My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Baby Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards Baby Dragon
Zap
Bats Guards
Barbarian Barrel
Knight Guards Royal Ghost
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Knight Hog Rider Guards Baby Dragon Royal Ghost
Fireball
Hog Rider Baby Dragon
Poison
Bats Guards
Lightning
Knight Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Guards Baby Dragon Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Guards Royal Ghost Fireball Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Guards

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Baby Dragon
Arrows
Fireball Hog Rider Knight
Knight
Bats Hog Rider Baby Dragon Arrows Fireball
Fireball
Arrows Hog Rider Knight Baby Dragon
Hog Rider
Bats Arrows Knight Fireball Guards Baby Dragon
Guards
Hog Rider
Baby Dragon
Knight Bats Fireball Hog Rider
Royal Ghost

Defense Synergies 1 6

Bats
Knight Baby Dragon
Arrows
Knight Fireball
Knight
Bats Arrows Fireball Baby Dragon
Fireball
Arrows Knight
Hog Rider
Guards
Baby Dragon
Baby Dragon
Bats Knight Guards
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Baby Dragon
Bats Knight
Bats Knight
Bats Knight Guards
Arrows Fireball
Arrows Fireball Bats Guards Baby Dragon Royal Ghost
Bats Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Knight Guards Royal Ghost
Bats Guards Arrows Knight Fireball Baby Dragon Royal Ghost
Arrows Bats Fireball Baby Dragon
Bats Knight Fireball Guards
Fireball Bats Arrows Guards Baby Dragon Royal Ghost
Knight
Fireball
Bats Arrows Knight Fireball
Arrows Fireball Bats Knight Guards Baby Dragon Royal Ghost
Arrows Baby Dragon Bats Knight Fireball Guards Royal Ghost
Royal Ghost Bats Arrows Knight Fireball Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Fireball Royal Ghost
Fireball Arrows Knight Baby Dragon Royal Ghost
Guards Bats Knight
Guards Bats Knight Fireball
Knight Guards
Arrows Fireball Bats Baby Dragon
Guards Bats Knight Fireball
Knight
Bats Knight Fireball Baby Dragon
Guards
Bats Knight Guards
Arrows Fireball Guards
Knight Fireball Guards
Fireball Baby Dragon
Guards Bats Knight Fireball Baby Dragon
Bats Arrows Fireball Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Guards Baby Dragon Royal Ghost
Arrows Fireball Baby Dragon Royal Ghost
Arrows Fireball Baby Dragon
Arrows Knight Fireball Guards
Fireball Arrows Baby Dragon
Arrows Fireball Bats Baby Dragon
Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Bats Fireball Guards
Arrows Knight Fireball
Fireball Arrows Baby Dragon
Knight Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Bats
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Royal Ghost
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Bats Arrows Fireball Baby Dragon
Bats Fireball Guards
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Fireball Guards
Fireball Arrows Baby Dragon
Arrows Fireball
Fireball Knight Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Bats Fireball Guards Baby Dragon
Bats Fireball
Fireball Baby Dragon Royal Ghost

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