My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Miner
Giant Snowball
Spear Goblins Miner Little Prince
Zap
Spear Goblins Little Prince
Barbarian Barrel
Ice Spirit Spear Goblins Knight Bomb Tower Little Prince
The Log
Ice Spirit Spear Goblins Little Prince
Earthquake
Spear Goblins Bomb Tower
Arrows
Ice Spirit Spear Goblins Little Prince
Royal Delivery
Ice Spirit Spear Goblins Knight Miner Little Prince
Fireball
Bomb Tower Little Prince
Poison
Spear Goblins Bomb Tower Little Prince
Lightning
Knight Bomb Tower Little Prince
Rocket
Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Arrows Knight Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Arrows Knight Miner Little Prince Fireball Bomb Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Spear Goblins Arrows Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Spear Goblins Miner
Spear Goblins
Knight Miner Ice Spirit
Arrows
Fireball Knight Miner
Knight
Ice Spirit Spear Goblins Arrows Fireball Miner Little Prince
Fireball
Arrows Knight Miner Little Prince
Bomb Tower
Miner
Spear Goblins Ice Spirit Arrows Knight Fireball
Little Prince
Knight Fireball

Defense Synergies 3 17

Ice Spirit
Spear Goblins Knight Fireball Bomb Tower Miner Little Prince
Spear Goblins
Knight Ice Spirit Arrows Bomb Tower Little Prince
Arrows
Spear Goblins Knight Fireball Bomb Tower Little Prince
Knight
Spear Goblins Bomb Tower Little Prince Ice Spirit Arrows Fireball
Fireball
Ice Spirit Arrows Knight Bomb Tower Miner Little Prince
Bomb Tower
Knight Ice Spirit Spear Goblins Arrows Fireball
Miner
Ice Spirit Fireball
Little Prince
Knight Ice Spirit Spear Goblins Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball
Bomb Tower Ice Spirit Knight
Bomb Tower Knight
Bomb Tower Knight
Arrows Fireball Bomb Tower
Arrows Fireball Spear Goblins Bomb Tower
Ice Spirit Spear Goblins Arrows Fireball Bomb Tower Little Prince
Arrows Fireball Bomb Tower
Bomb Tower
Knight Ice Spirit Spear Goblins Miner Little Prince
Spear Goblins Arrows Knight Fireball Bomb Tower
Arrows Spear Goblins Fireball
Bomb Tower Ice Spirit Knight Fireball
Fireball Bomb Tower Ice Spirit Arrows
Knight Bomb Tower
Bomb Tower Ice Spirit Fireball
Bomb Tower Arrows Knight Fireball
Ice Spirit Arrows Fireball Bomb Tower Spear Goblins Knight Little Prince
Arrows Bomb Tower Ice Spirit Spear Goblins Knight Fireball Little Prince
Bomb Tower
Spear Goblins Arrows Knight Fireball Bomb Tower Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Fireball
Fireball Arrows Knight Bomb Tower Miner
Ice Spirit Spear Goblins Knight Bomb Tower
Knight Fireball
Knight
Arrows Fireball Ice Spirit Bomb Tower
Spear Goblins Knight Fireball Bomb Tower
Knight Bomb Tower
Ice Spirit Spear Goblins Knight Fireball Bomb Tower
Knight Bomb Tower
Arrows Fireball
Knight Fireball Bomb Tower
Fireball Bomb Tower
Ice Spirit Spear Goblins Knight Fireball Bomb Tower Little Prince
Arrows Fireball Bomb Tower
Arrows Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Miner
Arrows Fireball Miner
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball Ice Spirit Spear Goblins
Arrows
Arrows Fireball Ice Spirit
Arrows Fireball Miner
Fireball
Miner Arrows Knight Fireball
Fireball Arrows
Knight Fireball Miner
Arrows Fireball
Arrows Fireball
Spear Goblins Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Miner Little Prince
Fireball
Arrows Fireball
Arrows Fireball
Arrows Ice Spirit Fireball Little Prince
Arrows Fireball Miner
Fireball Arrows Miner
Fireball Miner Arrows
Arrows Fireball Little Prince
Ice Spirit Fireball
Fireball
Arrows Fireball Miner
Ice Spirit Arrows Fireball
Arrows Fireball
Ice Spirit Spear Goblins Fireball
Fireball Arrows
Arrows Fireball
Fireball Miner Knight
Arrows Fireball
Arrows Fireball
Ice Spirit Fireball
Fireball
Fireball Miner Little Prince

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