My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Ice Wizard Sparky Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Hog Rider
Zap
Firecracker Sparky
Barbarian Barrel
Knight Firecracker Tesla Ice Wizard Sparky
The Log
Firecracker Hog Rider Sparky
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider Ice Wizard Sparky Boss Bandit
Fireball
Firecracker Tesla Hog Rider Ice Wizard Sparky Boss Bandit
Poison
Firecracker Ice Wizard Sparky Boss Bandit
Lightning
Knight Tesla Ice Wizard Sparky Boss Bandit
Rocket
Hog Rider Sparky Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Wizard Sparky Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Ice Wizard Tesla Hog Rider Sparky Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Ice Wizard

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Sparky Knight
Knight
Firecracker Hog Rider Arrows Ice Wizard Sparky
Firecracker
Knight Hog Rider Sparky
Tesla
Hog Rider
Arrows Knight Firecracker
Ice Wizard
Knight
Sparky
Arrows Knight Firecracker
Boss Bandit

Defense Synergies 3 7

Arrows
Knight Tesla Ice Wizard Sparky
Knight
Firecracker Tesla Ice Wizard Arrows Sparky
Firecracker
Knight Tesla Ice Wizard
Tesla
Knight Arrows Firecracker
Hog Rider
Ice Wizard
Knight Arrows Firecracker
Sparky
Arrows Knight
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Sparky
Sparky Knight Firecracker Tesla Ice Wizard
Tesla Sparky Knight Ice Wizard
Tesla Sparky Knight Firecracker Ice Wizard
Arrows Firecracker Sparky
Arrows Firecracker Tesla Ice Wizard
Tesla Arrows Firecracker Ice Wizard
Arrows Tesla Sparky
Tesla Sparky Ice Wizard
Knight Firecracker Tesla Ice Wizard Sparky
Ice Wizard Arrows Knight Firecracker Tesla
Arrows Tesla Firecracker Ice Wizard
Tesla Sparky Knight Ice Wizard
Sparky Arrows Firecracker Tesla
Sparky Knight Tesla
Tesla Sparky
Tesla Sparky Arrows Knight Firecracker
Arrows Tesla Knight Firecracker Ice Wizard
Arrows Knight Firecracker Tesla Ice Wizard
Sparky Tesla
Arrows Knight Firecracker Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Sparky
Arrows Knight Firecracker Tesla
Knight Sparky
Knight Tesla Sparky
Knight Tesla Sparky
Arrows Firecracker Tesla Ice Wizard
Sparky Knight Tesla Ice Wizard
Knight Tesla Sparky
Knight Firecracker Sparky
Tesla Sparky
Knight Tesla Sparky
Arrows
Knight Tesla Sparky
Firecracker Tesla Sparky
Tesla Sparky Knight Firecracker
Arrows Firecracker Tesla Ice Wizard Sparky
Arrows Ice Wizard
Tesla Ice Wizard
Tesla Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Sparky
Arrows Firecracker Ice Wizard
Arrows Sparky
Arrows Knight Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Ice Wizard
Arrows Firecracker Sparky
Arrows Firecracker Ice Wizard
Arrows Firecracker
Sparky
Firecracker Arrows Knight Sparky
Arrows Firecracker
Knight Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Sparky
Arrows Firecracker Sparky
Arrows Firecracker
Sparky
Arrows
Sparky
Arrows
Arrows Firecracker Ice Wizard Sparky
Arrows Firecracker Ice Wizard Sparky
Arrows Sparky
Arrows Firecracker Sparky
Arrows Firecracker Ice Wizard Sparky
Firecracker
Sparky
Arrows Sparky
Arrows Firecracker Sparky
Sparky
Arrows Firecracker Sparky
Arrows Firecracker Ice Wizard
Arrows
Knight Firecracker Sparky
Arrows Firecracker
Arrows Sparky
Firecracker Sparky
Firecracker Sparky
Firecracker
Firecracker Sparky
Sparky
Firecracker Sparky

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