My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
RIP

2 problems Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Tombstone Hog Rider Baby Dragon
Zap
Tombstone
Barbarian Barrel
Knight Tombstone Electro Wizard
The Log
Tombstone Hog Rider
Earthquake
Tombstone Hog Rider
Arrows
Tombstone
Royal Delivery
Knight Hog Rider Baby Dragon Electro Wizard
Fireball
Tombstone Hog Rider Baby Dragon Electro Wizard
Poison
Tombstone Electro Wizard
Lightning
Knight Tombstone Baby Dragon Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Baby Dragon Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Knight Tombstone Hog Rider Baby Dragon Poison Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Knight Tombstone

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Poison The Log Electro Wizard
Tombstone
Hog Rider
Knight The Log Mirror Baby Dragon Poison Electro Wizard
Mirror
The Log Hog Rider Poison
Baby Dragon
Knight Hog Rider Poison Electro Wizard
Poison
Knight Hog Rider Mirror Baby Dragon The Log
The Log
Hog Rider Mirror Knight Poison
Electro Wizard
Knight Hog Rider Baby Dragon

Defense Synergies 1 14

Knight
Electro Wizard Baby Dragon Poison The Log
Tombstone
Mirror Baby Dragon Poison Electro Wizard
Hog Rider
Mirror
Tombstone Poison The Log Electro Wizard
Baby Dragon
Knight Tombstone The Log
Poison
Knight Tombstone Mirror The Log Electro Wizard
The Log
Knight Mirror Baby Dragon Poison Electro Wizard
Electro Wizard
Knight Tombstone Mirror Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Baby Dragon The Log Electro Wizard
Knight Tombstone The Log Electro Wizard
Knight Tombstone Electro Wizard
Knight Tombstone Electro Wizard
Tombstone Poison The Log
The Log Baby Dragon Electro Wizard
Electro Wizard Tombstone Baby Dragon Poison
Baby Dragon Poison The Log Electro Wizard
Tombstone
Knight Electro Wizard
Poison Electro Wizard Knight Tombstone Baby Dragon The Log
Baby Dragon Poison Electro Wizard
Tombstone Knight The Log Electro Wizard
Tombstone Baby Dragon Poison The Log Electro Wizard
Knight Tombstone Electro Wizard
The Log Electro Wizard
Knight Tombstone Poison Electro Wizard
Tombstone Knight Baby Dragon The Log Electro Wizard
Baby Dragon Poison The Log Knight Tombstone Electro Wizard
Electro Wizard
Knight Baby Dragon Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Electro Wizard
Poison Electro Wizard Knight Baby Dragon The Log
Tombstone Knight The Log Electro Wizard
Knight The Log Electro Wizard
Knight Tombstone
Poison Baby Dragon Electro Wizard
Knight Tombstone Electro Wizard
Knight
Electro Wizard Knight Tombstone Baby Dragon Poison The Log
Tombstone
Knight Tombstone
Poison The Log Electro Wizard
Knight Tombstone
Baby Dragon
Tombstone Electro Wizard Knight Baby Dragon Poison The Log
Poison Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Baby Dragon The Log
Poison Baby Dragon The Log Electro Wizard
Baby Dragon Poison The Log
Knight Poison The Log
Poison Baby Dragon The Log
Poison Baby Dragon
Baby Dragon Poison The Log
Poison The Log Baby Dragon
Poison The Log
Poison Electro Wizard
Poison Knight The Log Electro Wizard
Poison Baby Dragon
Poison Knight Baby Dragon The Log
Baby Dragon Poison
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Poison
Baby Dragon Poison The Log Electro Wizard
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Poison
The Log
Baby Dragon Poison The Log
Poison The Log Baby Dragon
Poison The Log Baby Dragon Electro Wizard
Baby Dragon Poison The Log
Poison Baby Dragon The Log
Poison Baby Dragon Electro Wizard
Electro Wizard Poison
Poison The Log
Poison Electro Wizard
Poison The Log
Electro Wizard Tombstone
Poison Baby Dragon Electro Wizard
The Log
Poison Knight Baby Dragon Electro Wizard
The Log Baby Dragon Poison
Poison
Baby Dragon Poison The Log Electro Wizard
Poison Electro Wizard
Poison Baby Dragon The Log Electro Wizard

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