My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Drill
Giant Snowball
Wall Breakers Goblin Drill
Zap
Firecracker Wall Breakers Goblin Drill
Barbarian Barrel
Knight Firecracker Bomb Tower Wall Breakers Goblin Drill Ice Wizard
The Log
Firecracker Wall Breakers Goblin Drill
Earthquake
Firecracker Bomb Tower Goblin Drill
Arrows
Firecracker Wall Breakers Goblin Drill
Royal Delivery
Knight Firecracker Wall Breakers Goblin Drill Ice Wizard
Fireball
Firecracker Bomb Tower Wall Breakers Goblin Drill Ice Wizard
Poison
Firecracker Bomb Tower Goblin Drill Ice Wizard
Lightning
Knight Bomb Tower Ice Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Goblin Drill Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Knight Firecracker Ice Wizard Bomb Tower Poison Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Knight Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Wall Breakers Poison Goblin Drill The Log Ice Wizard
Firecracker
Knight Wall Breakers Goblin Drill
Bomb Tower
Wall Breakers
Knight Goblin Drill Firecracker The Log
Poison
Knight Goblin Drill The Log
Goblin Drill
Wall Breakers Knight Firecracker Poison The Log
The Log
Knight Wall Breakers Poison Goblin Drill
Ice Wizard
Knight

Defense Synergies 5 10

Knight
Firecracker Bomb Tower Ice Wizard Poison The Log
Firecracker
Knight The Log Bomb Tower Ice Wizard
Bomb Tower
Knight The Log Firecracker Ice Wizard
Wall Breakers
Poison
Knight The Log Ice Wizard
Goblin Drill
The Log Ice Wizard
The Log
Firecracker Bomb Tower Knight Poison Goblin Drill Ice Wizard
Ice Wizard
Knight Firecracker Bomb Tower Poison Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Bomb Tower Knight Firecracker Goblin Drill The Log Ice Wizard
Bomb Tower Knight Goblin Drill Ice Wizard
Bomb Tower Knight Firecracker Goblin Drill Ice Wizard
Firecracker Bomb Tower Poison The Log
The Log Firecracker Bomb Tower Ice Wizard
Firecracker Bomb Tower Poison Ice Wizard
Bomb Tower Poison The Log
Bomb Tower Goblin Drill Ice Wizard
Knight Firecracker Ice Wizard
Poison Ice Wizard Knight Firecracker Bomb Tower Goblin Drill The Log
Firecracker Poison Ice Wizard
Bomb Tower Goblin Drill Knight The Log Ice Wizard
Bomb Tower Firecracker Poison Goblin Drill The Log
Knight Bomb Tower Goblin Drill
Bomb Tower Goblin Drill The Log
Bomb Tower Knight Firecracker Poison Goblin Drill
Bomb Tower Knight Firecracker Goblin Drill The Log Ice Wizard
Bomb Tower Poison Goblin Drill The Log Knight Firecracker Ice Wizard
Bomb Tower Goblin Drill
Knight Firecracker Bomb Tower Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Poison Knight Firecracker Bomb Tower The Log
Knight Bomb Tower The Log
Knight The Log
Knight Goblin Drill
Firecracker Poison Bomb Tower Ice Wizard
Knight Bomb Tower Ice Wizard
Knight Bomb Tower
Knight Firecracker Bomb Tower Poison The Log
Goblin Drill
Knight Bomb Tower
Poison The Log
Knight Bomb Tower
Firecracker Bomb Tower
Knight Firecracker Bomb Tower Poison Goblin Drill The Log
Poison Firecracker Bomb Tower The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Goblin Drill The Log
Firecracker Poison The Log Ice Wizard
Poison Goblin Drill The Log
Knight Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison Ice Wizard
Firecracker Poison The Log
Poison The Log Firecracker Ice Wizard
Poison The Log Firecracker
Poison
Firecracker Poison Knight The Log
Poison Firecracker
Poison Knight Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison Goblin Drill The Log
Firecracker Poison The Log
Poison
Firecracker Poison The Log
Firecracker Poison The Log
Poison The Log
Poison
The Log
Poison Goblin Drill The Log
Firecracker Poison The Log Ice Wizard
Firecracker Poison The Log Ice Wizard
Poison The Log
Poison Firecracker The Log
Poison Firecracker Ice Wizard
Firecracker Poison
Poison The Log
Firecracker Poison
Firecracker Poison The Log
Poison Firecracker Ice Wizard
The Log
Poison Knight Firecracker
The Log Firecracker Poison
Poison
Firecracker
Firecracker Poison The Log
Firecracker Poison
Poison Firecracker The Log

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