
Mega Knight
Bats Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Bats Guards
Knight Skeleton Barrel
Knight Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Mega Knight
Bats
Skeleton Barrel Mega Knight
Skeleton Barrel Mega Knight
Mega Knight
Skeleton Barrel
Mega Knight
Skeleton Barrel
Skeleton Barrel Mega Knight
Skeleton Barrel
Bats
Bats Skeleton Barrel Guards
Mega Knight
Mega Knight
Skeleton Barrel Bats Guards
Knight Mega Knight
Skeleton Barrel
Mega Knight
Bats Guards
Bats
Skeleton Barrel Mega Knight

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