My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Witch Bowler Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Dart Goblin Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Dart Goblin Witch
Zap
Dart Goblin Witch
Barbarian Barrel
Knight Tesla Elite Barbarians Dart Goblin Witch Royal Ghost Magic Archer
The Log
Elite Barbarians Dart Goblin Witch
Earthquake
Tesla Witch
Arrows
Dart Goblin Witch
Royal Delivery
Knight Elite Barbarians Dart Goblin Witch Bowler Royal Ghost Magic Archer
Fireball
Tesla Elite Barbarians Dart Goblin Witch Bowler Magic Archer
Poison
Dart Goblin Witch Magic Archer
Lightning
Knight Tesla Elite Barbarians Witch Bowler Magic Archer
Rocket
Elite Barbarians Witch Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Bowler Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Dart Goblin Royal Ghost Tesla Magic Archer Witch Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Dart Goblin Royal Ghost Tesla

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Elite Barbarians Witch Magic Archer
Tesla
Elite Barbarians
Knight Dart Goblin Royal Ghost
Dart Goblin
Knight Elite Barbarians Bowler
Witch
Knight Bowler Royal Ghost
Bowler
Dart Goblin Witch Magic Archer
Royal Ghost
Elite Barbarians Witch Magic Archer
Magic Archer
Knight Bowler Royal Ghost

Defense Synergies 3 10

Knight
Tesla Dart Goblin Magic Archer Witch Bowler
Tesla
Knight Dart Goblin Bowler Magic Archer
Elite Barbarians
Dart Goblin
Dart Goblin
Knight Tesla Elite Barbarians Bowler Magic Archer
Witch
Knight Bowler Royal Ghost
Bowler
Knight Tesla Dart Goblin Witch
Royal Ghost
Witch
Magic Archer
Knight Tesla Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Tesla Dart Goblin Magic Archer
Elite Barbarians Knight Tesla Dart Goblin Witch
Tesla Witch Bowler Knight Elite Barbarians Dart Goblin
Tesla Elite Barbarians Witch Knight Dart Goblin Bowler
Elite Barbarians Bowler
Bowler Tesla Dart Goblin Royal Ghost Magic Archer
Tesla Dart Goblin Witch Magic Archer
Bowler Tesla Dart Goblin Magic Archer
Tesla Witch Elite Barbarians
Knight Elite Barbarians Tesla Dart Goblin Bowler Royal Ghost
Dart Goblin Witch Knight Tesla Bowler Royal Ghost Magic Archer
Tesla Dart Goblin Witch Magic Archer
Tesla Bowler Knight Elite Barbarians Witch
Bowler Tesla Dart Goblin Witch Royal Ghost Magic Archer
Elite Barbarians Knight Tesla
Tesla Elite Barbarians Bowler
Tesla Knight Elite Barbarians Witch Bowler
Tesla Knight Elite Barbarians Dart Goblin Witch Bowler Royal Ghost Magic Archer
Witch Knight Tesla Dart Goblin Bowler Royal Ghost Magic Archer
Tesla Elite Barbarians Dart Goblin
Bowler Royal Ghost Knight Tesla Elite Barbarians Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Elite Barbarians Witch Bowler Royal Ghost
Knight Tesla Elite Barbarians Bowler Royal Ghost Magic Archer
Knight Elite Barbarians Witch Bowler
Bowler Knight Tesla Elite Barbarians
Knight Tesla Elite Barbarians Witch Bowler
Tesla Dart Goblin Witch Magic Archer
Knight Tesla Elite Barbarians Dart Goblin Witch Bowler
Knight Tesla Elite Barbarians
Knight Elite Barbarians Witch Magic Archer
Witch Tesla Dart Goblin
Knight Tesla Elite Barbarians Dart Goblin Witch Bowler
Elite Barbarians Bowler
Elite Barbarians Bowler Knight Tesla Witch
Tesla Dart Goblin Witch Bowler Magic Archer
Tesla Elite Barbarians Witch Knight Dart Goblin Bowler Magic Archer
Bowler Tesla Elite Barbarians Dart Goblin Witch Royal Ghost Magic Archer
Tesla
Tesla Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Dart Goblin Royal Ghost
Dart Goblin Bowler Royal Ghost Magic Archer
Dart Goblin Magic Archer
Knight Dart Goblin
Bowler Magic Archer
Dart Goblin Witch Magic Archer
Dart Goblin Witch Bowler Magic Archer
Dart Goblin Bowler Magic Archer
Dart Goblin
Elite Barbarians Bowler
Knight Dart Goblin Bowler Magic Archer
Dart Goblin Magic Archer
Knight Elite Barbarians Dart Goblin Bowler Magic Archer
Dart Goblin Magic Archer
Elite Barbarians Dart Goblin Magic Archer
Dart Goblin Witch Bowler Magic Archer
Magic Archer Dart Goblin Bowler
Dart Goblin Bowler Magic Archer
Dart Goblin Witch Bowler Magic Archer
Bowler Magic Archer
Bowler
Witch Bowler Magic Archer
Witch
Dart Goblin Witch Bowler Royal Ghost Magic Archer
Witch Bowler Magic Archer
Dart Goblin Magic Archer
Elite Barbarians Dart Goblin Witch Magic Archer
Dart Goblin Witch
Elite Barbarians Bowler
Dart Goblin Magic Archer
Magic Archer
Bowler Magic Archer
Dart Goblin Witch Magic Archer
Dart Goblin Witch Magic Archer
Knight Dart Goblin Bowler Magic Archer
Dart Goblin Bowler Magic Archer
Elite Barbarians Dart Goblin
Elite Barbarians Dart Goblin Witch Bowler Magic Archer
Dart Goblin Witch Magic Archer
Dart Goblin Witch Bowler Royal Ghost Magic Archer
Dart Goblin Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: