My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Healer Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Knight Firecracker
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Battle Healer Electro Dragon
Fireball
Firecracker Battle Healer Electro Dragon
Poison
Firecracker Battle Healer Electro Dragon
Lightning
Knight Battle Healer Electro Dragon
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Tornado Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Healer Tornado Poison Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Tornado Fireball Battle Healer Poison Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Tornado Fireball

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Fireball Poison Electro Dragon
Firecracker
Knight Battle Healer Tornado Golem
Fireball
Tornado Golem Knight
Battle Healer
Electro Dragon Firecracker Tornado Poison Golem
Tornado
Fireball Firecracker Battle Healer Poison Electro Dragon Golem
Poison
Golem Knight Battle Healer Tornado Electro Dragon
Electro Dragon
Battle Healer Golem Knight Tornado Poison
Golem
Fireball Poison Electro Dragon Firecracker Battle Healer Tornado

Defense Synergies 4 11

Knight
Firecracker Electro Dragon Fireball Tornado Poison
Firecracker
Knight Battle Healer Tornado Electro Dragon
Fireball
Tornado Knight Battle Healer
Battle Healer
Electro Dragon Firecracker Fireball Tornado Poison
Tornado
Fireball Knight Firecracker Battle Healer Poison Electro Dragon
Poison
Knight Battle Healer Tornado
Electro Dragon
Knight Battle Healer Firecracker Tornado
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Electro Dragon
Knight Firecracker Battle Healer Electro Dragon
Tornado Knight Electro Dragon
Knight Firecracker Electro Dragon
Firecracker Fireball Battle Healer Tornado Poison
Fireball Tornado Firecracker Electro Dragon
Tornado Firecracker Fireball Poison Electro Dragon
Fireball Battle Healer Poison Electro Dragon
Tornado
Knight Tornado Firecracker Battle Healer
Poison Knight Firecracker Fireball Tornado Electro Dragon
Firecracker Fireball Tornado Poison Electro Dragon
Knight Fireball Battle Healer Electro Dragon
Fireball Firecracker Tornado Poison Electro Dragon
Knight
Tornado Fireball
Knight Firecracker Fireball Tornado Poison Electro Dragon
Fireball Knight Firecracker Battle Healer Tornado Electro Dragon
Tornado Poison Knight Firecracker Fireball Battle Healer Electro Dragon
Tornado
Knight Firecracker Fireball Battle Healer Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Battle Healer
Fireball Poison Knight Firecracker Battle Healer Electro Dragon
Knight Battle Healer Electro Dragon
Knight Fireball Battle Healer Tornado
Knight Battle Healer
Firecracker Fireball Poison Tornado Electro Dragon
Knight Fireball Battle Healer
Knight Battle Healer
Electro Dragon Knight Firecracker Fireball Tornado Poison
Knight Electro Dragon
Fireball Tornado Poison
Knight Fireball
Firecracker Fireball Electro Dragon
Electro Dragon Knight Firecracker Fireball Battle Healer Tornado Poison
Poison Firecracker Fireball Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Knight Firecracker Electro Dragon
Firecracker Fireball Poison Tornado Electro Dragon
Fireball Poison Electro Dragon
Knight Firecracker Fireball Poison
Fireball Poison Firecracker
Firecracker Fireball Poison Tornado Electro Dragon
Firecracker Tornado Poison
Fireball Poison Firecracker Tornado Electro Dragon
Fireball Poison Firecracker Tornado Electro Dragon
Fireball Tornado Poison Electro Dragon
Firecracker Poison Knight Fireball Tornado Electro Dragon
Fireball Poison Firecracker Tornado Electro Dragon
Poison Knight Firecracker Fireball
Firecracker Fireball Poison Electro Dragon
Firecracker Fireball Poison
Firecracker Fireball Poison Electro Dragon
Firecracker Fireball Poison Electro Dragon
Fireball Tornado Poison
Firecracker Fireball Poison Electro Dragon
Firecracker Fireball Tornado Poison Electro Dragon
Fireball Poison
Fireball Tornado Poison
Tornado
Fireball Poison Electro Dragon
Firecracker Tornado Poison Fireball Electro Dragon
Firecracker Fireball Poison Tornado Electro Dragon
Fireball Tornado Poison Electro Dragon
Fireball Poison Firecracker Tornado
Poison Firecracker Fireball Tornado Electro Dragon
Electro Dragon Firecracker Fireball Poison
Fireball
Poison Fireball Electro Dragon
Firecracker Fireball Poison Electro Dragon
Firecracker Fireball Poison
Fireball Electro Dragon
Fireball Poison Firecracker Tornado Electro Dragon
Fireball
Fireball Poison Knight Firecracker Electro Dragon
Firecracker Fireball Poison Electro Dragon
Fireball Tornado Poison
Firecracker Electro Dragon
Electro Dragon Firecracker Fireball Tornado Poison
Firecracker Fireball Tornado Poison Electro Dragon
Poison Electro Dragon Firecracker Fireball Tornado

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