My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Musketeer Hog Rider Guards
Zap
Bats Mortar Guards
Barbarian Barrel
Knight Mortar Musketeer Guards
The Log
Musketeer Hog Rider Guards
Earthquake
Mortar Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Knight Musketeer Hog Rider Guards
Fireball
Mortar Musketeer Hog Rider
Poison
Bats Mortar Musketeer Guards
Lightning
Knight Mortar Musketeer
Rocket
Mortar Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Knight Guards Mortar Fireball Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Knight Guards

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mortar Barbarian Barrel
Knight
Bats Mortar Musketeer Hog Rider Fireball Barbarian Barrel
Mortar
Knight Bats Fireball Musketeer Hog Rider Barbarian Barrel
Fireball
Hog Rider Knight Mortar
Musketeer
Knight Hog Rider Mortar Barbarian Barrel
Hog Rider
Bats Knight Fireball Musketeer Mortar Barbarian Barrel Guards
Barbarian Barrel
Bats Knight Mortar Musketeer Hog Rider
Guards
Hog Rider

Defense Synergies 4 13

Bats
Knight Mortar Musketeer Barbarian Barrel
Knight
Bats Musketeer Mortar Fireball Barbarian Barrel
Mortar
Bats Knight Fireball Musketeer Barbarian Barrel Guards
Fireball
Barbarian Barrel Knight Mortar Musketeer
Musketeer
Knight Guards Bats Mortar Fireball Barbarian Barrel
Hog Rider
Barbarian Barrel
Fireball Bats Knight Mortar Musketeer Guards
Guards
Musketeer Mortar Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball Musketeer Barbarian Barrel
Bats Knight Mortar Musketeer
Mortar Bats Knight Musketeer
Bats Knight Mortar Musketeer Guards
Fireball Barbarian Barrel
Fireball Barbarian Barrel Bats Musketeer Guards
Bats Musketeer Mortar Fireball
Fireball Musketeer Barbarian Barrel
Mortar Musketeer
Knight Guards Musketeer Barbarian Barrel
Bats Guards Knight Fireball Musketeer Barbarian Barrel
Musketeer Bats Fireball
Mortar Bats Knight Fireball Musketeer Guards
Fireball Bats Mortar Barbarian Barrel Guards
Knight Mortar
Mortar Fireball
Bats Knight Mortar Fireball Musketeer
Mortar Fireball Bats Knight Musketeer Barbarian Barrel Guards
Mortar Barbarian Barrel Bats Knight Fireball Musketeer Guards
Mortar Musketeer
Bats Knight Fireball Musketeer Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Fireball Barbarian Barrel
Fireball Knight Mortar Musketeer Barbarian Barrel
Guards Bats Knight Musketeer
Guards Bats Knight Fireball Musketeer Barbarian Barrel
Knight Musketeer Guards
Fireball Bats Musketeer
Guards Bats Knight Fireball Musketeer
Knight
Bats Knight Mortar Fireball Barbarian Barrel
Musketeer Guards
Bats Knight Musketeer Guards
Fireball Guards
Knight Fireball Guards
Fireball Musketeer
Guards Bats Knight Mortar Fireball Musketeer Barbarian Barrel
Bats Fireball Musketeer Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar Musketeer Barbarian Barrel Guards
Mortar Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel
Knight Fireball Musketeer Barbarian Barrel Guards
Fireball Mortar Barbarian Barrel
Fireball Bats Musketeer
Mortar Musketeer
Fireball Barbarian Barrel
Fireball Mortar
Bats Fireball Musketeer Guards
Knight Mortar Fireball Musketeer Barbarian Barrel
Fireball Musketeer
Knight Mortar Fireball Musketeer Barbarian Barrel
Mortar Fireball Musketeer Barbarian Barrel
Mortar Fireball Musketeer Barbarian Barrel
Mortar Fireball Musketeer Barbarian Barrel
Mortar Fireball Musketeer Barbarian Barrel
Mortar Fireball Barbarian Barrel
Bats
Mortar Fireball Musketeer Barbarian Barrel
Mortar Fireball Barbarian Barrel
Fireball Musketeer
Fireball
Musketeer
Mortar Fireball Musketeer Barbarian Barrel
Mortar Fireball Barbarian Barrel
Mortar Fireball Musketeer Barbarian Barrel
Fireball Mortar Musketeer
Fireball Mortar Musketeer Barbarian Barrel
Bats Fireball Musketeer
Bats Fireball Musketeer Guards
Fireball
Mortar Fireball Musketeer
Fireball
Fireball
Bats Fireball Musketeer Barbarian Barrel Guards
Fireball Musketeer
Fireball Barbarian Barrel
Fireball Knight Musketeer
Mortar Fireball Musketeer
Fireball
Musketeer
Bats Fireball Musketeer Guards
Bats Fireball Musketeer
Mortar Fireball Musketeer Barbarian Barrel

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