My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblins Goblin Drill Little Prince
Zap
Goblins Goblin Drill Little Prince
Barbarian Barrel
Ice Spirit Goblins Knight Bomb Tower Goblin Drill Little Prince
The Log
Ice Spirit Goblins Goblin Drill Little Prince
Earthquake
Bomb Tower Goblin Drill
Arrows
Ice Spirit Goblins Goblin Drill Little Prince
Royal Delivery
Ice Spirit Goblins Knight Goblin Drill Little Prince
Fireball
Bomb Tower Goblin Drill Little Prince
Poison
Bomb Tower Goblin Drill Little Prince
Lightning
Knight Bomb Tower Little Prince
Rocket
Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomb Tower Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Knight Little Prince Bomb Tower Poison Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Knight

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblins Goblin Drill
Goblins
Ice Spirit Goblin Drill
Knight
Ice Spirit Poison Goblin Drill The Log Little Prince
Bomb Tower
Poison
Knight Goblin Drill The Log
Goblin Drill
Ice Spirit Goblins Knight Poison The Log
The Log
Knight Poison Goblin Drill Little Prince
Little Prince
Knight The Log

Defense Synergies 3 16

Ice Spirit
Goblins Knight Bomb Tower Poison Goblin Drill The Log Little Prince
Goblins
Ice Spirit Knight Poison The Log Little Prince
Knight
Bomb Tower Little Prince Ice Spirit Goblins Poison The Log
Bomb Tower
Knight The Log Ice Spirit
Poison
Ice Spirit Goblins Knight The Log
Goblin Drill
Ice Spirit The Log
The Log
Bomb Tower Ice Spirit Goblins Knight Poison Goblin Drill Little Prince
Little Prince
Knight Ice Spirit Goblins The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Bomb Tower Ice Spirit Goblins Knight Goblin Drill The Log
Bomb Tower Goblins Knight Goblin Drill
Bomb Tower Goblins Knight Goblin Drill
Bomb Tower Poison The Log
The Log Goblins Bomb Tower
Ice Spirit Bomb Tower Poison Little Prince
Bomb Tower Poison The Log
Goblins Bomb Tower Goblin Drill
Knight Ice Spirit Goblins Little Prince
Goblins Poison Knight Bomb Tower Goblin Drill The Log
Poison
Bomb Tower Goblin Drill Ice Spirit Knight The Log
Bomb Tower Ice Spirit Goblins Poison Goblin Drill The Log
Knight Bomb Tower Goblin Drill
Bomb Tower Ice Spirit Goblin Drill The Log
Bomb Tower Goblins Knight Poison Goblin Drill
Ice Spirit Bomb Tower Goblins Knight Goblin Drill The Log Little Prince
Bomb Tower Poison Goblin Drill The Log Ice Spirit Knight Little Prince
Bomb Tower Goblin Drill
Goblins Knight Bomb Tower Poison The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins
Poison Knight Bomb Tower The Log
Ice Spirit Goblins Knight Bomb Tower The Log
Knight The Log
Knight Goblin Drill
Poison Ice Spirit Bomb Tower
Goblins Knight Bomb Tower
Knight Bomb Tower
Ice Spirit Goblins Knight Bomb Tower Poison The Log
Goblin Drill
Knight Bomb Tower
Poison The Log
Knight Bomb Tower
Bomb Tower
Ice Spirit Goblins Knight Bomb Tower Poison Goblin Drill The Log Little Prince
Poison Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Goblin Drill The Log
Poison The Log
Poison Goblin Drill The Log
Knight Poison The Log
Poison The Log
Poison Ice Spirit
Poison The Log
Poison The Log Ice Spirit
Poison The Log
Goblins Poison
Poison Knight The Log
Poison
Poison Knight The Log
Poison
Poison The Log
Poison Goblin Drill The Log
Poison The Log
Poison
Poison The Log
Poison The Log Little Prince
Poison The Log
Poison
The Log
Poison Goblin Drill The Log
Poison The Log Ice Spirit Little Prince
Poison The Log
Poison The Log
Poison The Log
Poison Little Prince
Ice Spirit Poison
Poison The Log
Ice Spirit Poison
Poison The Log
Ice Spirit
Poison
The Log
Poison Knight
The Log Poison
Poison
Ice Spirit Poison The Log
Poison
Poison The Log Little Prince

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